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RoNin1971

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Everything posted by RoNin1971

  1. I am thinking of uploading it as a modders resource, yes. Will most likely use 'm myself for my vault-build-space project. I wanted to have these long ago for an attempt to enlarge vault 88, but I never finished that, so it never came around to create them. Until now Here's a top-down view for a better look at the curve: Obviously there is a right version too. I'll have a look at the escape/util tunnel too. X & Y will be a lot more work, and I have a lot to do already so that would take a long time for me at the moment.
  2. Alright, I just did a 15° curve, with 3x the straight piece. Which will allow you to do 30° (not 33°), 45°, 60°, 75° & 90°. 2 can be used to create a lateral displacement like the vanilla piece, but with a bit bigger displacement. Let me know if that will do, so I can start on the rest of the work involved. (collision is going to be a pita to create, for sure)
  3. I mean the chemlab menu category assigned to your model. Not all of them work properly. I had the same issue when using Misc. as category for an uninstall chem.
  4. I really need to fix a few errors for one of my mods & migrate all my stuff to a new workstation. So I don't have the time to look into it right now, but I'll have a look at those tunnels. Shouldn't be that hard to bend 'm a bit.
  5. What category did you use? Some are broken and have this result. (like Misc.)
  6. Those locations (the walls etc.) are not saved inside your save file. Its not like the entire gameworld is saved. Just what you did/touch there. So, no that won't change a bit.
  7. I've been thinking about doing so a few times, but have been way too busy with my vault pieces (& cave pieces, for a yet to be released vault building space mod, akin to "build your own vault") there's just a handful of tunnels. Straight, up/down and or with a slight S shape. The middle / island platforms are there, but could use some work / variation. I'm kinda surprised someone managed to create a mod connecting various stations with just that. Anyway, I might have a look at some, but no promises. (need to find and solve a problem with some of my RVP walls first at least anyway)
  8. Basically, yes. I would add a bit more detail, but most of it would be texture. The door itself will be more complex.
  9. Build or create? If you want to create your own doorway, that's fairly easy. At least a square with a hole, but it can be as fancy as you wish (or, can create) The difficulty being positioning the door (where it should be put), but you can look at other doorways as example (there are many) & you need to navmesh the 'floor' part of the frame, or NPC's won't go through.
  10. If the glass uses an effect shader (BGEM) - most likely - the color comes from the material file. So you probably just need to change that.
  11. Never paid much attention to infiltrators, and I don't know what settlement attack manager does exactly, but it does indeed sound like sabotage, or the settlement was attacked (& ignored by player) which usually leaves a few of turrets with damage. Kinda feels too obvious as answer though, but in that case its a feature, not a bug.
  12. Just read a wiki about it, as its been a long time since i last ran around kellogs brain. it says he was ordered not to reactivate life support for the others. Just you & spouce. (not much life to support for the spouce though) it doesn't say anything about cryo. They all look frozen, so it must have been on all this time. (or the lore is a contradiction, which is a huge possibility as well, with Beth)
  13. I see. That's what's called a "material swap". That probably requires an update for precombines, and it still might fail from time to time, as mentioned by others. Editing the nif would entail a different approach, using nifskope, to edit the nif and change the linked material there. (prevents the glitch) Anyway, enjoy the game
  14. I missed the point where you said you edited the nif. May I ask how? I'm guessing you changed the material to point to the pre-war version? Such a change would require an update for all precombines using it. But also: What did you do with the altered nif file? Did you repack it into the *.ba2? or add it to the filepath .\Data\Meshes\Path\to\nif ? <- that would require the 'loose files' too. ...and all that is actually the hard(er) way. Requiring additional steps. Easiest, especially if you are only getting started (tip: finish the game unmodded first) is to extract the texture (not the material, but the *_d.dds file it points to) from the texture .ba2 give the file the same name as the one you wish to replace and put it inside the same path as the (to replace) texture has. With the 'loose files' settings, this will always load that "new" texture, overriding the original. (so, extract & rename a file, is all it takes) Note: This appears to be file date based. So, when replacing one texture from the game with another one from the game, make sure to open & (re)save the 'new' one if it has an older file date as the original.
  15. A swap I can somewhat understand, as you are altering the object data. "Swapping" the texture on file level does not. (the image content /data is not a part of the precombines) Changing the nif to point to a different material directly, would require an update of the precombines too, as that is a change to a part of the data as well.
  16. Not totally sure, but I thought texture changes are not a problem with precombines. Depending a bit on how it was done. Simply overruling the original with a custom version should always work. (= putting a replacement texture inside fallout 4's .\Data\Textures\Path\and\filename_d.dds) ... but it will require 'loose files' enabled, or it will not load. Fallout4Custom.ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
  17. Time of death? As I understood it (but could be totally wrong) the life support failure occurred at the moment your pod opens and you get out. So, that would be the moment they died. Theoretically you could still save (or revive) at least some of 'm if you could open all the pods right after getting out of your own. If frozen beyond -20C they will still be in pretty good condition, even if they all died during the kidnapping. (although, technically, freezing would kill them right away, in the real world.)
  18. This idea has been around since the beginning, but it appears to be near impossible ( / a serious load of work). I've seen some talk of experiments, but nothing really working. (they keep their frozen look, for one.) Besides a ton of changes to the game / lore. (MC != sole survivor)
  19. ok, i won't mind the wrong path... if you renamed the nif (copied to new file) and put it within the same path as the original (under your fallout 4's data folder) it should work ...
  20. Afaik, this is not true when used with a [effect]shader. In which case the decompression is done by the software/shader, not D3D.
  21. I could normally help you out for just one mesh, but Can't help you in this case, as you/I would need permission from the mod author. (you could only do it yourself, for personal use only, without it) ...but if you do have or ever get permission, I'm willing to split it up for you. (just the one. I do still have tons of work to do for my own mods)
  22. You would need to split the combined trishape in 2 (with blender or 3DS and export to new nif). To separate the ceiling from the wall, so you can apply a different texture to the wall.
  23. Correct. Unless your settlement has a good (high) defense. In which case the attack gets repelled and nothing is stolen, even without you there. (Still might need to repair a turret or 2) But, yeah, (desperate) raiders raid settlements and steal stuff if successful in the FO4 world. You never get to see it 'cause if you are there, they usually fail. Unless you think a raid has anything to do with sneaking ... the raiding works as it should. IMHO.
  24. ...because they obviously aren't thieves, or burglars, or infiltrators etc. To raid is to attack, assault, invade (& steal if succesfull at attack) Not to sneak in and steal.
  25. removing meshes & materials will bring you nothing as they ar KB's in size. Textures might help a bit, but only a bit and only in large numbers. (MB's each, depends on size. 2k, 4k, 8k?) Still, no space... HDD/SSD i guess? Then you need to free a LOT more space. (& keep a bunch of GB's free for your PC to operate!)
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