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Everything posted by Arthmoor
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I don't think the OP was asking to block people from downloading. Only to block them from commenting. It's a system that works phenomenally well to squelch trolls over on the Steam Workshop - one of the very few good things about how their system is set up. I have no idea if it actually blocks people from downloading your mods, but it does block them from filling up your comments, profile, and other spaces full of crap. And this is something people neglect to consider. You can already see that down-repping a nasty comment doesn't hide it on the forum side. So I doubt there'd be a way to selectively bar users from posting their replies via the forum instead. Unless IPB has a permission setup that fine grained.
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This has been and always will be what they are and were. Every game in the series has been targeted to the audience they think will make them the most money. In 2002, that was the hardcore RPG players who literally helped save the company from bankruptcy by buying Morrowind in drives. In 2012, it's the more casual gamers who don't really want to deal with all the micromanagement details that people call being an RPG. I'll freely admit, I'm among those who prefer the simplification of all the stats and stuff. To me, an RPG isn't about how many big numbers my guy has. It's about what he does, how I get to see the world through his eyes, and how he interacts with it. Whether my strength is 60 or 70 has no meaning to me in that. As far as I'm concerned, they hit their target mark square on the head every time. They're responding to the market demands of the times. Why would you ever expect them to do otherwise?
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Using Other People's Works
Arthmoor replied to kaylo's topic in Oblivion's Oblivion Construction Set and Modders
Should have stuck to your guns. Popularity isn't an excuse to ignore your wishes on the matter. -
Considering not even the Congresspeople read it, and you had the Speaker of the House at the time flat out telling us we'd find out what's in it AFTER it passed, I don't know what good it would have done if any one of us actually tried to read it.
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TESVAL was made obsolete by Patch 1.4. All of the optimizations it was doing are now being handled internally. Nothing new was created to replace it because it isn't necessary. No idea what the "Antifreeze" mod is or does though. Chances are it's also obsolete though.
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Like I said, out here in CA, that's being done by the left in spades. Dumbing down the education system to the point where it's just a babysitting service.
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From where I sit, here in California, it's the libs who have so decimated the concept of critical thinking that if you ask some of these kids about it they think you're talking about a bonus skill in some mindless video game.
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LE Possible Nifskope RC7 issue, FYI
Arthmoor replied to LittleBaron's topic in Skyrim's Creation Kit and Modders
Depends on which Havok issues. Collision is still a no go, you can't even see the box for it. -
LE Possible Nifskope RC7 issue, FYI
Arthmoor replied to LittleBaron's topic in Skyrim's Creation Kit and Modders
Well well. Yes, I just ran into the same thing while trying to do some hackery on a couple of mesh chunks and kept getting back scrambled UV maps. Off to go put RC6 back in :P -
The 1.6.89.0.6 patch makes my game crash! (I think...)
Arthmoor replied to mensch8maschine's topic in Skyrim's Skyrim LE
Update Wrye Bash to version 298. -
Using Other People's Works
Arthmoor replied to kaylo's topic in Oblivion's Oblivion Construction Set and Modders
It's always been my understanding that a compatibility patch isn't covered by the "you must get permission" rule because you're not distributing an actual modified version of their mod. You're building a bridge between their mod and some other mod. Like all the ones we did for UL mods in Oblivion, or like all the ones I did for Open Cities in Oblivion. If there were ways I could dodge the issue by making my stuff compatible without having to make a patch, I did. That isn't always possible though, and it's impractical to have to seek permission when you're making something that explicitly requires some other download before it's even useful. Especially if it's some 6 year old thing the author abandoned 5 years ago. Though the moderators can certainly correct me if this understanding is incorrect. You cross the line into improvements, IMO, when you're patch to satisfy the technical issues begins doing things like rewriting dialogue or moving content to entirely new locations. In those cases, yes, you'd best see if the authors are OK with that. -
Quite a few just browsing the site even.
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Any reason modders can't control the comments section?
Arthmoor replied to thefinn's topic in Site Support
This really seems like you guys are unnecessarily giving yourselves extra work. If you're already willing to peel off all the yellow stickers from time to time, why not simply let us get rid of our own yellow stickers? Yes, I was one of those in the thread back in October who said deleting our own comments was a bad idea. That was before the Skyrim users showed up who have clearly demonstrated their refusal to read readmes, changelogs, descriptions, or previous comments not two inches below where they're posting. Many of whom insist on posting things as worthless as "game crashes. your mod did it. FIX IT." This, when you know your mod works and hundreds of other people have absolutely no trouble with it. Some of whom I honestly suspect are pirates but can't prove that to my satisfaction enough to hit the report button. Others who will tell you X is happening, when the solution for X is in the troubleshooting section of your readme. Or people who chastise you for not putting the entire readme in the description field. Or the ones who will literally ask exactly the same question you just answered for them ONE post ago. I've had all of one person on Steam Workshop who came back to one of my comment areas there to give me the standard nazi rant about how I was suppressing their rights to speak after I deleted a nonsense comment, or one that had obviously false and damaging misinformation in it. Easily solved again of course by simply deleting the rant and moving on. I've therefore concluded it's no longer helpful to let that kind of thing fester in the comment threads because it might get abused by less restrained people. The commenters are already entirely unrestrained and flooding your report boxes doesn't seem like the right answer here. -
That's not all: http://www.creationkit.com/File_Menu#Create_Archive The bolded section there are the folders and files I've identified so far that have to be manually dragged in.
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Old post - found on Google. Just joining the chorus. Faulting application name: CreationKit.exe, version: 1.5.24.0, time stamp: 0x4f5a4e7b Faulting module name: XAudio2_6.dll_unloaded, version: 0.0.0.0, time stamp: 0x4b6b0791 Exception code: 0xc0000005 Fault offset: 0x67b0a480 Faulting process id: 0x42c Faulting application start time: 0x01cd3d671875bda4 Faulting application path: c:\steam\steamapps\common\skyrim\CreationKit.exe Faulting module path: XAudio2_6.dll Report Id: 54508b6a-a95d-11e1-9712-90e6baee94f2
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We should never have been funneling billions into Pakistan to begin with. Certainly shouldn't be doing it now that they're arresting people for helping us find bin Laden. This "punishment" from the Senate is peanuts. $33 million means absolutely nothing when you're routinely approving spending bills handing them BILLIONS. Cut them off entirely. India can keep them in check if they need keeping in check.
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The kind of merging you're probably thinking of (combining them all into a single ESP) isn't something Wrye Bash has ever supported. Currently there's no tools available yet that can do this for Skyrim. TESVGecko should, but it's still a way's off yet. If you mean by merging into the Bashed Patch, that's not currently available because Bash doesn't have detailed support for all the records in Skyrim that would be necessary to make that work.
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And this is how you find out which people you should engage in discussions with - they reveal themselves as not worth the time without them even realizing it. Hence the reason I looked the subject up on Google first, then challenged you to go do the same. I had already assumed you wouldn't bother, and I was right. Plausible deniability, or perhaps deliberate misinformation. If they're really the shadowy conspiracy group people say they are, you can't discount the possibility.
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I don't think you understand that it was you who claimed something that's against common knowledge.... Which, btw, Google says you're full of it. So yeah, you can play the sarcastic silliness all day long if you want, but again, as I was taught, someone invents BS, you verify that they're full of it. Of course, one is then left to conclude that since you won't even do that much, you already know I'm right.
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So I guess we know what they do teach. That someone else is supposed to do all your work for you and provide you with everything. When I went to school, doing your own research if you didn't like the answer you got from someone was par for the course. If you failed to do so, you failed the assignment. You didn't just get to say "links or it isn't true" or something similar. Of course it helped that there wasn't a civilian internet to use as an excuse for being lazy. I truly do feel sorry for the current generation of school kids, but that's not the topic of this thread.
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It took you longer to type that than it would have to check Google yourself and see. Not to mention the Egypt thing is common knowledge in any world history class - unless of course they stopped teaching actual history in history classes since I graduated high school.
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Two seconds on Google proves this wrong. Which wasn't even being disputed. You grossly misread if you thought anyone claimed the organization had been founded in ancient Egypt. What's not in dispute though is that they made/make heavy use of Egyptian occult symbols. They are not "Illuminati symbols". They're Egyptian. Perhaps because they were evil? When your society engages in human sacrifices (and considers it normal) and tortures their slave labor pool, that pretty much writes off any attempt to call them civilized or good.
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That's the Eye of Ra btw. You do realize this existed thousands of years before there even was an Illuminati, right? The question should really be why has the Illuminati adopted so many Egyptian occult symbols into their order. As for why it's used as a symbol for the Mages Guild in Oblivion and the College of Winterhold in Skyrim, you'd have to ask Bethesda, but my guess would be that it's also a very common symbol that was used by lots of occult groups that predate the Illuminati. It strains believability to think that this is all part of some grand scheme to dominate the world in secret from hidden bunkers in western Europe.
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I'll never be able to understand how anyone can actually believe this about Obama or any of the other Democrats who are as liberal as he is. Even more so because the statement is flat out false by his own words. The whole "we won, deal with it" thing that happened very soon after the 2008 election. The irony here is that it's actually true of Bush. He DID state where the obstructions lie, he DID attempt to get along, and sadly, he DID also attempt to be politically correct for too long. What did that get him? The most vile and hateful attacks I've ever seen against a living soul in my lifetime.
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While true that they had to generate the hi-res in-game landscape data to get to the LOD, it isn't true that reconstructing landscape based on that LOD is easy. It's not. That's not even remotely feasible even with 3rd party tools to assist. Besides, there's the 64x64 bug. Any attempt to add Morrowind within the bounds of the Tamriel worldspace will end in disaster due to that bug, which Bethesda has already blamed on Havok and said they won't fix.