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South8028

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Everything posted by South8028

  1. All in all. This is probably based on old Bethesda art. This is a 300-page edition with pre-release sketches and slides. After February 2015 this edition ceased to be distributed. I myself saw him only in a video on YouTube. There were no coursers in the concepts. They were called "Air Hunters". Their task was not to return runaway synths, but to collect bio-samples in the Commonwealth. The Institute had flying machines, they deployed into the area of ââhunters in special equipment with weapons firing nets, and paralytic gas.
  2. No. I'm ready to do a little bit of something so epic. To create some concepts, meshes, animations, but collecting everything entirely alone is beyond my power. If you take something like that, then seriously. Collect a level that will qualitatively surpass the original game, otherwise it makes no sense. But this is responsibility and careful planning. Doing something like this for free, and besides, doing it not on ue4 / 5 is crazy from my point of view.
  3. It is a pity that I do not speak English. The creation of quest lines is impossible for me. But it would be interesting to make a mystical synth line with ripped off brains. He / she considers himself a courser. Hunting for a specific runaway synth. Not all is well with her consciousness. She lives in a world of hallucinations (a set of animations designed to frighten the player with the absurdity of what is happening and the unknown). Graffiti appearing on the walls, shadows creeping into the night, moving portraits on the walls and all that. In general, the essence of the story is that she is hunting for herself, she is a runaway synth who was unsuccessfully brainwashed by the railway. But the player doesn't know this. He must enter the world of hoax.It would be a dark psychological horror. A combination of mysticism, new cyberpunk technologies, a depressing environment. In general, a detective in which you have to follow your own trail in order to shoot yourself in the end. )
  4. It would be more interesting to focus on mysticism. The intent to kill is not interesting. Everyone around you wants to kill you, and it doesn't scare you. It's commonplace. But if you are pursued by something formless, like darkness, like changeable shadows rushing in the night ... This something does not attack and does not seek to threaten you. It just follows you and leaves vague signs that lead you along the quest to the solution. People most is not an obvious threat, but the unknown.
  5. Ohh I know what you mean about the language barier, English is not my main language either. What do you think aboute overview videos? for ex Like this one: https://www.youtube.com/watch?v=RVvcqqfzvIk&t=1352sIt kind of shows step by step what needs to be done without having to say anything.  Also, if you want I can help to try and translate from russian to english and write any guides you would like. Everything I know can be contained in a hundred words. There are people on this forum who know hundreds of times more than me. If they didnât make tons of animated crafts for fo4, itâs only because they donât have access to 3d max 2013. What can I teach someone? If you do not understand something, then ask. I will try to explain to you a specific example of animation, if I know myself. But I have nothing to write textbooks and shoot training videos about. I don't even want to post any mods. Because I have a lot of experiments, and not a single finished work. I myself am learning modeling and animation for ce for about 5 months now. What could I have learned in 5 months?
  6. mmm ... I don't speak English. I don't know how clear the google translate is. Probably bad, because the auto-translation from English to Russian is bad. From the reaction of the opponents reading me, I guess that they do not understand half. )) Therefore, I do not write any guides. I can only locally answer questions, or outline step-by-step actions for some of your specific tasks.
  7. Probably, it is worth doing something with v.a.t.s so that the camera is always front to the player. There is no recording function in the game, and only v.a.t.s are left without recording, because it is unrealistic to stare at the mirror and play at the same time. For cinematic shots, it is easier to use npc and tfc. npc with combat dummy function with customizable appearance. It is elementary to make such and use the prepared scene. In combination with 3D max, you can at least shoot movies.But havok can only be more tiresome than havok. Each trifling action will take longer than hiring live actors and making a film. )
  8. Construction with a beam of length 4000. Light with custom addonNode, radius ~ 4000. Activator. A complex object with a bunch of meshes. When building in a workshop, the game for some reason considers the center not to the pivot point of the parent mesh, but to the literal center of the entire structure along with the ray. It is inconvenient to build, because the pivot point with the main meshes is very far from the player. Is there a way to position this in ck?Make it so that when building the center is the pivot point of the parent mesh, and not the damn ray?
  9. If it is only about adding your models to the game, I can help a little. I do not need money. But I write via google translate, so I have no idea how auto-translation interprets my sentences for an English-speaking person. Most importantly, what tools do you use? For a full-fledged work, you need 3d max 2013 with official plugins. In addition to Max 2013, all other funds for this period are wheelchairs, with which even experienced people are not able to add anything serious to the game.Accordingly, you need to be able to use max 2013 legally or illegally.
  10. Ok. I will definitely go there. I hope this guy is not a scientist who escaped from the institute, who undertook to cook chemistry from the heads of supermutants.
  11. I managed to figure it out myself. It's just that Chuck wrote an important point about Addon240 at the very end of the tutorial. The BSX flag had to include Bit4 and Bit3. Chuck also probably dislikes Max, prefers nifskop. Most of the things described about ray animation can be done right away in max. Much more convenient than nifskop.https://youtu.be/ejaeQbOWEDY Now I need to make sound annotations, more complex animations and make a powerful, long-range spotlight.
  12. Have you tried making light yet? I made a quadcopter that flies after the player on the clothing slot, and I want it to act as a remote flashlight. The beam is shining, but the lighting is not working. Everything I tried to do with it according to Chuck's textbook does not work. Either there is no light, or the animation is cut off. (
  13. No thats not what i want to use it for...I basically use boats in most of my mods where water is available (rivers,lakes,ocean etc.)... and like to add one or two that a settler can use  so im just trying to attach the bed ive placed to the moving boat(rocking) for visual purposes obviously . It looks weird seeing a boat with 20-30 objects moving in sync except for the bed and chair for example... Haven't you found a way to travel by boat? My character falls off the animated nifs when it reaches the "uGridsToLoad" border from the starting pivot point. The nif disappears for a second, the character falls, the nif appears and continues the animation without the character. I really want to find a way to bind the character to the model, but I don't want to make a new vertibird. I want an animated model with several sequences of looped flight animations. Up, down, left, right, stop.
  14. It is pointless to attach furniture to anything moving. Because the animation itself doesn't move. Furniture flies away, floats away, leaves, but the bones remain where they were. In general, animations behave strangely. If you animate the bed to fly and lie on it, the bed will fly away without a character. The character will continue to animate at the starting point. But if you stand on the bed and start the "playidle" animation, the bones will consider the bed as earth and move synchronously, performing all the maneuvers together with the bed. Need a way to either attach the skeleton to the mobile platform using the bs connect point, or some kind of framework like aaf.
  15. Just give yourself 13 max. Blender will never see even 10% of the official plugin tools even under the most wonderful circumstances. Even max for all 6 years has not received a single fully working custom tool. I do not understand why people torture themselves in the name of the profits of companies that have gone mad with greed.
  16. a turret is a creature. It has a skeleton, behavior and race. All of her resources are distributed in the same way as all other npc.
  17. https://www.nexusmods.com/fallout4/mods/46356 This mod has similar equipment, and the same author has a helmet. Lots of different body kits to be a very tactical dude. But the nuance is that the author did not care about optimization at all. Turbosmooth worked to its fullest. Fully tactical dude is a couple of million polygons. Also missing bs.
  18. Â ... randomly explodes or randomly produces poison* like a proper hillbilly deliverance still. Â (*) the NukaShine blackout effect in 76 can be amusing. Â Actually, if DrPepper doesnt make it I may have to do this for my next run (SKKShine from the SKK food and beverage corporation). If you want to create a quest with funny hallucinations and funny music, I will be happy to help. Chasing demons in delirium tremens - this is very much lacking in the game. I am ready to help with models and animation if you are going to make such an attraction.
  19. Or a poisoning quest. You can go there on fridays to chase after the mother of the fog.
  20. It's probably easy to do, but only as a outfit. Probably, it is better to fix it somewhere on the body, because in the hand it will just hang out amusingly. To animate, for a character to wear it like a Canterville Ghost, you must make this lantern as a weapon. There are many mods where the flashlight is attached to a helmet (tactical fast helmet) or at connection points weapons (modern firearms). There is some kind of mod (based on the movie Aliens) with a whole high beam headlamp on the shoulder. There, the beam is three times longer than in the turret with a searchlight, but because of this it often flies out.
  21. What do you import from? obj itself is the most traumatic mesh format. It does not understand anti-aliasing, and any low poly objects exported from obj will be wrinkled. os also works with fbx. Import everything into fbx, and export from fbx. But if there is a 3d max with the nif export plugin, then it's generally great.
  22. The problem is that the conditions in max when setting up materials and lights, and the conditions in the game are completely different. It's hard to do it at random. It's funny, but even the conditions in the ck render and in the game are completely different. The render does not display anything. Most of the built-in interiors and materials effects cannot be seen anywhere except in the game. Accordingly, they cannot be customized. Need to know exactly what you are doing.
  23. I think these are shadows, only interpolated shadows.
  24. It would be interesting to make a weapon - a grab on a cable. There was the ancient TV series Lexx. There was a character with such a weapon. I can easily make a weapon like 3d and animate it, but haven't tied up with weapons in fo4 in terms of bones and havok yet. It is necessary to understand exactly how it works and whether it is possible to make a grip to grab bodies and objects, and use it to jump onto roofs instead of a jetpack. I looked at how the cross satchel works. My head almost exploded. havok turns the simplest problem into a problem in the quantum theory of gravity. )
  25. In modern firearms, you can switch ammunition on the fly. For shotguns and grenade launchers, there are generally a dozen of each type. Binds to the help key as well as scopes, silencers, lasers, flashlights and all that.
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