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Flowerguy360

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Everything posted by Flowerguy360

  1. Looking around the Nexus you can see a few Dwemer Skyships lingering about, each with its own backstory planned and each designed for the player character. ...but what if the secrets of the Dwemer Skyships had been rediscovered by more than just the player? What if there were still a few skyships floating about that the player could NOT get their hands on so easily? Before their return, dragons had faded into legend. And with the dwemer gone, is there any reason the Aldmeri Dominion would not have pursued a magicka-fueled alternative for travel, avoiding the ravages of the sea? Would the Empire stand for such tactics without exploring the secrets of flight to make it their own? And what of the other races, when there are dwemer ruins merely waiting to be plundered by those daring enough to brave their clockwork machines and the Falmer? Really, this wouldn't even have to be that difficult a request (relatively speaking) if the skyships were treated as creatures and added as random encounters. When knocked out of the sky, they could create a wreckage site (according to each model of skyship) with Survivors to overcome from its respective faction. This would be a great thing to add, especially if used in conjunction with another skyship mod (like the Dev Aveza) allowing the players to take part in aerial combat. Thoughts? :)
  2. Hey There, This should be fairly simple for someone (not me) to do: I'd like to get a modding resource (with instructions?), please, that lets me set up dragon animations to be much, much faster than the vanilla animations - without having it affect all dragons in-game (so I'd have to be able to choose what dragon races are affected). Any help would be greatly appreciated. Thanks! :)
  3. The Mod Manager already does this - try checking the Plugins tab of NMM when you first boot it up in Skyrim mode. Good luck! :)
  4. XP, I hope you know what a pillar you are to this community (I know it doesn't mean a lot coming from a nobody such as myself, but it is no less true). I'm sure I speak for a multitude of people when I say that I'm looking forward to a link to that mod when it's ready. :) As always, nice work. ^_^
  5. I am looking for a Barrel. This barrel would be, as all barrels are, a container... ...and a merchant. My idea is basically that you drop junk you don't want into the barrel, the barrel gives you money for it based on your Barter skill, and then makes the item go away. The best way I can think of to go about this would be to use a barrel texture/mesh to create a new NPC race, stick it in a public square (is there a way to make an NPC that doesn't move?), and set it as a Merchant with unlimited gold and no inventory (which resets to no inventory). Making said mod available as a resource for other modders to include in player homes would also be appreciated. I don't know if there's a better way to go about it or not, but I thought I'd throw that out there. Thoughts?
  6. Bear the following in mind: I know nothing about modding, in any kind of practical sense. I simply haven't had the time to toy around with it much yet. But... maybe what I'm planning/hoping to do (soon? I hope?) will help in an off-hand sort of way: I'm going to (not very original, I know, but...) make a playable Draugr race. That will let you change armor and what-not. But I don't plan to do it as (I think) it has been done before. I'm approaching it from another angle entirely. That is to say, I'm not going to use Draugr resources to do it. My plan is to duplicate the Nord Race as a new race. Change the settings up for it to match Draugr for playing (as much as I can), then do a full re-tex of the new Nord/Draugr I've made to make it look like Draugr. My hope is that (unlike other playable Draugr mods), this will make it so that armor shows what you have equipped. If it would work (I see no reason it wouldn't), it could easily be done for an NPC for your purpose, right? Or am I just coming off as a complete idiot? EDIT: Or I could be responding to a post that's eight months old... :/
  7. So, I have this idea for what is simply too big of a project for me (with incredibly limited time and yet-to-be-developed modding abilities), but would still be really cool to see developed. On the Skyrim Map: A wrecked Dwemer skyship, at the far north of the map. Northwestern corner, perhaps? Within the wreckage a bottle can be found, containing a map. The bottle can be equipped. Once equipped, the bottle transports you to the location of a beacon. When you unequip the bottle, the game forces you to drop the beacon (if it is in your inventory). The next time you equip the bottle, it takes you to the location of the beacon (so, you can pick the beacon up and drop it where you want the bottle to take you to the next time it is equipped). This should be started out from a player-home in Kaer Valden. The player-home should have a theme of basically being inside of the bottle with the map/bottle as the walls, but with a portal opening up to the rest of Kaer Valden (which is, you guessed it, the map). Kaer Valden should be an open world add-on, of somewhat similar scale to Falskaar, but where the Dwemer are still alive. I envision the modern Dwemer would be somewhat steampunk-cybernetic with thick beards and thick armor, having embraced their technology to such a degree that many will have (for example) prosthetic/robotic limbs and other odd combinations of flesh and magic machine. They are, of course, trapped by their own magic in Kaer Valden. It is your quest to free them. Among the other various aspects of such a mission, I think it would be great to include a couple of Dwemer companions. This would also be a great opportunity to include new animals with the Dwemer that aren't necessarily native to Skyrim OR originating from beneath the surface of Tamriel. And it would be great to see an interpretation of the Falmer before they were Falmer thrown in there. This is about as far as I've thought the idea through, but I think it has enormous potential. I just lack the skills and time to bring it to fruition, so I'm throwing it out there to the community. I hope someone picks it up. :)
  8. Heya, I was just wondering if someone could pull the necessary files from FO3 or FNV to make a modders resource that would let us make giant(ish) roaches in Skyrim from radroaches. I have something specific in mind I'd like to see, but I'm trying to learn it myself at this point. I just don't have the faintest idea where to begin to get what I need from FO3/FNV to pull it off. :/ Any help would be greatly appreciated. Thanks. :)
  9. I realize this is essentially thread resurrection (or ghoulification?), but what if hitting max radiation level made you feral... on a timer? Basically, you'd hit max radiation, then go feral for a time and while you're feral you slowly tick off radiation. Maybe even make it so you're a glowing one while you're feral, so you're giving off radiation (and thus the explanation for how you're losing it) until you've dropped a full level of rads. This way it also doesn't matter if you're in an empty space or not - you're just naturally dropping off the radiation until you get to a certain point and then return to normal again.
  10. I hereby declare myself a great wizard, for I have achieved... ...THREAD NECROMANCY! Seriously, though - any progress on this? Whips would be fun for not just damage, but could also be used to pull enemies toward you & immobilizing them for a moment, or for a good animation while jumping to swing toward something if you can attack an object above you and wrap the whip around it (though I realize that last would likely be quite challenging to add). So... not completely useless, no. It sounds like a lot of fun, actually. :) Do a search on the forums, btw - over 70 requests for whips, and those are just the people who spoke up asking for it. So there's definitely an interest; it's just proven to be intermittent in the requesting. And whips were a genuine medieval weapon - not just Indiana Jones' toy. :P
  11. I don't know as I'd agree with the order of spells (but there are mods out there which add summoning spells with similar themes), but I wholly support the Lich idea. Basically being able to play an undead character (with said appearance) would be fantastic! :) Idea seconded!
  12. Okay. So maybe the lasso is a little Western, but I'm pretty sure that they used rope and lassos in the Middle Ages, too. So, not entirely thematically inappropriate. That said, how cool would it be to be able to lasso a target and be able to pull them toward you? Or, in the case of Bolas as a weapon (which is ENTIRELY thematically appropriate), wouldn't it be nice to be able to toss them at your opponent's feet and trip them, so they fall to the ground? I'm honestly very uncertain as to how plausible either of these are for a mod, but I think they'd be pretty cool. :)
  13. I posted this in another requests thread a moment ago, but because it would be the one thing I'd like to see happen the most, here I go again... :) Playable Draugr Race that displays when you change gear and works with sliders in showracemenu. This would probably require something based on the Nords maybe including a retexture/mesh mod for all Draugr from elsewhere on the Nexus. I don't really know anything about modding except that the one Draugr Race mod on here doesn't do these things, is no longer supported, and the author listed the Draugr mesh as the problem with completing their project. Definitely my dream mod. :) Thanks! :)
  14. 1.) Giant Cockroach Animal Companion (not mount) named Squish, about the size of a radroach in Fallout 3. Please. :) Probably my simplest request. 2.) Dwemer Steambike as a mount, flagged essential so it doesn't die and give horse meat. Something thematically similar to The Asteria mod. 3.) Playable Draugr race that will actually display gear changes and have working sliders in showracemenu. This will probably require the creation of an original mesh, et al. since there would be distribution issues with using something like Fallout (even though Bethesda owns both franchises). This is the one I'd like to see the most, honestly. 4.) A craftable Trench Coat / Duster and Stetson hat. Also probably pretty simple. :) I posted these already, but they seem to have been buried fairly quickly with little to no interest shown. Thank you for posting this thread. ^_^
  15. I'm new and ignorant to the ways of making new mods, but wouldn't it be as simple as making the mesh and adding a new Complexion option in Showracemenu?
  16. So, I've looked and only been able to find one mod out there that lets you play a Draugr... ...which doesn't display any armor changes and has a buggy 1st Person view, and is no longer supported by the author. One of the things he listed as the problem was being defeated by the mesh. The sliders in chargen don't all work, either. So, what if we took the ghouls from FO3 or FONV and made Draugr from them? The idea is simply to draw from a larger library of resources for animation, if necessary. I know this can be done, but it's seriously beyond my capabilities at present. :/ Really, I'm just looking for a playable Draugr mod that is fully functional.
  17. I'd really like to have a Giant Cockroach (like the size of a Radroach in Fallout 3) Animal Companion - not as a mount, please. Named Squish? Just a basic animal follower, otherwise. :) http://images.wikia.com/fallout/images/b/bb/Radroach_Vault_101.jpg
  18. I would really like to see a Dwemer Steambike Mount for use in the game. Perhaps it could be acquired through a quest in Blackreach? I have really enjoyed The Asteria Mod (http://skyrim.nexusmods.com/mods/13641) and the Dwemer Goggles & Scouter Mod (http://skyrim.nexusmods.com/mods/13133), both. I haven't tried it yet, but the Exoskeleton mod looks fantastic, too. :) My original vision was going to be to make a full-on dungeon mod with a new Dwemer Dragon Priest accessible only through Blackreach (at first), wherein you would get the Steambike and (of course) the Dragon Priest's mask. Sort of a full-on lair where you have to go through Falmer camps before getting to the tomb with the Draugr and eventually said Dragon Priest... Daanikkeyn (Doomed Anvil). The placement of the steambike here might be problematic, but I was thinking a circular elevator with a lever up into Skyrim would probably work best. If the bike could please be fagged Essential so it doesn't die and give horse meat, that would be fantastic. A degradation/crafting aspect to it would help with immersion, but is by no means necessary. I envision something basically with cog wheels and some steam animation. Yep. I wish that I could say I've thought further on this, but honestly I just haven't gotten that far. I just got the PC version of Skyrim (have it on 360 & PS3) and have only just begun toying with mods. I literally installed the Creation Kit five minutes ago, so this is obviously something that's beyond my scope at this juncture. A couple more requests to follow! ^_^ Thank you!
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