Jump to content

aurreth

Members
  • Posts

    1393
  • Joined

  • Last visited

Everything posted by aurreth

  1. 1. In the list items that are changed have an asterisk. It can be hard to see, because the CK interface is a mess. 2. The CK can not edit an ESM. If you load an existing mod you can't change it, you can only create a new ESP that uses that mod as a master. You then have to convert the ESP to an ESM to use it. 3. Most of us use xEdit to examine the workings of someone else's mod. It's much easier to see what has been changed and compare various records.
  2. The problem with moving the cargo pay access from the cockpit to the landing bay is that you can't access the landing bay in flight. I guess the ramps aren't airtight for some stupid Bethesda reason.
  3. You managed to install Steam on a floppy? Forget games, share your compression algorithm!
  4. No idea, I haven't tried building ships in the CK.
  5. Copied from my response to a similar thread last November:
  6. I'm actually surprised no one has made a dog companion yet (Starmeat? Dogstar?) I can only assume it has something to do with animations.
  7. That happens every game update. The mod has to be updated after SFSE is updated. I mean no, it's not perfect, but people start flinging bug reports without waiting for the author to update things to the latest version. Oh, and the author can be slow about updating, because they also maintain RaceMenu and LooksMenu for Skyrim and Fallout 4. Starfield is last in line for attention.
  8. Those pre-made json files are meant to be used with CharGenMenu.
  9. The geometry for the part is too big, making it invisibly stick out to one side enough to alter the left/right center calculations. The visual is correct, but not the actual bounds. There are a few things I've found in Derre and it's derivative mods that do the same thing, places I should be able to walk under or around but the geometries aren't constrained properly and you bang your head. It was so much easier when mesh and geometry files were integrated, and you didn't need a degree in 3D modelling to fix stuff
  10. Do you use Better Ship Flips? Mine seemed to be caused by a flipped landing gear.
  11. 4. I had one ship that did that, no matter what I did it came up off center. Something, some piece, was changing the center calculation. I'm pretty sure it was one of the landing gears. Absolutely no idea why. 5. Make sure you remove the ESP from the Data folder so the game doesn't try to load both ESP and ESM. I mean you are probably doing that, but double check.
  12. Look at PilotSeatStarborn. It has the PilotSeatFurnitureScript attached to it, with the PilotSeatNotAuthorizedMessage attached. Or you can simply remove the script from the pilot seat of the ship you don't want people to fly, that turns the seat into just another chair. I've done that in a couple of places where I wanted a "pilot seat" that doesn't actually work as one, but wanted to retain the animations.
  13. SKK50 has a couple, including one that lets you jump straight into the Crimson Fleet.
  14. Packins reference an associated Cell, which contains references to the objects the packin places. Did you also copy and edit the appropriate Cell?
  15. CreationKit.ini may be overwritten when the CK is updated. That's why they have the "custom" ini files, those are supposed to be left alone... not that Bethesda hasn't screwed them up too from time to time.
  16. Meh, it's only a game. If I screw it up I can start over. Plus I back up my saves occasionally. I'll console in some water while in space and stare at it for a while, maybe something will occur to me.
  17. Ok, the water is Persistent. What happens when you move it to Temporary? Seems it should be temp if you are using that Activator. Also I managed to completely break my local copy and didn't make a backup
  18. Ok, yup, in space the water seems to be attached to the player rather than the hab. Very strange. I'll dig into the Cell, see if I can tell what's causing it. Probably tomorrow
  19. I haven't tested it in space yet lol. I'll slap a few parts on it and take off, then get back to you.
  20. Oh, the wall bunks on the left and right side? They need lighting so they look like tanning beds
  21. The water looks fine for me, but I only have the surface texture. Can't swim in it, I must have stripped that part out lol I take that back, you can swim if you hit it just right. Dive a little bit and you swim out the bottom and start walking.
  22. Unfortunately getting well isn't an option, but thanks I ran it through xEdit cleanup a couple times, I'll have to build a test ship. If it crashes on me I'll ask for your development file.
×
×
  • Create New...