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BlackRoseOfThorns

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Everything posted by BlackRoseOfThorns

  1. Yeah, it's a good idea, however!!! >> >> Vivid Landscape series doesn't cover all landscape textures. Use Skyrim HD Parallax Terrain Tribute rework by the same author (Hein84) first and then overwrite it Vivid Landscapes. This will work with FixParallaxTerrain=true.
  2. More like TerrainPrallax texture set got overwitten with either few non parallax or mesh parallax set files and vice versa.
  3. I'm telling you those two are two different parallaxes. One needs parallax mesh and _p.dds for ENB FixParallax=true, the other one ENB FixParallaxTERRAIN=true and special _n.dds. It has to be ParallaxTerrain ready _n.dds texture, not just prallax _p.dds file. They are not compatible with each other (on landscape) and ENB will ruin NON ParallaxTerrain _n.dds, if you have set FixParallaxTERRAIN=true in enblocal.ini.
  4. Install the one that has the roads and dirt textures you like the best (since you will get seams otherwise) and then try to mix and match a bit. Skyrim HD Tributte, aMidianBorn Landscape and Tamriel Reloaded HD covers all base game vanilla landscapes with Terrain Parallax. Try Vivid Landscapes Tundra and Tamu75 on top of any of those mods. You must have some Terrain Parallax textures and you don't even know about it. That or it's just road meshes, which use basic parallax and won't bug out with Terrain Parallax like the rest of ground landscape meshes (ONLY LANDSCAPE! It doesn't work for cities, bricks, etc).
  5. Maybe you should keep the discussion under one thread instead of posting it as two separate posts, since you didn't add any input from your side.
  6. It's more optimal to just remove end game. You disable the caps for enemy spawns, add more perks to spend more skill points on, stuff like that. With all the quest and immersion mods on the nexus you won't get bored on the way there.
  7. Parallax terrain is only for special textures, which have merged high map into normal map (Skyrim HD Parallax Tributte, Tamriel Reloaded HD, Tamu75 Terrain Parallax, Skyrim 2016 Terrain Parallax STP). It won't work with _p.dds files and will just distort normal textures. You have to stick to one texture type and compatible parallax technique -no mixing.
  8. Your cpu might be strained. Skyrim won't use more tham 2 cores, hence it relies on cpu high clock speed. Though quad core models will help with Enb setups. Use monitoring tool to determine, if one of your cores is maxing when loading uGrids. Try reducing shadow distance, as they are cpu bound.
  9. The first time game loads necessary assets in order to access your save, it fills more of the available memory than normal. Skyrim is 32bit application with hard cap on ram and memory heap. When you reach the limit game will crash. You can alleviate this a bit by using Enb/Enboost tweak and SKSE with Crash Fixes.
  10. USLEEP, Crash Fixes and Bug Fixes are your friends.
  11. Download TK Dodge 2.0, set immunity time to 0.45+sec in MCMenu. Roll away and enjoy.
  12. Np. For me Skyrim and Falllout takes the biggest chunk of my ssd. In your place I would google "Enderal with Mod Organizer" videos. I remember few guides being posted by the community.
  13. The fix is for the seams you get at half of the tree height. Vurts Snowy pines are a bit problematic. They use 2 textures: 512x2048 trunk bark and 256x2048 branch bark. You would have to stack 2x 512x2048 barks in editor. It might be easier for you to just swap the model for vanilla or one from Enhanced Vanilla Trees pack. Aren't you using mod organizer? You would be able to figure this out in 3sec just by looking at conflict section.
  14. It replaces all tree textures. Some are aligned like vanilla and some are brand new. Most of trunk textures are basic 1024x2048 resolution, but they need mirrored edge for smooth tiling. Check "Upgrade Fix for Trees HD". Treepineforestbarkcomp3 covers majority of pine types.
  15. Hey, the Rudy ENB you posted look sweet, thats one way to amp it up. Well, im looking for some HD textures, Waters, or maybe a mod like the Resurrection one for Fallout 4, that adds a lot more green. If you scroll to my last post on the page, you'll find what you're looking for. As for overhauls, there is Tropical Skyrim, but it's not the same quality as Resurrection. Tamriel Reloaded HD might be closer to that, but you will have to swap few textures here and there to get the most out of it. Full TR HD pack (with Grasses, Trees and Landscape) looks best with grainy sepia ENBs like Somber ENB. Enhanced Landscapes is pretty sweet, when you can spare fps and cpu power. Green Tundra Grass and Swamp Mushrooms are the optional .esp choices.
  16. Nothing is holding you back from playing both of them at the same time. There will be no rebuilding of your mod list. Enderal is a standalone game and won't work with most of the Skyrim gameplay mods (conflicts with Skyrims world space edits, skill trees, etc) and none of your old characters. I would just advise using texture pack like NobleSkyrim HD as it covers landscape, clutter and some of the buildings. SMIM, aMidianBorn Book of Silence and Rustic Clothes is also a fine choice. Rename a copy of your modded Skyrim to _Skyrim. Let Enderal adjust clean Skyrim version with installer. I swap folder names between Skyrim, Saves and _Skyrim, _Saves when I want to play the other one. I also run Enderal with Mod Organizer, so that the .ini files won't get mixed up.
  17. "Best" is a wide term. No matter what pc build someone has, there is always a way to overmod your game :laugh: It would help, if you posted more details on what you are interested in. Colorful fantasy, grim realistic, weathers - stuff like that. I have posted my recommendations in other thread few days ago. -Link- Just scroll down and check content hidden in mutliple Spoiler section.
  18. I think you would have more luck on LL site. They are more into sexy hdt armor conversions.
  19. Did you activate them in NMM or MO mod manager after downloading the file? There is something called Load Order panel. All .esp based mods have to be selected as active and sorted there (load order matters). Some mods have prerequisites and won't work without SKSE, SkyUI, etc. You will have to start the game with SKSE executable (skse_loader.exe) to get them running.
  20. Ahh NVM, i think i've found the problem, this was it. https://gyazo.com/fc388f3d2bd797e7b331d53019122064 I've just turned off that mod for now. You had a patch for a mod, that was not installed. When the game loads on startup it will look for all required Master Files, if one of them is missing it will crash 100% of the time.
  21. That's normal, unless the save is gaining a lot on size with each script cycle (installed scripted mods will update their script at preset intervals or upon triggering activation), there is nothing wrong with it. All the items you gather, quests you finish, places you visit adds new data. Properly tweaked SKSE will remove orphaned scripts as you play the game. Just make sure you have USLEEP (previously known as USKP) installed. There were few vanilla bugs causing save bloating and this patch gets rid of them.
  22. Guys, this thread was started in 2012 and you are replying to a post from 2014.
  23. Mods touching NPC skill tree, custom gear, certain AI packages, etc conflicts with NPC beauty mods. Bugged face info might leave traces in your save. Try disable/enable targeted NPC with console command to reset body changes. Get Lucias/Aveniccis ID number from wiki, load all your mods in TES5Edit and see if there is some kind of conflict.
  24. You should read Uninstallation instructions, BEFORE you download and install a mod. Since you're not sure what types of mods you have removed it would be best to start the game again with new character. You might run into problems later, if you have script leftovers in your save. Your last resort would be generating new behaviors with FNIS and cleaning your save with Save game script cleaner.
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