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anjenthedog

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Everything posted by anjenthedog

  1. Fwiw, try using the H or J key to navigate to settings indirectly instead, just as a backup. - ie, hit H, then use top menu to get to settings As for the why, you may have recently installed another mod that default-assigned the ~ key to its hotkey set, and there's a terminal conflict. maybe...maybe not... idk slim but worth a look, imo. test for some hotkey issue should be easy enough Presuming you're able to make it to settings, reassign its hotkey to a known unused button. exit and test
  2. Not sure it needs "fixing". Not that it bugs me either way, (or that I can recall such a particular case), but some armors, clothing, weapons, and other smith-created items require multiple materials. And I guess apparently some require iron in addition to other ingots. That wouldn't be an error per say, since it's intended by the mod author's design. Push come shove, just open additem, and dump a hundred iron ingots into your bin. Or if you're into standing around the furnace for a while acquire iron ore instead and make your own ingots. (or if you're a nut like me, go out on a mineral exploration self-quest and harvest everything on skyrim, dump it all into your crafting chest, and be at ease for a long while). But if this is happening with all your smithy-produced items, or even "most", that sounds like some mod is intentionally screwing with you, in which case we're talking something different. That sort of mod not only needs to be fixed, (imo), it needs to be uninstalled
  3. Glad to hear you're back to the real game... I don't get bored, but I do get complacent. Everything's finally working right again, and I've ironed out every annoying little bug that's plagued me for months, and what do I do? Almost immediately update a half dozen mods and install a few more new ones for good measure, cu'z what could go wrong, amiright? Leading me back to another round of debug and shakeout. No... not just once, but repeatedly.
  4. Bummer. I guess you have to wait for Bethesda to fix their mistake then.
  5. FWIW, the Bruma expansion includes smaller "gray" foxes, about half the size of "normal" Skyrim foxes, fwiw. Maybe you can figure out how to swap the body models.
  6. well, considering that that IS their ostensible designated purpose for being in the game (irrespective of any other reason or purposes), probably a good idea to do that once and a while... Especially for followers like Sofia imo, who was afaik designed specifically to travel and quest with the player..
  7. If it is what it sounds like it is, this is a common problem with people who choose to offload their game installations to folders other than the default installation locations.. Perform a widenet search on "installing skyrim into folders other than the default location" Then follow the links and you'll likely find instruction on what to do to remedy the misconfiguration. There should be plenty of hits and plenty of useful step by steps
  8. Not as far as I know. Maybe someone more savvy about the underlying code could stretch that to include USSEP or something, but afaik no.
  9. the code itself might not be very large (at least in comparison to many mods), but the MCU and memory demands necessary to accomplish that control might be exceedingly large. It *is* an intriguing idea though. Afaik I saw something recently about some sort of primitive AI mod for Skyrim (vaguely recall some mention of chat GOTR GPT being involved somehow), to improve dialogs, although I can't recall exactly where (yt showcase I think but don't recall the title) or what its name is
  10. My opinion? Perhaps a forced roleplay, ie write a story and act it out using your player and NPCs (kudos if you can pull that off, hain't the first idear how m'self) . Other than that? idk. Skyrim's "world" is stunning (at least mine is configured for a stunning world). But Skyrim's economy, people, creatures, etc are (imo) hollow (even the best of the best followers become repetitive eventually). So I'm not sure if anything approaching true role play can be achieved, although I'm sure some pull it off. Best I can pull off is the role of "uninvolved scenery chaser and badguy whack-a-mole". edit: and dedicated fox resuscitator PS> If you haven't and are getting a little bored with "Skyrim vanilla", check out the Chanterelle expansion. Massive land. You might even be able to pull off a hunter roleplay PPS> Heh... Sofia is a murderpsycho. When I had her installed, she'd attack anything that twitched. Between that and her alcoholism, I permanently banished her to my archive folders.
  11. Afaik, Steam has a menu for setting that behavior, so I'd check in its config Settings >> In Game >> Screenshot shortcut...
  12. I watched a you tube video recent, a partial playthrough of the LoTR Return to Moria game. Thought it was pretty cool how mining worked, so I thought, "how cool would that be in Skyrim?" whelp, that's it in a nutshell. No idea if it's even possible in this game, but fwiw
  13. Many 3BA armors are conversions of stock CBBE armors, so there's that in your favor, with no need for any further conversions. Just some footwork finding the original CBBE versions they're based on. As to degrading a natively 3BA asset into a stock CBBE, I suppose some *pieces might convert fine, but others, especially those affected by different node names than its predecessor mesh version might not be so easy.
  14. TBH, aside from generalist skyrim questions, (quests and so forth, and console commands) LE and SE simply are not the same game, especially regarding technical support issues. Your amalgamation of LE and SE into one mismash support channel is, and with all due respect, imo, poorly thought out. And further, and with no disrespect intended, one can already answer more cross LE/SE queries (ie, quest details and other vanilla Skyrim basics) by performing a widenet search than using any one forum website. In any case, it is what it is, so I'll adapt.
  15. Why? Because you don't know how to make them before you discover the recipe. That's the "game" of the alchemy subplot. puzzle out what does what. Anyway.... sans make-do-wif-wtcha-gotz lectures, there are quite a few alchemy overhaul mods. (land expansions too that add new options) Maybe one makes it more interesting, idk. For me, alchemy is a just another sundry chore, so I don't sweat it: More healing potions, cure potions, buffs for crafting, poisons, etc/
  16. idk. if not, I suppose you might add a request for improvement on Atlas's mod page... frankly, it sounds like a good idea to me.
  17. I get your reasoning from a gameplay pov... Yes, it is annoying. But, If you do that, you've (effectively) set the vanilla plant "container" (either a pot or a garden plot) to read only, which means that one could never change the planted item again. Is that what you want? For most intents, the dynamically created "planters" (dirt mounds) deposited when using the mod Farm Everywhere Enhanced SSE does that, although only for the limited set of plantables that it incorporates - for instance, you can plant green and red apples but not oranges or pears or peaches. It uses different meshes than the vanilla foods and herbs too, fwiw, not that that makes a big diff... just makes some look a bit different like the apple trees (more like dwarf trees from a nursery than a wild apple tree) (technically, the plant spots it creates are editable...and movable, but practically speaking, due to one thing or another about how the author attempted to accomplish his/her goals, they generally act as plant-once, harvest-indefinitely planters, due to the difficulties in opening/triggering the secondary options for item edit and moving the mound around) Might have a look at it and see if it might help alleviate some of that, although you'd need to create your own ad-hoc garden plots using that mod to get the benefits. I've planted small groves of apples, rows of crimson nirn root, etc. and it's pretty easy. You get a hoe (the one supplied by the mod, either craft or additem) , then equip as two handed weapon, then bash a point on the ground. voila, new plantable mound. do it again, and again... voila, a row of mounds fwiw and good luck
  18. @FIXNEWVEGASPLZ, Can't offer any guarantees, but *possibly* using something like Unlimited Hostile Encounters or even Immersive Creatures
  19. FWIW I don't know personally, but if you examine the collection you used to use, there should be some sort of listing of the collection-wrapped mods in its associated download page, no? Nexus does require some listing of a collection's contents, don't they?
  20. lost? are you playing with killable followers? i've never lost a follower. i guess you'll have to be more careful then.
  21. you can still find a roughly similar page by visiting the se forums via https://forums.nexusmods.com/forum/4021-skyrim-special-edition/ be warned you'll need to 'login' to that page - to post - separately from your other nexus logins for some bizarre reason or another, just as already signed-in nexus members apparently now have to 'join community' in order to post to the se forums instnace that you get to through the se mods page >> forum link portal i'm replying to you from. and yes, i agree with your sentiment regarding the layout they've chosen for the mod-page linked forum portal. imo it's clumsy and a step backwards.
  22. Too many specific locations to list, but check out Chanterelle some time. methinks you'll find dozens if not hundreds of startlingly beautiful locations. I have one player in there and have been exploring for the past month (it's an enormous worldspace). seems like every turn reveals another picturesque view. But if you mean buildings/ruins, no that mod doesn't offer a great deal of complexity overall. A few nice caves with ruins embedded but mainly outdoor stuff and a lot of fascade stonework.
  23. There are quite a few wheel gizmo mods. Check the Mod Categories links or search based on "wheel" and similar queries. good luck
  24. But if you can save the preset before you've modded it using Racemenu, then you have a "pristine" bodyslide-only version as a default foundation of sorts, that you can load over anything you've done in game using Racemenu to effectively "reset" it. that's what I was getting at. But you need to do it before you've tweaked in Racemenu or any changes you made in Racemenu will also be reflected in the resultant Racemenu preset.
  25. The images are very small and I couldn't see what's wrong. So I'll stab in the dark. Are the breasts drooping inwards or into the ground, or some bit of outfit is doing something similar? Is FSMP installed? Has the body been built in Bodyslide, using the 3BA Amazing body and a complimentary (and compatible) 3BA Bodyslide preset? Are all dependencies installed? that's about all I can offer for now. Good luck!
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