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Everything posted by Argomirr
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I'm glad it's being put to good use then. ;D Wow, that's a lot! I too tag files occasionally, if I have nothing to do, but I don't think I'll ever come close to that! :P
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Metric system all the way. Why do it the hard way if there's a much simpler solution?
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Just a thought; could the tagging system perhaps be partially automated? If a mod's in the player homes category, it would be safe to assume the player owned building tag is relevant, if it's in the cheats category, the cheats tag etc. It can't replace the human needed to pick all relevant tags, but it may help a bit.
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Huh, it's fine on my end. Am I missing something obvious here? :tongue:
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Banning Godsbane for... fun?
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I agree, the Nexus Sites are much better organized than PES for example and you can easily find what you are looking for, especially if you're looking for something specific. I like having a random file button though; there's so much content here and having a "surprise me button" is great for finding some of the hidden jewels. :happy:
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I've never seen boards with a better staff - great work guys, thank you! :wink:
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Blender import .nif error
Argomirr replied to SupermassiveBlackHole's topic in Hardware and software discussion
You are most definitely missing a module. :smile: Re-installing should fix it, but it might be good idea to install somewhere else than the default location (not in Program Files). UAC may be preventing the installer from doing its work properly. Alternatively, if it's just that module you're missing, you can download the source and install that file manually. Of course, it's always a good idea to get the latest version. :happy: -
I haven't really looked at the rest of the script, but if you want to get the new actor's ref, this Set copy to target.createfullactorcopy should work.
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If you use Firefox (with the Greasemonkey addon, of course) or Chrome, I created a couple of user scripts that add random file/image links to the Nexus sites a while ago. (TESNexus, FO3Nexus, DANexus) [EDIT]Alternatively, there's this. :wink:
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http://img22.imageshack.us/img22/1646/userprefs.jpg It's under user preferences on any of the Nexus sites. :smile:
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No. You have to use a semicolon if you want the compiler to ignore it. :happy:
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Well, I guess it's safe to assume the same thing applies to the chair then. :happy: Yup, they will be run when the NPC's AI is evaluated. But keep in mind that this only applies to actors in high level processing/actors who don't have low level processing disabled.
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Scripts on objects (save actors in high level processing) are only run if the player is in the same cell, so that could be it. I'm not sure if the OnActivate block can be triggered by the NPCs AI though.
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The CS Wiki maintains a list of all vanilla functions and (most) OBSE functions, all with appropriate syntax and a description etc. Never forget to declare you variables! :teehee:
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If you've absolutely no scripting knowledge, you need to learn the basics first. The CS Wiki hasn't got much to offer in terms of scripting tutorial for people who have never programmed or scripted before, but I've written a tutorial that should be a good place to start.
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Hey, this idea is actually pretty cool. And the scripting is easy if you know what you're doing.
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Happy birthday!
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I've been waiting for this since the day they announced the project - but I guess I'll have to wait a little longer since my German's a bit rusty. :tongue:
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I buy all the stuff I need (and nothing more), then I just give what's left away, or ditch it in some gutter. It's not fun anymore if you can buy anything right away.
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They can just view your TESNexus profile to see all your files.
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This. I love it.
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Oblivion is known to crash when RAM usage exceeds 1.7 GB. This doesn't happen quickly in an unmodded game, but if you're using large texture overhauls it will happen much faster. IIRC, the 3 GB patch will decrease RAM related crashes. You may want to monitor RAM usage while running Oblivion to see if it crashes at 1.7 GB.
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That's a pretty cool idea. This is more or less a proof of concept, but there are a lot of possibilities. "Oblivion: Vralen Averos was devoured by zombies." :tongue: One problem with that would that Twitter imposes a limit on API usage. If you play for a couple hours straight and do loots of stuff you may hit that limit - but I don't think it's likely. (It's 20,000 interactions/hour IIRC?) I did try to make a proper text input prompt for use in game, but I haven't gotten around to getting that to work yet.