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CasperTheLich

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Everything posted by CasperTheLich

  1. I suppose it also depends on what mods you're using too. I find playing deadly dragons on higher game difficulties with the non-vanilla dd difficulty settings (ie expert or insane)... using only melee weapons with no ranged combat capability is a mistake. or maybe only extremely frustrating.
  2. one should also note the default timescale is 20, altering the timescale from the default setting can always cause issues; with the game's engine, mods, or anything else I can't think of atm.
  3. i'm at the end of my second playthrough of the dragon born dlc, and i'm fighting miraak in the final mission of the main-quest. he isn't fighting properly... what I mean to say is he fights like a regular essential spellsword not miraak, when I take his health down low enough to trigger miraak's little dragonsoul feast he doesn't do it. when his health gets too low (and I allow him to) he uses a healing spell till about 20% of his health is full then he goes back to using his odd sword or staff. he doesn't even do that little annoying teleport thing. it's driving me crazy. and help would be appreciated.
  4. my current dragonborn didn't get around to it till level 112-113. (i love the uncapper)
  5. i have to say that happened to me with tesII daggerfall, i was far too young to enjoy it for what it was, and i think even when i started playing morrowind i was still a tad too young to enjoy it fully. though it was still the best TES game to me. i loved morrowind. *sigh* now on to the topic at hand... hmmm, i really don't know where to start, or what i want to say. so much has already been laid out already. :wallbash:
  6. the system temp isn't enough to ensure that something isn't overheating. the fact that the fans are speeding up seems to indicate that the system is detecting a heat increase somewhere. skyrim is especially hard on cpus & gpus. I might try downloading some benchmark tools and checking the performance & temperature on at least your cpu and gpu (use with caution). Take note that such benchmark software is designed to push your system’s stress point to maximum to gauge if components are functioning properly, or how effectively your system works when it's pushed hard. So using such programs are a risk, especially if your system is compromised in some fashion. so you might just need a simple gpu & cpu temp readout. (also note you can usually find such things for free if you look around on the net) ---Multi-edit typo, other things
  7. the double damage is for backstabs (not stealth attacks iirc), so if you hit your target from behind, yes, or does it just count for base damage... if you do the dual strike (tapping both attack buttons at once), it may. i'm not sure on this though... are you planning to stealth drop a dragon, just asking?
  8. if some people like you enough they may let you take some of their things, items will not have the red steal notice under them. even if you do steal small things they will let you go as it's not worth the effort to chase you for a loaf of bread. But the guards might still know and you might get like a 2 gold fine or something. If I understood your question correctly. ---edit (typo sort of)
  9. i had something similar to this, do you have the player head tracking mod, cerwiden, or some odd mod that adds a constant effect ability or spell? it might be a combination of such mods or just one mod that is acting oddly right now.
  10. Thanks bro ill try without that one Yep warzones causes this "bug" thanks for the help! i actually enjoyed that bug, i wish it would happen to me more often. but i only had it in one playthrough a while back.
  11. We take very different approaches when designing characters then. For me i design their history first, and shape their appearance around that. As for Chitin... It doesn't really resemble anything... Except Bonemould, which is a more advanced form of it (Bonemould is to Chitin what Steel is to Iron). http://www.uesp.net/wiki/File:MW_ChitinArmor.jpg As you can see, it doesn't resemble anything in Skyrim. chitin is formed from crabshell, or "hides" from the dessert beetles, or both... bonemold is formed from bones and flesh or so i've heard. and chitin is light armor, monemold is medium, so that would make it heavy in oblivion or skyrim much like orcish armor. i don't really see how you can call bonemold an advanced form of chitin... or did i misunderstand you?
  12. one of my coc's from TESIV was also one of my dragonborn in TESV. thought that would add some roleplaying potential. so how would you classify that in this discussion?
  13. i'd say for dres... oh, something like... light armor, glass, with a knife, or sword, possibly of akaviri type or glass, oh & also lots of speechcraft. other than that... Redoran weren't all heavy armor, their scouts for instance, and some redoran might prefer dual swords ower two-handed. i can't think of adding anything else. ---edit though house indoril was in a serious decline after the events in morrowind, so if your concept character is from a wealthy great house you might not want to use them. as for being a wealthy merchant without belonging to a great house it should be do-able, not having connection to one might be an advantage in the long run, moving freely between houses without arousing unpleasant sentiment form rival houses.
  14. i "over rp" i guess you could say, whenever (as in always without fail) i create a new character i picture him/her completely, from name, to race, birthsign (not really used without a mod adding them back in) & background which gives me his/her personality. each character does what & only what they would do given the above mentioned factors. simply creating new character combinations has kept the game fresh and new-ish to me. and mods help a lot there too. according to steam i'm over 2200 hours in (i actually think it was a bit more) and still going strong.
  15. @righthandofsithis english, especially spy terminology is wonderfully vague isn't it. i used the term agent as in the "on behalf of" sense of the term, and not necessarily fully employed, though i used operative/agent to express my lack of knowledge about his direct position in the thalmor's intelligence services; asset, "contract" - “contact” or "probationary" operative, fully fledged operative, etc. ---edit otherwise it doesn't make much sense to say operative/agent does it?
  16. the "-" might just be noting that the display can't show the full length of the number. have you tryed striking anything with 1 handed weapons to see how much damage they take?
  17. i've read somewhere (might have been the documents recovered from the thalmor embassy, i can't recall atm) that at the time of the markarth incident ulfric was a willing & active thalmor operative/agent, and it was he who alerted the thalmor about the terms of the agreement, though since i can't recall the source it should be taken with a grain of salt, but i'm fairly sure it was in game though.
  18. i do know that book, however that doesn't exactly detail a combat situation, that is more of a dueling situation. not quite the same thing. though it does discuss the terrain a bit though. ---edit @ imperistan i think you're wrong about fireballs not having concussive force. now, from a gameplay prospective having fireballs knock you off your feet with every hit would make them rather op, so I could see why that would be left out by the devteam. however, have you ever fired a fireball at an opponent who is heavily injured so that the impact of the fireball kills him (and not the several seconds of continuing damage after the initial strike)? Sometimes I’ve seen such a hit fling someone into the air, though most of my mage characters don’t use fire all that much, and when they do they usually stick to incinerate or firebolt, the friendly fire thing is tricky to workaround most of the time. and excuse any spelling errors etc.; i can't seem to find my glasses, just had a shower.
  19. Some notes on this: The moving tree-city of Falinesti has rooted itself, it's currently stationary. Whether this applies to the other tree-cities as well I can't say for sure, but it would be reasonable to assume that they are. As far as I know there is no known reason for this. Still, it makes invasion/occupation of Valenwood a whole lot easier, you could make an argument for the Thalmor being responsible, they did overthrow Valenwood's government and are essentially occupying the province already. On Black Marsh, you're way off. Black Marsh is an absolute nightmare to invade and even worse to occupy, unless you're an Argonian. Black Marsh is home to a myriad of deadly diseases, ferocious predators and perhaps the most terrifying factor, swarms of insects that literally eat you alive as you're trudging through the swamp. One tiny bug taking a bite of your flesh isn't an issue (Unless it carries some horrible disease, which it probably does) but imagine thousands of them, each one nibbling away at you. Then there's the Argonians themselves, all mentally connected to the Hist who can turn the entire Argonian race into a hive-mind at any time. When controlled by the Hist, the Argonians have no emotion, no fear and no mercy. They swarm their enemy and kill untill there's nothing left, they gladly throw their lives away, overwhelming their enemies with sheer numbers. Even without this Hive-mind active, the Argonians are experts at guerilla warfare and they are fighting on home turf, in an environment so hostile it's truly remarkable that even the Argonians have managed to not only survive there, but thrive. This is how Black Marsh dealt with the Oblivion crisis. The Hist knew about it before it even started, all Argonians were called back to Black Marsh to defend their creators (The Hist). Imagine an Argonian shopkeep just drop whatever he's holding, turn around and start walking. This is what most, if not all Argonians everywhere did (I can't say for sure if there's any limitation to how far the Hist can extend their control). When the gates opened around Tamriel, Daedra poured out and caused mayhem. In Black Marsh, the gates opened and Argonians poured in. This is perhaps the most famous example of the Argonians in their hive-mind state, they swarmed the Deadlands and just started killing everything in sight, whenever an Argonian died, another would take his place. Black Marsh is the only province where Mehrunes Dagon, lord of Destruction, gave up. In short: If the Argonians don't kill you, Black Marsh itself will. When it comes to Morrowind, I can only assume what it's like post Red-Year. We know from Morrowind (The game) that Vvardenfell is extremely hostile, with near constant ash-storms that would ravage your lungs and eyes if you didn't cover yourself properly. Even though Dagoth-Ur's blight is no longer a factor, an ash storm on it's own is very dangerous and given what happened about 200 years ago I have no reason to believe the ash situation has gotten any better, it has most likely gotten much worse. That being said, I don't think mainland Morrowind is that different due to the Red-Year and with most of the Dunmer either dead or in exile, it would probably be quite easy to invade or occupy, thought ultimately pointless. After the Argonians sacked the province, Morrowind has little strategic value unless you want to go to war with Black Marsh, which for the reasons above is a bad idea. The Argonians have no reason to leave their homeland and attempting to invade it would be foolish bordering on suicidal. i hadn't heard or read anything about the specifics of argonian battle tactics or the difficulties of blackmarsh’s terrain. that's quite impressive.
  20. there was justification; your character was in the vicinity of the imperial ambush, the imperials had more reason to believe you were a stormcloak than they had reason to question that assumption. are you forgetting morthal? the townsfolk were about to go torch & pitchfork on their local mage for simply being there. though, I must say I can’t judge precisely just how ulfric would respond to such a situation, or how the troops or jarl would respond to his orders, as ulfric himself set the precedent for disobeying the high king. Though you may be right that they may not feel strongly enough to directly disobey orders from ulfric himself, but would ulfric take a firsthand interest in the attacks on the silver mines? Would ulfric send mages to the mines at all? we're not just talking fires here. fireballs go boom! incase anyone's forgotten. detonations are very effective at taking down support structures. especially in confined spaces, chem101. it doesn't take a large force to disrupt the support of an occuping army; & the foresworn already have a fairly powerful force at this point anyway. the reachmen thought they had already won, and thus got complacent (which might or might not be a sign of strategic incompetence, which perhaps made that lesson truly sink in)... and they nearly did win, as the empire was about to recognize them officially; which might be why the jarl went to the stormcloaks in the first place. i have nothing to add here. ----edit---- actually i do have something to add here. it's been stated that ulfric did respond to the jarls request; however, it has been mentioned that ulfric tipped off his thalmor handlers about his involvement in the markarth incident after he struck the deal with the jarl in the first place. though i'm not sure how that might effect this discussion. well, valenwood's dense forest & mobile villages/cities would make invasion a nightmare as well as occupation. blackmarsh's swamps would be slightly less difficult, and i have no ideas about morrowind since the redyear and all. And to whomever was asking about the “Red Wing”, the event was actually called the Red Ring, or the Battle of the Red Ring, referring to the red road which circles the imperial city. Where at least 3 full legions (some say there was a larger imperial force there) met the bulk of the dominion's military force in the last phase of the great war. ps, @imperistan, may the forum gods strike you down for arranging a post in that fashion, what a nightmare to sort-out. ---edit above
  21. having the load order in alphabetical order doesn't really help. & i have really no idea here, but just a shot in the dark; try disabling the the no quest items mod and running a save from before the quest starts, might be worth a try. though i really don't know what i'm talking about in any case.
  22. well, mods most likely will not work right or in some cases at all. dawnguard features might not function properly, and in extreme cases skyrim might not start at all, it just depends on what those mods do.
  23. good luck. i sort of got out of modding after a starcraft broodwar project i was working on fell apart, that was 1996-ish.
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