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jaysus

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Everything posted by jaysus

  1. merry christmas mr!
  2. merry xmas cutiepie :P
  3. merry xmas hun :)
  4. added some danish axes for you, god jul! :)
  5. hey,

    quickly quickly make me a sketch of a sexy dane axe ^_^

    hurry, wanna make one be4 xmas :P

  6. missing you... in a non gay way lol
  7. step two is important--- if you ignore it you WILL fail... just click the link and save the file you get into your nifskope installation directory
  8. you got a mocap lab at uni O.o sooo jealous lol...
  9. true... but the slideshow wouldnt work then... but i love the way its handled on zbrush central now where you can pick a selection of your current attachment and use it in the top row.... awesome... anyway, even with fixed height and variable width for example could one simply restrict the boxes, cutting off whats too much... oh btw... why doesnt the lightbox imageview app not scroll between pics? just put em in one folder or somin and add a short tag behind them ;) and actually on the nexus frontpage it seems to keep proportions intact atm (cutting away whats too much for the style)... just not on filepages and searches XD
  10. im talking about all those lil thumnail previews for mods and screenshots and whatnot that get distorted really badly... i think that it breaks page view flow and harmony, distracts from the layout and so on... its an easy change i assume, just set the style for them to not be an absolute width and height but choose one and let the picture resize according to whatever you need as width or height for whatever box or bar or table its in... so lets say you need em to be 100pixels high and currently have em at 100 pixels high and 150pixels width it will stretch pictures which are not having those proportions... if you however just set the height to 100 because your divtag is just as high and leave the width open or relative to height then the pictures will resize corretly and not distort, it would still look far better if all pics had a different width then all having the same but most of them are unreadable... just my opinion of course...
  11. nifskope cant currently display the skyrim textures for some shader reasons, nothing problematic tho ------------------- having some trouble ingame now, items vanish from your inventory after you reload and they dont have an inventory model :/
  12. well i just imported em... never occured to me that you should select a block first so it gets replaced and i dunno why that keep the uvs intact either, doesnt make any sense... guess its magic XD :wub: thanks a lot!
  13. i hate you! :facepalm: at least tell us hooooowwww :P ...please.... nifskope version 1.1.0 with nif.xml 0.7.0.0 is what i use and it doesnt work :/
  14. lol the nifskope team would like to get a look at your fixes too :P, youre the only one who has the uvs fixed atm... share the love please :)
  15. :pirate: copy paste of my thread at beth forums: so last night i meddled a bit with the usual pre CS madness... heres what i found out: porting models without rigging aka statics and weapons, not armor: requirements: throttlekitties modified nif.xml, get it here: http://dl.dropbox.co...ifTools/nif.xml and put it into your nifskope installation directory 1. you export the mesh as an *.obj or *.3ds 2. you open a skyrim mesh of similiar properties, aka a sword if you want to port a sword and select the nitrishape node of the sword mesh 3. click file->import->import *.obj and select your exported *.obj file this will overwrite the currently selected nitrishapedata and even keep UVs intact!!! (thx ghogiel) 4. click the nitrishape again and at the very bottom of its block details click on "properties" expanding the fields below, enter the index number of the bsdshaderproperty that emerged below the whole tree of that nif when you imported the *.obj, this will attach the bsdshaderproperty to your mesh and hence allow it to use textures 5. delete the imported materialproperty from that nitrishape branch 6. assign textures and copy paste properties etc as you need, save and done, a gameready mesh :) 7. for weapons its advisable to also copy/paste over the imported nitrishapedata over those shapedatas inside the two branches titled blood somin this will allow the blood effect to be applied to your mesh, if you dont at least delete the existing one or youll have blood floating around in midair ------------------------------- getting the item ingame: 1. open TESSnip, (a tool inside FOMM or fallout mod manager) 2. open skyrim.esm 3. delete everything except GRUP (WEAP) (if your item is a weapon that is), GRUP (CONT) (which are chests and so on) 4. delete every subentry inside GRUP (CONT) except the one you want to modify or clone, delete every subentry inside GRUP (WEAP) except for those you want to modify or duplicate, preferably one with stats close to your new item 5. duplicate the one entry in GRUP (WEAP) that you kept, double click it, in the upper right change FORMID to something in hex but also something the game probably did not use yet 6. while still having your new CONT (WEAP) entry selected, double click EDID (lower left field) and give it a new id, thats not the name just an id inside the CS) 7. double click MODL and change the path to your new model 8. doubel click DATA and change the numbers on the lower left to set a price (dint find out whats damage yet or first person model yet) 9. now click on the GRUP (CONT) item you kept and in the lower left again select one of the CNTO entries, those are the items inside a chest, select one and hit ctrl+c, select the CONT(whatever i chose) again and hit ctrl+v, thast duplicates that CNTO entry and you got it twice inside your chest now 10. double click the new CNTO and in the lower right change the FORMID to that FORMID you gave your new item in step 5 (click the blank button next to the formID to confirm the change and make the new formid stick) 11. click on TES4 at the very top of your esp and uncheck every box!! change unknown 2 to 00000000 and unknown 3 to 0000000f 12. save your esp, youre done and can now find your stuff ingame inside that chest you put it, if you put it into a CONT entry starting with "merchant" the merchant using it will also sell your item :) ----------------------------------------------------- @armor seems the nifexporter for 3dmax is kinda ready to export rigged nifs, i cant confirm that as i didnt test it yet but well... give it a try @CS SkyEdit has been released!!!! still alpha but some functionality that makes the process easier has been included yet
  16. mmh since your inbox seems to be full i posted those things here:

    http://forums.bethsoft.com/index.php?/topic/1284257-modding-skyrim-with-tessnip-and-nifskope/

    would be great if you could post a quick tut on how to use your tool and maybe even a link to it :) thanks!

  17. and a fix for the blood... ^_^
  18. ok lets make a deal, your script for my method to get it into a shop/levelled list/chest? :P
  19. you probably crashed because you either tried saving the skyrim.esm or because your new *.esp has still an esm header
  20. may i ask how you got that sword ported to skyrim whilst keeping the uvs? got mine ingame yet and even for sale at a merchant but i keep loosing my uv maps lol -.-

    thx

  21. traded mine in cause i still couldnt get online, got me driver san fran instead and its a blast :) the soundtrack alone rules! thanks to yathzee i guess... his reviews rock lol nevertheless im very dissapointed, i loved BF1 and 2... still need a nice LAN shooter to play with my buddies on those cold winter evenings that we are going to face... prolly will go with Dead Island, seems like a nice coop mode from what ive seen
  22. no you dont, because for one does it start spying on you even before you accept the EULA and furthermore does it breach the BGB laws which can not be broken by an EULA because they are the guidlines for EULAs, that way EA basicly voids the whole EULA and commits a crime spying on and using your files, compare it to you buying a new car and after you payed for it the car dealer tells you that now he has they keys to your home and come and go, bring friends over, have parties in your bedroom and even broadcast those parties on youtube, sell any information he finds and if he sets your house on fire cause it looks so pretty is not even guillable for that...
  23. read man read... the campaign is so far the only thing i can play because of EAs awesome customer support and infrastructure, in the meantime i realized a whole bunch of stuff about this game that simply aint right, starting with an EULA that is breaking german law, and is actually being under investigation for fraud, an extreme breach of privacy by scanning every file of your computer, sending it back to origin and allowing em to do whatever they like with it, liability charges and a very broad range of other CRIMES, yes actual crimes not just disorderly conduct or somin... and no i did not burn it yet, just saying i will if i cant give it back tomorrow... just check the Amazon ratings, which btw get deleted by the hour but still dont seem to be able to hold back the 1 star rating lovestorm it created, but nice try trying to protect your buddy EA dear Amazon lol... kinda gives me the creeps knowing that Dark0ne actually supports Amazon with his competitions... screw EA, not one more penny from me... :armscrossed:
  24. well i bought if for online play, but also for LAN, problem is i cant play any of those >.< oh btw, just took a look at the EULA... that thing is basicly the worst breach of basic consumer law ever, dunno if you have somin like that where you are but over here in germany this game should actually be taken off the market and EA sued for a whole package of crimes... its basicly saying that if they like they could rape you sister and would not be guillable... :psyduck: edit: guess thats whats gonna happen to my copy tomorrow if i dont get my money back: http://theorigin.de/burn_BF3_02.png
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