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RoNin1971

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Everything posted by RoNin1971

  1. That reminds me I still need to look at those DLC textures for my own 'UHD Landscape Enhancement' mod.
  2. Yep. That's what I did. Together with making the manifest file read-only. It's never going to update. Not even if you launch steam and click the [update] button. (which replaces the [play] button) Not until you make the manifest file writeable again.
  3. I'm baffled. But its not (just) your texture. I just took the highpolynote and its bgsm, multiplied everything by 10! no change... (with nifskope at least) changing the settings for the nif makes no difference. There should absolutely be a difference ... but ... well ... there isn't
  4. Makes no difference. Just trying to tell you that its not so clear cut that most folks actually want the higher quality (or even have the specs for it). & that a ultra high quality book or misc. object, as part of the scenery, will stick out between the rest of the scenery (especially when being 100% vanilla, not even the HD textures) but that aside, BC7 does not require any newer or faster or whatever hardware. (it even might be a bit faster) - it's just not what Fallout was build around using. But again, using it or not is what ever you prefer or value higher. Personally I choose consistency with the existing stuff.
  5. For the old version you will need a mod (TruBy9) for ultrawidescreen. I've had no issues so far with the next-gen version, although it all (the HUD, text, and stuff) looks bigger as I am used to with TruBy9. ...but I have yet to do some hour long playing. Just launched it a few times, checked if it all worked, did a few mod tests, but that's about it until now.
  6. That's quite the assumption. I offer my greener wasteland textures in 4K, but until now, the 2K version has been downloaded a LOT. (even more in the past) & BC7 doesn't use more memory ... So, sure, you can use BC7 and it will work, most of the time. Still, you are mixing compression methods which will not go unnoticed (visually) while playing. Unless you are planning to redo all textures and increase their quality, any (ultra) high quality 8K BC7 texture will stick out like a sore thumb (imho)
  7. Tone down the specular (make it darker), or its settings (reflective/specular strength) within the material file or nif (if no material present). You could play around with the green channel a bit (red is for being shiny, like metal), less green is less reflection.
  8. It is. Both Blender and 3DS 2013 work & look perfectly, as does GIMP. It is even better in my opinion, as the distance to the screen is always the same, as is the angle. (more or less) Where you always have a skewed vision with a flat screen, when looking at the sides of the monitor.
  9. Turning just 1 file to read-only would have prevented that. (the appmanifest_#insert version number#.acf inside steamapps folder) Not even if you actually hit the update button! My steam did not update the game, as it simply couldn't. However, instead of the 'play' button, it just showed the 'update' button. (within steam, so launching the game by icon was no issue)
  10. Depends on who you ask. I'm sticking with DXT5/BC3 for most of my textures, as that's the same as most of the vanilla stuff uses (next to DXT1/BC1) Where others are hellbent on using BC7. Being the newer / "better" option. I rather stick to what the game uses. For any Diffuse map without Alpha channel Fallout 4 uses BC1. For diffuse with Alpha it uses BC3. For normal & specular it uses BC5. The biggest 'thing' being support for Alpha channels & memory usage. I found that it makes practically no difference when simply using DXT5/BC3 for everything.
  11. For the ultrawidescreen, or doom on 3 pc's ? Either case, no. In case of Fallout 4, not anymore. I used the TruBy9 mod in the past (still do on my old rig) but with the next-gen update they added support for it. I somewhat agree with worm82075, anything above 60Hz is fine by me. However, you are usually in front of a monitor, where as a TV is usually further away. So, my own 45" screen is filling most of my view, where as the 100+" TV of a friend does not, since its 2 meters away. and it ain't ultrawide... So I might as well be playing on a 24" UHD monitor, by comparison, so there is that. Mine is a curved OLED and I must say, it all looks beautiful.
  12. I can recommend the ultrawidescreen 45" will do nicely But its still not 170 degrees of vision. Some 30 years ago I played Doom using 3 PC's with 3 monitors (on a Novell netwerk, with 1 master & 2 nodes). View left, right & front. Now that was awesome Haven't seen such option ever since.
  13. Pynifly will im- & export materials from nifs. But if not set you only get a texture reference. Should work & look ok in CK.
  14. Did you check those mods for updates? most mods using F4SE require an update to use the new F4SE.
  15. Got the update installed on 1 (of 2) of my rigs. Works fine so far. Looks a bit better too. Non of my own mods needs updating (as expected, but you never know) Most of the few mods i use still work, but still missing 'place everywhere'. Have yet to do some serious gaming, but i am way to bussy modding/moddeling/texturing & testing (getting there with the "V4/32/33" tunnels:) ) Still got my non-updated 2nd/old rig as backup.
  16. Yep. & it works (so far) ...however, my most valued mod using it might not get updated... place everywhere. Which would be a serious setback building settlements. (so here's hoping Lich will come down from starfield to update it. Although he hasn't touched it for years)
  17. No idea. Not mine at least (although it looks similar, except for the trees, as mine only replaces textures.)
  18. I am extremely busy with my vault pieces mod. Got a ton of work to do, and the TV series just added a truckload to that. (I'm working on turning the vault 111 tunnel pieces into the ones from the TV series. Amongst a heap of other stuff) Having said that: I think I can squeeze in the splitting up of a single mesh
  19. No, you don't. Purely for swapping textures (so, nothing new added, just replacing what exists) you need nothing extra, but a few .ini edits. Textures will work without .esp and/or .ba2. Extracting any - textures.ba2 to your fallout data folder is enough to circumvent the (empty/dummy) .esp file. Which also means you should not have any trouble loading them anyway, as the .esp file for a texture replacer is only there to add/load the - textures.ba2 archive. There is nothing there which could cause problems (unless they changed the .esp file format, which they didn't)
  20. The oldest where created over 8 years ago... So, yeah, many will be left unattended I guess. Would be nice to know somehow if a mod will work with the new update. (indicated on the mod page or something like that)
  21. That would be .\Data\Meshes\ * Under fallout 4 install dir. ...but I think the .ini settings for reading those 'loose files' is what is missing here. inside Fallout4Custom.ini add: [Archive] binvalidateOlderFiles=1 sResourceDataDirsFinal=
  22. TruBy9 might still work, but it will definitely become obsolete. As will the accelerator (for SSD's). Yep. There is no 'next-gen' when it comes to PC's. Not like the consoles, which have defined hardware for each 'new version'. A PS4 is a PS4, all over the world (for the most part. continental differences put aside), for its entire lifespan. Hardly any 2 PC's are the same and will remain the same, with huge variety in capabilities. So, my new RTX4090 rig is not designated as 'the next-generation' of my RTX2070 rig. (it probably would if it where consoles) edit: As for the update: I welcome it. Sure, there will be some 'issues' to be taken care of. So what? This game NEEDS the update. Right NOW! Since the TV series launched the interest for the game is peaking (downloads increased at least 2x for my vault pieces), and it lacks 'compatibility' with today's hardware and settings (SSD's, ultra-widescreen, etc.) This is the (only) moment to fix that and get everybody going (again). & I for one am all for that
  23. Watched a few episodes and absolutely loving it thus far. The eye for detail is amazing, the number of references immense. Even some of the sound effects are straight from the game. They truly made it with a lot of love for Fallout 3 & 4. I don't care about some of the 'lore' issues, so just watching & smiling
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