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RangerBoo

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Posts posted by RangerBoo

  1. Hey guys! I got struck with the modding bug and have worked on a idea for a mod called More Lived In Wasteland. It is inspired a bit by Interesting NPC's for Skyrim and random encounters from Fallout 3.

    My ideas for the mod include:
    A family fleeing the Mojave due to the Legion.
    A teenage girl and her little brother who survived the Legion attack on Nipton. They will be begging at the Mojave Outpost.
    A friendly traveler on his way back home.
    A survivor who escaped Searchlights radiation attack and will lament her family and friends fate.
    A writer who is writing a book on myths and legends of the Mojave. She will tell you some stories that hint at the DLC's and even some mods if asked.
    A poisoner for the Legion. Inspired by real life poison maker Locusta of Gaul who is said to be the Emperor Nero and his mothers favorite poisoner. She will sell you deadly poisons, but only to those have a high rep with the Legion.
    A gun shop and bar in Primm. The owners will talk about Primm's hard times.
    A brothel/bar in Nipton that shows signs of a struggle. Nipton is said to be a den of whores but I didn't see it. Hoped adding this will add a little more immersion.
    A Train Station in Nipton. Will also show signs of a struggle.
    Notes and holotapes left by wastelanders detailing their hopes, dreams and demise.

    Other things I want to include are:
    Independent slavers making their way to sell their stock at Cottonwood Cove.
    Independent slave hunters looking for escaped Legion slaves around the wastes. I wanted for people to get more of a feel that the Legion is making it's presence known and that people are taking sides.

    I would like to add more stuff but I am in a bit of a road block with ideas for what I should add. If you guys have any ideas on what I should add or what I can do to improve on what I already have, be sure to tell me. Don't worry, I'll give you credit once the mod is released. All I ask is that you keep it simple.

  2. There shouldn't be a problem. I just type my new script name which works fine but when I write Begin OnDeath the script won't let me save it saying that there is a mismatched begin and end block.

     

    I don't think I have the script extender. Just NVSE. Does this work for New Vegas?

  3. Here is the full script:

    scn VAAMorganQuestScript
    
    short bLetterDelivered    
    short bBrookGreeted
    short bBrooksFollow        
    
    ;begin GameMode
    
    ;    if (GetStage AAAMorganQuest == 10)
    ;      AAACathyRef.Enable && AAAChaseRef.Enable
    ;       end
    
    ;     if (GetStage AAAMorganQuest == 50)
    ;        AAAByronRef.disable
    ;        AAAByronRef.MarkForDelete
    ;        end
    
    ;       If (GetStage AAAMorganQuest == 90])
    ;       AAACassiusRef.enable 
    ;       AAALegionSpy01Ref.enable
    ;       AAALegionSpy02.enable
    ;       end
    
    ;		if (AAACassiusRef.GetDead == 1 && AAALegionSpy01Ref.GetDead == 1 && AAALegionSpy02Ref.GetDead == 1)
    ;			Set bBrookGreeted to 1
    ;              SetStage AAAMorganQuest == 100
    ;		endif
    ;	endif
    
    ;end
    

    Still nothing. I put the variables and everything in the conditions for my NPC's dialogue but she still won't force greet the player after I kill the target NPC's.

  4. I have a quest where you are to kill a NPC and the NPC following you will then force greet the player after killing the NPC and end the quest. However, the quest doesn't progress for some reason. Here is the script I have:

     

    ; if [GetStage AAAMorganQuest == 90]
    ; if [AAACassiusRef.GetDead && AAALegionSpy01Ref.GetDead && AAALegionSpy02Ref.GetDead]
    ; SetStage AAAMorganQuest == 100
    ; endif
    ; endif

    ;end

     

    Can someone tell me what I am doing wrong.

  5. For some reason my ambush trigger will not spawn the npc's that are suppose to show up when you enter the trigger.

    Here is the script I have for the trigger:

     

    scn VAALegionAmbush

    ; Begin OnTriggerEnter Player
    ; if GetStage AAAMorganQuest 60
    ; AAAPrimeLegionary01Ref.Enable && AAAPrimeLegionary02Ref.Enable && AAALegionaryRecruit01Ref.Enable && AAALegionaryRecruit02Ref.Enable
    ;end

     

    I have no idea what I am doing wrong.

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