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Everything posted by tiggerdyret
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I've made this post on the Fallout 3 forums, but as they aren't that many people active anymore and there are so many good modders for NV and Skyrim, I thought I might as well post on this forum too. After playing with mods for about a year I think it time to try to make one myself. I would like to get some tips on which types of mods that are best for beginners and what guides best compliment the type of modding that you suggest I start out with. I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make the simple tutorial level from fallout 3 even though I'm not very interested in making quest/dungeons. in the long run I would like to make some gameplay/gameballancing changes and maybe even try some modeling. I think I will start out with the fallout 3 GECK, because there is already are so many good mods that work well together for both New Vegas and Skyrim. One idea i had was to make a compatibility patch between FWE and the scavanger armors (http://www.nexusmods...t3/mods/10228/?). I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct? If i manage to make that I could go on to make a compatibility patch for iron sight and WMK and use that to learn some basic animation and modeling. Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit? If you have some suggestions for another good way to start out modding and maybe a guide concerning the specific type of mod you think I should do I would be grateful. Cheers Ps. I am aware of the modding tutorials on the nexus forums :smile:
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I've made this post on the Fallout 3 forums, but as they aren't that active anymore and there are so many good modders for NV and Skyrim, I thought I might as well post on this forum too. After playing with mods for about a year I think it time to try to make one myself. I would like to get some tips on which types of mods that are best for beginners and what guides best compliment the type of modding that you suggest I start out with. I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make the simple tutorial level from fallout 3 even though I'm not very interested in making quest/dungeons. On the long run I would like to make some gameplay/gameballancing changes and maybe even try some moddeling. I think I will start out with the fallout 3 GECK, because there is already are so many good mods that work well together for both New Vegas and Skyrim. One idea i had was to make a compatibility patch between FWE and the scavanger armors (http://www.nexusmods.com/fallout3/mods/10228/?). I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct? If i manage to make that I could go on to make a compatibility patch for iron sight and WMK and use that to learn some basic animation and modeling. Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit? If you have some suggestions for another good way to start out modding and maybe a guide concerning the specific type of mod you think I should do I would be grateful. Cheers Ps. I am aware of the modding tutorials on the nexus forums :)
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I love modding my game and I've come to the point where I would like to try and make a mod myself. I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make their simple level even though I'm not very interested in making quest/dungeons. I would like to make some gamelpay changing mods later on. One idea i had was to make a compatiblity patch between FWE and the scavanger armors. I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct? Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit? If you have some suggestions for a good way to start and maybe a guide concerning the specific type of mod you think I should do I would be grateful. Cheers
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I got the files sent to me by the author after the mod was removed, but it made my game pretty unstable. Could be my installation was wrong, but there where so many files in a bundle of folders and not really a readme, so I wouldn't recommend using it.
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http://www.nexusmods.com/fallout3/mods/8834/? Isn't that an overhaul with completly new weapons and armors? Can you use the texture alone?
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Hey. Just wanted to know if it would be possible to make a memory patch doing the same thing as the Skyrim one for the Oblivion and Fallout engine?
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Fallout 3/New Vegas Modding Possibilities?
tiggerdyret replied to sargentcrunch's topic in Fallout 3's Discussion
There is a mod for new vegas called Brazil which is a whole new story and map. -
Fallout Wanderers Edition (FWE) is the way to go! It makes all weapons do more damage, adds sprinting, a grenade button and bullet time to compliment vats. It also does a hell of a lot of other things like adding hunger/thirst/sleep if you want to. It us very customizable, very fun and if you want it to, very hard :wink: Here is a great youtube series of good mods for fallout 3: Install one mod or two mods at a time and play for a bit than add some from another episode.
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Sadly Wry bash didn't work neither did a clean save :( And the problems i had started about 10 hours into the game, so a wasn't able to tell what mod was the problem. I use Boss. I will try out a testroom mod.
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Rebuild Character with console
tiggerdyret replied to tiggerdyret's topic in Oblivion's Mod troubleshooting
Thanks, I think I'll take up Fallout instead and wait till I am ready to try again. I meant mod list not load order :) -
Fixed the links. I don't think you should enable the plugin. Probably because it is included in the FCOM esps. Found this on the FCOM TESalliance page: At this point, only these plugins from Fran's should be in your "Data" folder (together with 'FraNewItems.bsa'): Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp (only if you have SI installed) Francesco's Optional Leveled Guards.esp (only if you have SI installed)"
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Sure, but it won't help if the mods are incompatible and it's sometimes hard to tell if you are using overhaul mods like fcom.
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Hello. How do you test your load order for stability. Any console commands for speed running or testing rooms? I would like a method that would have me play for 10 hours before finding out that one of my mods are bloating the save. Thanks
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Have you tried this: http://www.nexusmods.com/oblivion/mods/43457/? and http://www.nexusmods.com/oblivion/mods/43465/? They are bain wizards for fcom making wrye bash choose what files to use, so you don't mess up the installation. I haven't tried them myself, but I've heard good things about them and I've used files like it for other mods.
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Hi. I had to restart my character because of save bloat, which i think was mod related. I started crashing 12 hours into the game and wasn't able to fix it. I've since reinstalled with a safer load order. What i want to know is if i could finish the quests, which I'd finished and maybe set some gear, skills and levels with console commands on a new save without making bugs and breaking the game again. It's mostly the thief guild quests (just unlocked the Bravil fence) and I'm only level 5.
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Ok, after weeks of trying to get a stable heavily modded FCOM game without any luck. I've decided to try with Danwoods Superpack. But the pack is only focusing on gameplay and not graphics. Apart from Qarl's and Bomret's textures I would like to add Oblivion Graphics Extender, Oblivion Character Overhaul 2, Unique Landscapes and some texture packs (without esps). Do you have any tips on how to get these working together? I would properly have to disable TRN, but will OCO2 make the game unstable? Which patches would I need for unique landscapes and would a bashed patch make OCO2 possible? Is it possible to add mods to the merged version of the superpack or should i use the non-merged install? Check here for details: http://superpackden.mastertopforum.net/qui-vp3.html#3 Here is a list of the mods included in the superpack:
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Hey. That sounds like a good suggestion. What is weird is that i mostly use Knot's Oblivion guide recommended mods with a few exceptions: Better cities Anvil, and OCO2. I'll try to make a clean save and see how long I'll get with the mod list i have. If I have to make a clean save every 12 hours it's something i can live with. Another option is to use the FCOM superpack, but I like to have my own setup. I don't think i would benefit from installing the mods one at i time. I installed everything all the mods on another save and made sure i was able to play for a few hours every time i added a mod. If i had a crash i would revert to an earlier save and uninstall. Everything was stable, but after 5 hours of playing without adding mods i started crashing more often. I started a new character because i thought the save might have forgotten to revert after uninstalling a mod. I played the new save for 12 hours before having any problems, but suddenly it got very bad. Thanks, I'll try making a clean save. If you have any specific suggestion of which mods might cause trouble I would be happy. Edit: I have only cleaned BOSS suggested mods! And I've checked the readme of all the mods and checked many forum post from the specific mods that I've added to make sure they don't conflict with FCOM.
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Hey. I've played for about 12 hours without any problems, but suddenly my game has started crashing. I haven't uninstalled any mods or even added since i started the save. It mostly happens when i load a new area. It started with a save file being totally corrupted, (i wasn't even able to save without crashing), but when i reverted the problems started coming again after a while. Any suggestions? I use boss, batched patch, and have cleaned my mods.
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Items not added to leveled lists.
tiggerdyret replied to tiggerdyret's topic in Fallout New Vegas's Mod Troubleshooting
So a bashed patch wouldn't work? -
New Vegas 4gb + NVSE
tiggerdyret replied to Highwayman300's topic in Fallout New Vegas's Mod Troubleshooting
Have you tried reinstalling nvse after you've added the 4gb patch? I had some trouble and just recopied the nvse files, which worked. -
Hey. I've installed a few mods, but I don't think their items gets added to the level lists. I think the NVEC and Project Nevada items are working, but the armored duster, Jaysus Rouge ranger coats, the flashlight adn the clint eastwood don't seem to drop randomly. Any idea why and how I can implement them to the leel lists?
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DLC doesn't load
tiggerdyret replied to tiggerdyret's topic in Fallout New Vegas's Mod Troubleshooting
No, but after some testing I've found out that NVEC includes a delayed DLC mod. So problem solved, thanks for the help guys :D -
DLC doesn't load
tiggerdyret replied to tiggerdyret's topic in Fallout New Vegas's Mod Troubleshooting
FOMM. But I've checked that they are ticked in the launcher too. -
Hey. I've been playing the ultimate edition for a couple of hours on a new save and haven't gotten a single clue about any of the dlcs. They are in the data folder and I can see them in the main menu, I'm just not getting any quest hints, radio stations or anything. My load order:
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I broke my Skyrim again and this time it's pretty mind wrenching. I have about 120 plugins and was running a fairly stable game. I could play for about 2 hours before crashing on a 150 hour save. Today I decided to install the categorized favorites menu with holeygrails extentions and the updated distant terrain. I just briefly opened the game and checked if everything was running as it should, and it did. Later on I installed the Breezehome noble family mod which contains a plugin. I did the usual procedure and deleted my old merge patch, made a new merge patch, bash patch and ran the proccers again as I have done a hundred times before, but this time I couldn't even get into the main menu. I saw the skyrim logo and the ENB info and then CTD. I've tried this before with missing masters, but according to tes5edit that doesn't seem to be the problem. BOSS doesn't spot any problems either. I tried uninstalling the breezehome plugin and rerunning the patches, but i still get the menu CTD. I am a seasoned modder and I've almost always been able to fix my problems and revert back to a stable game, but this CTD just doesn't make sense and it has completely broken my game. Load Order: Any suggestions?