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Posts posted by RangerBoo
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Here is a picture if your curious: http://imageshack.us/a/img833/9962/blza.jpg
Still a little more work to be done.
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Just making sure that when you generated the LOD textures you moved the .dds files from Steam/SteamApps/Source/Textures TGA/Landscape/LOD/"yourworldspace"/DiffuseGenerated to Steam/SteamApps/Source/Textures TGA/Landscape/LOD/"yourworldspace"/Diffuse and then cut and paste the "yourworldspace" folder to Data/Textures/LOD/Landscape/ Just double check mate.
I just did and it works now! :smile: I'm so happy! Thank You!
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Grrrr.... I have tried four times now and it still won't work! :wallbash: Instead my LOD looks like this:
http://img856.imageshack.us/img856/796/1oro.jpg
Can anyone help me, please?
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It is, or can be which is why I left it out of the tutorial.
Landscapes need to be perfectly rectilinear/straight sided. If you have even one errant cell which pops out into another quad then the process fails. 336 blocks is perfect, you've got 4 quads imported. No trouble there.
Land that's submerged takes longer to generate.
Depending on your rig you may not be able to generate LOD meshes from a single landmass if it's much larger than 2x2 quads.
No matter what, it takes a really long time. If you make your system lean and have no or very few applications running in the background than it frees up more memory for the GECK to devour and it does make a difference.
So if everything is set up correctly, go to 'world' from the menu bar and select 'world lod' - then in the list of worldspaces on the left, select yours and hit the big button which says 'generate terrain meshes.' You'll also want to generate terrain textures.
Okay. I'll go give it a try.
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Actually I created my height map by using TrickyVein tutorial. Maybe I should reread it. Learning about generating LOD is quite confusing.
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So I am nearing compilation for a world space I am designing for a friend and I am mostly done with the exterior of the world(still have some interiors left to do) and I am wondering how to generate terrain meshes for the LOD. I tried doing it once before on a test world space and couldn't do it. If anybody can provide me with an in depth step by step tutorial or video I would greatly appreciate it. Oh and my world space has 336 terrain chunks, in case anybody was wondering. Would like it to be less but what can you do?
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There should be an "item" listed in the list of items in a cell that adds radiation to the cell. Delete that item.
Thank you!
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I was making a school house and to save time I duplicated the interior from the Searchlight school house. Oh course the duplicate cell is giving off radiation as the original cell. Can anyone tell me how to edit the cell to make it stop?
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If its real, then the unveiling comes right around my birthday. This would be a great birthday present! :nuke: :happy: :nuke:
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Building caves are quite a pain in the butt.
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I'm afraid I need some help. I'm fairly new to modding and I was creating what I thought was something simple, a dungeon, until I hit a brick wall.
Can anyone tell me how to solve this problem?
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I have a question. How would you guys feel about bringing back the NCR Prospectors and NCR mercenaries that were cut from the game in this mod?
That sounds cool! I love it when modders add stuff that was cut from the final game! :D
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The FOOK is a really good mod that adds a bunch of stuff into the game: http://newvegas.nexusmods.com/mods/34684/?
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I have to say you have been quite busy this past month with your Factions Reloaded mods. Keep up the good work!
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Project Nevada is a good mod if you want things to be a little more difficult also The FOOK makes enemies more leveled and tougher. A World of Pain adds a ton of new areas and enemies that are a challenge. Hopes this helps.
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Holy Sh*t! The great someguy2000 responded to my post. Thanks for the tutorial, its a big help.
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I'm trying to create a new world space or location and I was wondering if there are any good tutorials out there to help me.
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Here's my audtion for Maria if your interested: https://soundcloud.com/rebecca-rheaume/a
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After downloading and playing countless mods I think its time for me to give something back. I'm a caucasian female with a mid to low range voice (pretty husky actually). Just PM me if you want a voice sample.
Finializing a world space aka The b*tch that is LOD terrain mesh gener
in Discussion
Posted
Thank you. :) That means a lot. This is the first world space that I truly worked on let alone a mod.