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Everything posted by WightMage
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In response to post #24663854. #24664244, #24664334, #24664879, #24665094, #24665224, #24665344, #24665379 are all replies on the same post. Isoku left the Nexus two days ago, when the paid mod scheme launched. He said as much in a goodbye post here in one of the mod comment sections- either Wet and Cold or iNeeds.
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In response to post #24663854. #24664244, #24664334, #24664879, #24665094 are all replies on the same post. No dude, that was totally Isoku himself who uploaded Wet and Cold. The only problem is, like Chesko, he forgit that most of his work uses assets made by OTHER modders to begin with, for free. More likely than not, one of them filed that DMCA.
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In response to post #24663179. #24665119 is also a reply to the same post. He tried to pull all his mods from SW when the s#*! hit the fan... and was only then told by Valve's lawyer that they will not unless legally obligated to do so. He was, by his own words, "beside myself with anger," because he felt that Arissa 2.0 was entirely his (and Griefmyst's) work. Well, not anymore. And actually, this brings up another issue- if you upload a mod for sale on SW, and try to upload the exact same mod, same version and all, on Nexus, isn't that a clear Conflict of Interest? Furthermore, given how Valve legal responded to Chesko, it's highly likely that he will never be able to reupload Arissa 2.0 on Nexus or even his own website, since its no longer his property, if it ever was to begin with. Let that be a warning to everyone who decides to deal with Valve/Bethesda: READ THE FINE PRINT.
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In response to post #24662889. #24662979, #24663134, #24664289 are all replies on the same post. Just keep in mind that once its on Steam, you will not be able to remove it unless Valve is pressured legally. You should read the fine print and make sure you're allowed to have the same version of both mods in two different locations.
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Everyone should be reading this exchange: TL;DR: Robin (Dark0ne) and Gabe Newell (GabeN) discussing concerns that everyone has regarding the paid mods system and the ensuing fallout. Robin is questioning Gaben regarding the possibility of Bethesda shafting Nexus, and wants Gaben to put his foot down and prevent such a measure. Gabe says its against Valve policy to dictate to game companies what they can or cannot do, but they will call out said game companies if they try to do something Valve thinks is stupid. Robin continues, trying ro get Gaben to outright prevent the DRNing of mods and to support the Nexus, but aside from Gaben saying he has read Robin's blog posts and that he too likes the Nexus, he has not given a definitive answer. Meanwhile, Steam Workshop is updating their payment system to allow mod authors to set the cost of their mods to 0 dollars, while leaving the "pay what you want" option running, giving it a defacto "donate" button. The only problem? They'll still only get 25%, and they still need to make 400 in sales just to get monies. Gaben's trying to diffuse the situation and insists that Valve has not become EA (it was one of the questions he answered) and says he himself supports mod authors right to keep their stuff free. Redditors meanwhile are commenting that apparently the price division that has everyone wrangling their fingers since Zero Hour was in fact set by BETHESDA, NOT VALVE. Now that's... sadly not all that surprising.
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In response to post #24659614. #24660249, #24660259, #24660314, #24660949, #24661274 are all replies on the same post. On that note, can you clarify your comments regarding Bethesda being responsible for the 25%? I do know that Valve gets 35%, while Beth gets 40%. I haven't seen any documentation regarding who ultimately was responsible for those figures, though, and I found it oddly charitable that Valve is willing to give some of their OWN cut to a content provider, should a modder choose that option. EDIT: Hold on, where did you read that they're only getting 30?
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In response to post #24659374. #24659484, #24659604, #24659669 are all replies on the same post. Why worry? At the end of the day we can't predict the future, but it seems to me more productive to consider how things can be improved in the days to come, rather than fret of the potential end of the world. Good example- you, and everyone you know, will eventually die. You won't know when or how, but it will happen. Is there any point in worrying about that? Why not live things up while we still draw breath? Why not enjoy mods and video games before the next crash?
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In response to post #24646984. #24647104, #24647439, #24647524, #24647569, #24647954, #24648029, #24648264, #24648309, #24648414, #24648504, #24648519, #24648809, #24649619, #24650179, #24650239, #24650354, #24651039, #24651229, #24651294, #24651314, #24651324, #24651364, #24651429, #24651469, #24651679, #24651784, #24651844, #24651864, #24651949, #24652074, #24652084, #24652114, #24652274, #24652374, #24652484, #24652614, #24652634, #24652709, #24652984, #24652989, #24653374, #24654079, #24654169, #24654569, #24654739, #24654814, #24654864, #24654924, #24654954, #24655019, #24655324, #24655564, #24655599, #24655739, #24656204, #24656864, #24657599, #24657739, #24657834, #24658089, #24658219, #24658309, #24658354, #24658389, #24658469, #24658654 are all replies on the same post. I'm totally quoting you on that. xP