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acidzebra

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Everything posted by acidzebra

  1. Trying to do LOD generation while the scene is loaded is a surefire way to make the CK crash for me. I usually just load a small interior cell, then generate for the worldspace I want. And NEVER save after that - it'll kill your heightmaps. It's all kinds of buggy, but you can work around it :)
  2. I must say, I'm running pure vanilla while I'm building stuff in CK and 1.8 runs fine. So did the 1.7 series. With >60 mods installed, I think it may be more a case of not every mod being at the 1.8 level yet. Which also would explain the many crash threads - people running tons of different mods which may or may not have been updated.
  3. I've been looking at what would be needed to activate that stuff, all of the triggerboxes are tied to the CWsiege quest which is (I think) the final stage of the civil war. Which to my limited CK quest ability is horribly complicated with a ton of stages and aliases, but they're all set up for Markarth and Riften. http://i47.tinypic.com/2z53a5d.jpg Still, for someone with moderate to advanced skill it should be possible to set up a separate quest and tie the triggers to that, or rework the existing quest to incorporate a city siege as part of the official quest line instead of just another fort attack. I do hope someone will pick up on this, because it looks like fun :)
  4. If you're playing a mage, I think a ward will stop it. That includes the ward cast by spellbreaker for the non-mage players. A good shield bash will interrupt them. Going ethereal also works. The Forbidden Legend quest can be tricky though.
  5. What's really weird is Spoiler tags added in case I'm wrong and there is actually a siege of Markarth.
  6. I love a good Kyne's Peace in a castle or other setting with lots of clutter. Everything flies everywhere and everyone just sits around like nothing happened. :biggrin: (it's also useful because it seems like skyrim has a bear infestation and I'm just not up for slaughtering every bear who happens to cross my path - I don't fast travel so I get a lot of that)
  7. Since it's all done with textures... not really? But it's not really hard; extract textures from BSA, install photoshop/gimp plugin for DDS files, and if you just want to change colors you won't have to mess with the normal maps or anything, just apply a color filter of your choice to the main texture DDS you're looking to change, save, and off you go.
  8. Yeah, CK and non-English OS and/or game = not a happy combination. You could try http://forums.steamp...d.php?t=2528824 Here's a dawnguard updated version tip
  9. Spellswords need Dual Wield Parrying http://skyrim.nexusmods.com/mods/9247 (requires script dragon)
  10. If console command cow tamriel 0,0 also doesn't work, it is starting to sound like a borked skyrim install. You could verify the game integrity through steam, this replaces only any files which fail a checksum, thus saving you from reinstalling the entire thing.
  11. How about constructive advice? OP, have you tried opening the console at the title screen and then using COC?Just as a test - if it works from there (I use it for testing all the time), the problem could be with your save.
  12. In short, don't click suspect links and use proper browser security. Which is sane advice under any circumstances :thumbsup:
  13. The landscaping is actually the fun stuff, I really enjoy the CK's terrain and object editor. Once I got the hang of it anyway. The frustrating and time-consuming things are... everything else :tongue:
  14. Something I've been working on for a while now and which is getting close to being playable. With some luck it should be ready for release somewhere in December of this year. Features voiced quest giver (and the ubiquitous fetch quest - groan), a long boat journey where you may be attacked by pirates, angry horkers, and heaven knows what else, a mysterious island for you to explore (2 exterior cells of which one simulates a large interior and a bunch of interior cells), lots of automaton fights, a unique artifact, the bluest water you'll ever see, and MOAR. I hope you like it :) (and no, it's not the hanging gardens of Wasten Coridale. It's what inspired those. That's what my lore says anyway, and I'm sticking to it) [video=youtube;GH4zefoX1t4] Will feature voice acting by RainsfordXY, some meshes by InsanitySorrow, trees from GKB green trees (currently being integrated), textures from Elinen's Hoddminir, and ElSte17was kind enough to share her Oblivion-mod converted tropical fish with me (original resource Sjors Boomschors). All CK work by yours truly, because apparently I have waaay too much time on my hands.
  15. Oh wait, it's really not there. Eh, maybe they ran out of time or decided against it. Anyway, don't have any real pet peeves. At least none that I wasn't able to address with mods :)
  16. Here, this will make anyone entering the box go starkers. Scriptname nudityscript extends ObjectReference Event OnTriggerEnter (objectreference triggerRef ) (triggerRef as actor).UnequipAll() EndEvent But they will likely never reequip their armor (although they will equip and draw a weapon if attacked). There should be a way to cycle through all their armor slots, put the data in a temporary array, and then call equipitem() for each removed item on a second eventblock OnTriggerLeave but I don't see a quick 'n easy way to do that.
  17. If you can't see ANY markers (idle markers, sit markers, use markers), press M with the render window visible. If you're trying to draw a triggerbox, first select the objects you want to draw the trigger around (like a couple of floor, wall, and other pieces) using the ctrl+left click to select multiple objects, then press the little T/box button from the top menu (looks like a box... with a T in it ;), then select the defaultblanktrigger from the options. It will create a nice box with an area guaranteed to cover the objects you selected. If you try to drag one into your scene (which is a mistake many people make when first working with triggers), it will have dimensions 0,0,0 so that's why you don't see it.
  18. Aethernautics - A Space Travel Mod http://skyrim.nexusmods.com/mods/23260 -A large, open dungeon for the player to explore, filled with traps, lava, and a new type of centurion -An unmarked quest to discover and reactivate the lost Aethership -A new type of weapon, harquebuses (guns)! Five available types can be found, and come complete with rifle sounds and effects. The available types are the Ohmic Harquebus, the Heavy Harquebus, the standard rifle, the Magmatic Harquebus, and the Aetherial Arquebus. -Once you reactivate it, the player may use the aethership as their own. It comes complete with cargo and docking bays, engineering and maintainence shafts, weapon systems, and even a full bridge with a captain's chair. The ship may also be used as a player home, and quarters are provided with basic services. -The ability to use your ship to call down orbital strikes. -The ability to use your ship to travel to other planes, such as Sotha Sil and Masser, one of Nirn's moons. -Your very own space helmet and space suit, courtesy of the last Dwemer aethernauts.
  19. There are several script elements you could experiment with, perhaps UnequipAll() or RemoveAllItems (which allows you to transfer everything to a container) http://www.creationkit.com/RemoveAllItems_-_ObjectReference http://www.creationkit.com/UnequipAll_-_Actor But yeah, some scripting will be involved, like placing a triggerbox covering the bathing area with a script containing an ontriggerenter() event. http://www.creationkit.com/OnTriggerEnter_-_ObjectReference
  20. Ah, okay. So you will block the house/cabin entrance? Because otherwise a clever player might short-circuit your elaborately built dungeon.
  21. I've made a custom worldspace, have working LOD for terrain and objects, and my local and world map both work. However, after I close the map window I see the skyrim map clouds in my world? I know this sounds vague so see the picture - you can see the outline of the throat of the world clouds clearly. It only happens after I open and close the map. And only in a custom worldspace. Is this a known issue or am I doing something wrong, and does anyone have a solution? It's not really game-breaking but it's weird and slightly annoying. http://i50.tinypic.com/2l5rwj.jpg
  22. Ah - that would have been good to know a few weeks back - I could have scripted my way around the issue of not causing damage per second (which I tested ingame and doesn't do jack) but the db10 triggerbox (used when the DB is going up in flames I think) works a treat and applies a nice flame effect so all good. But nice to know for future mods. Cheers :)
  23. Would help you if I could mate but the simple fact is there are not a lot of mac gamers on here, and it's not exactly a supported platform. Which is probably why you're not getting a response.
  24. Only really odd things I see is this: And this I think that's the mod which changes staff of Magnus but you're only supposed to choose one. Same with the archmage ring Though I doubt that would cause CTDs. Also Yes. Also with the latest 1.8 patch. Check all mods for updates. And if a mod offers more than one version (like the ones I listed above), you should either remove the versions you don't need from the data folder (and repeat that each time you update) or remove them from the mod archive before installing/updating. Read the BOSS log carefully. These warnings were not in morse :tongue:
  25. Eh, they were both fun... for a while. Both are reversible, so why not. More experience is more experience. I'm not a fan of vampires and the werewolf stuff was less exciting than expected but it was fun to play one for a bit. Then I went back to normal. To the OP, keep taking jobs from the Companions, and either only talk to Farkas and Vilkas to get new jobs (and complete them) or talk to them for a job then switch to Aela and back and eventually they will express uncertainty about being werewolves and that they would like to be cured. Agree to accompany them. Bring 2 witches' heads. When you sort them out, you will be able to sort yourself out too. Take note of the bugs section on the UESPwiki page for the Purity quest. http://www.uesp.net/wiki/Skyrim:Purity
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