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Everything posted by LFact
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I've heard GOG version is, don't know about steam version(dispite of having one in my library).
- 7 replies
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- 4gb ram
- steam deck
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Maybe through WINE? I don't know about that, though.... But I think you can patch files in your PC, then transfer them to Steam Deck?
- 7 replies
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- 4gb ram
- steam deck
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Currently known popular body mods(HGEC/RM/RF) have underware option(Robert's male body has several...). You wouldn't find any 'non-nude skin texture' because underware is clothing meshes on base body. **Oh, and don't forget to get 'Seamless' series by junkacc11. It will reduce seams(almost invisible).
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'The title is the question' Because why not. Weeks ago my desktop computer died after suffering sudden freezing for several days, so I had to buy new parts and build one. I reinstalled the game this morning, but this time I installed one from GOG. Since I also have the game in my steam library, I wondered if I can install both at the same computer. Of course, both copies will likely share documents\My Games\Oblivion if it can be done(would thay share registry as well?). I don't think I'd try that, but maybe....
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Hmph.... then backup your music folder first, delete all metadata from those mp3 files with any means and check if the game would play them... (I wonder if bitrate also matters. If not, I'd try to replace all the vanilla tracks from OST I bought from steam)
- 19 replies
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- music
- soundtrack
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The music files are in \(Whateverfolder)\Oblivion\Data\Music\ as normal mp3 files. If the music is truly replaced, all you can do is reinstall the game unless you made backup of vanilla data files. (Well, if you're on steam, you don't need to reinstall the whole game...)
- 19 replies
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- music
- soundtrack
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To convert armor, you may need 3D modelling tool, such as blender. And there was a set of tools called 'KGTools' which generates lattices and convert outfits for different body types.
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Just wait for someone makes replacement engine for Oblivion(something like OpenMW), however long it takes.
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Unexpected nudity; unable to find the cause
LFact replied to phrieksho's topic in Oblivion's Mod troubleshooting
I think I've heard DR6 'accidentally' installs replacement body meshes... Maybe I'm misremembering. -
Unfortunately, Vortex may not be optimal mod organizer for Oblivion, for it is an old game way before Vortex, and many mods are packaged for manual installation, or either for Oblivion Mod Manager(.omod) or Wrye Bash(BAIN package).
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A typical 'wrong textures on wrong meshes' symptom. You have OCO and 'Enhanced Genetice Overhaul' in your load order, both are affecting races and NPCs, such mods are tend to be incompatible for many cases. And, if you read EGO descriptions carefully, it states 'SERIOUSLY; OCO IS NOT COMPATIBLE'. - Uninstall both(with cleaning up eye meshes and textures as well), install only one of them. **I'm not sure if there are other cosmetic/race related mods which affect eye meshes and textures there, but it's possible they may not be compatible with OCO or EGO.
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Few .omod files, such as 'Horse Armor Revamped' by harlanrm, may not be installed with Wrye Bash, for the install script should manipulate BSA files, meshes and textures while installing in this case. Haven't seen BAIN package doing it yet.
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1. Check if you installed OBSE. (they should be in where you installed the game) 2. Check if OBSE is working. (one way of checking it: open console, type player.additemNS 0000927B 1. If the command works(adding potion of dispel without showing any message), OBSE is working. Otherwise, it would show error message in console) 3. Check if Blockhead is installed properly. (All OBSE plugins should be at (your game)\data\OBSE\plugins)
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Is there a mod that increases the range of the facial sliders?
LFact replied to Pigpork's topic in Oblivion's Discussion
I'm afraid of if there's none. The 'range' of facial sliders are probably hard coded. -
BSA file date matters when you're going to do BSA redirection. File dates from old disc version (format: yyyy-mm-dd) Oblivion - Meshes.bsa: 2006-01-29 Oblivion - Misc.bsa: 2006-02-08 Oblivion - Sounds.bsa: 2006-01-30 Oblivion - Textures - Compressed.bsa: 2006-01-30 Oblivion - Voices1.bsa: 2006-01-24 Oblivion - Voices2.bsa: 2006-01-24
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Bashed Patch resets PC facegen
LFact replied to CatsfromElsweyr's topic in Oblivion's Mod troubleshooting
Hmph, can you post your mod loading order? And, what options have you ticked when you built a bashed patch? -
I don't think Facegen SDK(even current version) allows that.
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Guess some mods are in German?
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Are any vanilla, non-quest dungeons worth exploring?
LFact replied to ainulaire's topic in Oblivion's Discussion
The tower is quite interesting one, though it's quest-related(for certain Daedric Prince). -
that's possible with some UI edit. Check this: https://www.nexusmods.com/oblivion/mods/49018
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If you're going to add modded item via console command, the id would be: xxyyyyyy xx: order of load list(00 for Oblivion.esm, FF for in-game generated) yyyyyy: base ID (you can find with Construction Set) i.e. If a mod A adds an item B and A is 4th in the mod list, in-game ID of B will be 03xxxxxx.
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is Obse cause any problems ?
LFact replied to Deleted48339873User's topic in Oblivion's Mod troubleshooting
I wonder if you can trust any Sims series modding tools, either(for EA does not provide us good modding tools). Anyway, With script extenders, you can do some cool things beyond default script functions. For example, check this mod to see how it's possible to change vanilla Archmage's chest to (any)item duplicator.