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Everything posted by ZippyDSMlee
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http://blogs.msdn.com/b/dotnet/archive/2015/11/30/net-framework-4-6-1-is-now-available.aspx *goes back to lurking*
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COTLOP; Over drive, dual wield mode, verses of SOL and Final spells. Mind you this is middle or upper middle of all of LOPs adventures, he does not start off doing everything. === Overdrive is a simple but harsh doubling of power and capability can be stacked but always results in a coma from using willpower to manage all the energy used, Coma time based on how long it’s used. Overdrive can be used with or without Sword of Light or Staff of Darkness. === Dual wield mode is initiated by saying “Cast aside reason which molds us and logic which binds us, let light burn out the last vestiges of hope and wisdom, let Darkness be devoured in madness and despair. There shall be not light nor shadow cast nor hope nor sorrow last, all shall fall before the blades of serenity and depravity. ” It forces every bit of available life force and energy into unleashing both the Sword of Light and the Staff of Darkness beyond their capacities. This can be done regardless of the state or location of the weapons. ==== Verses of SOL The setup is a vocal command to attain half of the sword of lights absolute abilities. There should be 10 verses which unlock the swords maximum capacity. Verse 1-5 are the most powerful, verse 6-10 are the weakest. -- Verse 1; Dragon of life; Modeled after his master and mentor, a lecherous variable sized green dragon that has both a humanoid form and stuffed animal form, that thinks about women and booze just a tiny bit less than healing everything around him and imbuing everything in his radius with life energy. Tends to stick around after being summoned for a while, also can sneak out of the nothingness that is the Lord of Powers mind via a complete copy that is nearly identical until it is destroyed so it can share all tis lecherous views with the real thing. Hacks into the minion network when he can to peep and cause mischief. Everything within the radius of his breath of life will be protected from death and cured of anomalies and disorders like verse X, however unfriendly targets are not healed to maximum health and are drained of stamina in compensation for the lifesaving blessing. Dose not put up a barrier rather just moves the targets around to safe3r locations within a greater radius than the healing zone. It causes confusion, serenity and “despair” in nihilistic entities. Cannot cure those who have given themselves to Darkness but sure as heck makes them sick. Also many minions can be summoned to aid, heal and protect those within a wider radius for less energy however they are much slower. Mental note never EVER let the old lech meet the old geezer….. -- Verse 2; Infinite white: A purging white energy field fills the area around LOP turning everything bright black and white and destroys anything LOP finds evil. -- Verse 3; Infinite Resurrection, time and health restoration to all things around LOP. -- Verse 4; Brilliant flowing white: Restores the life/body/soul/mind of any target selected within range, more range or targets more power required. Uses time points, normally at death of target, to gather the essence(soul/mind,ect) of the target then rebuilds the body using all available resources including left overs, matter to energy conversion, DNA and gene mapping, with variables included from the minion archive to ensure maximum restoration, quality of life, life span and general health. Also pretty much purges negative anomalies and disorders balancing what the conscious wants and what the soul needs as some scars we shall carry for entirety. -- Verse 5; Infinity blade: The sword of light becomes an unstoppable blade that can slice through a solar system or more. -- Verse 6; Infinite moonlight: Lesser infinite white effect that creates many illusions. -- Verse 7; White Star: Fires a mini basketball sized super condensed white star that can explode or go solar system busting super nova. White hole which uses a lot of energy creates a double star sized singularity pouring out energy on one side and absorbing it on the other. -- Verse 8; Double shift /Quadro shift , activates a less painful over drive state at 3X power, when used with over drive mode and activated consecutively becomes Quadro Overdrive at 10X state, uses more energy to compensate having less side effects from the usage of more willpower. -- Verse 9; Galaxy of Folly, fills a location with billions/trillions of minions for a period time. Comes in handy to for a labor force or shock troops for defending if you can handle all the chatter and accidents. -- Verse 10; Sword of light, full release: breaks the seals and limits on the Sword of Light allowing for higher power output. -- Verse 13; Unlimited heart and soul: A hidden main verse , casts away offense and defense to become pure force of will and attacks with the memories of not only his life but all the people he has met over his journeys. === Stagnate verses are made on the fly turning imagined powers and spells into reality, not generally repeated. === Final spells are super elemental attacks based on all elements besides pure light and darkness, they require a lot of energy to use so most of the time they use SOLs energy. As being what they are if you max them out they can flood or crack a planet in two -- Starlight symphony is the only final spell that’s outside the elemental class; it rains down pricing light beams and burning white explosive comets. -- Elemental Beam; LOPs favorite elemental class final spell. A simple mega beam of multiple elemental energies that mimics multi-dimensional energy. Dose half damage to anything energy cannot normally damage. -- Elemental Wave; Type: Water/crushing, water is created in mass to flood a region within the radius of the spell. -- Elemental Quake; Type: Earth, tectonic plates are shattered in a region within the radius of the spell. -- Elemental Flare; Type: From Nuke to star class Fire/Explosion -- Elemental Stone; Turns all targets to solid bedrock. -- Elemental Fall; Forces all targets to reenter the atmosphere. -- Elemental Gravity: Depending on power level can force the target to have black hole level gravity with varying radius reach. -- Elemental Spire; Dark spikes and thorny trees of varying sizes erupt from the growing causing piercing damage, life/energy absorption, and dark poising. -- Elemental Zephyr; Causes mountain sized tornado in the center of hundreds of optional normal tornadoes. -- Elemental Rain; Drenches an area in constant heavy hard rain for set amount of time. -- Elemental Forest; Instantly scans region of space for plant data then via energy to matter conversion creates a huge quickly grown forest mainly focusing on trees and vines, after a set period of time 50% will die off but lay the ground work for stuff to grow naturally. -- Elemental Frost; Deep freezes a region with a max tempter colder than most of space and encases the area in a thick frost of mineral/methane/micro carbon/water mixture. -- Elemental Blizzard; Ice, snow and wind storm covering a large area. -- Elemental Hail; Car to comet sized dirty and gaseous ice balls raining from above. -- Elemental Lighting; Covers a large area in a lighting and plasma storm. -- Elemental Storm; All storm/weather phenomenon’s at once. ======================================================
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For any who care my grandmother passed away, I been living with my grandmother and her sister since my parents away in 05, her sister passed away 2 years ago both died at 98. I was already bottomed out from burn out working on my mods and writing projects, so it did not hit me so hard. I cycle in and out of depressive cycles. Still tho I am at a loss of things. I got Fallout 4 a week or so befor, still playing it, as shallow and easy as it is I can kill alot of time exploring and making towers of turret death!!!
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Make all the crap you need to build and mod stuff available no matter where you are.
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Scripting help, cast spell on X conditional via cloak spell.
ZippyDSMlee replied to ZippyDSMlee's topic in Skyrim's Skyrim LE
I think this should add a custom ability spell that dose flame damage for 10 seconds, but obviously target is not right, there's no hit event this scans for conditionals based in the base effect and cloak spell. Scriptname myQuest extends QuestSpell property genericflamedamagespell autoEvent OnInit()RegisterForUpdate(5)EndEventEvent OnUpdate()target = targetref.addSpell( genericflamedamagespell, False ) found a post that might work for me, will look more into it. http://forums.nexusmods.com/index.php?/topic/565749-spell-script-not-working-as-intended/ -
I am using a cloak spell to give extra resistances to undead, I have the resistances working fine but require a damage spell to start when something gets hit by fire conditionals. What I have now lags a bit and think a simple do X damage by conditional will work better than do X constant damage by conditional.
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At first it was working find then I did some rope work/ short lines at the top and bottom of my picture and now the rope work is comign through clearly with no holes but when I extrude the new AI file it's solid instead of having 4 holes. http://zippydsmlee.tumblr.com/post/130883248890/in-illustrator-cs-6-i-finally-got-the-rope-work-to
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bbwwaaiinnssssssss........(must chat) LOL
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I have a working cloak spell I need to run a 20second damage spell when the has magiceffect conditionals are met, I somehow doubt a scripted add spell setup will do the trick so how do I do this?
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Tutorials WITHOUT "youtoob"
ZippyDSMlee replied to Allannaa's topic in Skyrim's Creation Kit and Modders
Anyone post about how to handle weapons? I need something that covers the nifscope stuff on getting a weapon to work I made a model in 3Ds but need to know more about the nifscope fixes that have to be done in order for the CK not to crash and see the model..... -
Maharg67's Den (shorter works, short stories, poetry, etc.)
ZippyDSMlee replied to Maharg67's topic in Druid's Garden
Wow awesome stuff here! -
Custom weapon invisible in Creation Kit
ZippyDSMlee replied to ZippyDSMlee's topic in Skyrim's Skyrim LE
Well I am doing something wrong I can't fix it know of a good tut that covers blood effects as well? -
Just posted the whole thing on my jumpshare, its 17200 words and 48ish pages long! http://jmp.sh/ZnUKDZc
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Custom weapon invisible in Creation Kit
ZippyDSMlee replied to ZippyDSMlee's topic in Skyrim's Skyrim LE
I see , ya I am just finding it out, also should I export with BSfadenode or Ninode it seems the default vanilla nifs are BSfadenode but all the export settings I seen say to export with ninode selected. edit and thank you! -
My weapon is not showing in the CK, even after restarting the CK. Here are my settings http://zippydsmlee.tumblr.com/post/129421944480/skyrim-3ds-import-export-settings
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Zippys silvery undead request for help thread
ZippyDSMlee replied to ZippyDSMlee's topic in Skyrim's Skyrim LE
Ah I was using the wrong setting now things are coming together! Can you clarify one last thing for me? How would I make Magic resist turn off when magic fire is applied? "HasMagicEffectKeyword MagicDamageFire == 0" Is the first thing that comes to mind. -
Chat room is deader than my brains, is it down? I assume so.
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Zippys silvery undead request for help thread I’m trying to make a skyrim mod based on making the Undead really tough unless its silver or fire. I’m having a heck of a time disabling stuff via “keyword == 0 “ , am I even using the right conditional set? All of this is via a cloak spell the cloak spell is working fine I am having issues with conditionals more than anything else. Currently I have these effects going, the base effects all have undead/vampire/werewolf race/type conditionals. ========= Damage resist set to 2500 with the conditional “keyword weapmatrialsilver == 0 and” Peak Value Modifier Consentration Contact Damage resist Norecast flag Recover flag -- Thought process: Primary damage buff Working: Damage resistance works but will not shut off when needed. ------------------------ Magic resist set to 99, 1 sec Peak Value Modifier Consentration Contact Magic resist Recover flag -- Thought process: Primary magic buff Working: Yes -------------------------- Damage resist Weakness set to 3000 , 1 sec, with the conditional “keyword weapmatrialsilver == 1 and” Peak Value Modifier Consentration Contact Damage resist Detrimental flag -- Thought process: Attempt to remove damage resistance on silver weapon contact Working:Not working ------------------------ Damage health set to 10 every 1 sec with the conditional “keyword weapmatrialsilver == 1 or” and “keyword magicdamagefire == 1 or” Value Modifier Consentration Contact Health Norecast flag -- Thought process: Degrade health while on fire or hit by silver Working: not working. ------------------------ Weakness to fire set to 26999, 1 sec Consentration Contact Resist fire Norecast flag Recover flag Detrimental flag -- Thought process: Primary weakness to fire, needed to offset damage, health and magic resistance buffs. Working: Yes ------------------ Fortify health set to 5 every 10 sec with the conditional “keyword weapmatrialsilver == 0 or” and “keyword magicdamagefire == 0 or” Value Modifier Consentration Contact Health FX presist flag Painless flag -- Thought process: Health regeneration buff Working: Yes ------------------------ Also have Poison, Shock and Frost buffs but they are not needed badly, the above are the ones I either needed badly or not working. Is it the recover flag that’s not making things work?
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Mmmmm I tried it and it did not seem to work, anyway I am working with a fresh save since my last ones seemed to be more bugy. I've now got everything set how I like it albeit for health, fortify health puts to much off screen so I am trying to emulate how trolls heal but stop healing when on fire, or something to that effect.. edit I've tried peak value and value modifier,ect you'd think I'd have no trouble with it by now >< edit and I have it working now just won't turn off during fire attacks....mmmmm edit made a thread to go over everything and weed out my issues. http://forums.nexusmods.com/index.php?/topic/3230674-zippys-silvery-undead-request-for-help-thread/
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I can do that (confuse people) LOL I got fortify to work fine, but the extra drain health on fire attacks thing I am trying to do is not working since weakness to fire is not working well enough, I'd thought I'd doll out extra damage on magicdamagefire laced attacks..
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For damage? I thought that was only for changing max hit point. My bad.
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See the pic. http://zippydsmlee.tumblr.com/post/129313908360/combination-results-in-drain-health-not-working I have fort health on and working fine (albeit it makes HP bars frozen until the extra HP is worn down) . Drain health with "haskeyword magicdamagefire == 1 and" will only work when fortify health is removed. sigh for all the testing I did I was sure the drain health was working with the "== 1 and" but its not it works as it should with no conditionals so I know its working but it with the magicdamagefire flag it should only work when something is on fire....
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Can you think of anyway to apply a drain health effect when a target is on fire while also giving them a large fortify health effect? It seems the fortify health effect is disabling the damage health effect. 0-o
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BTW thanks for all the help!! I managed to get it to work last night by first moving the undead conditionals to the magic effect, I put "MagicDamageFire >= 1 and" in the spell conditional , Skyrim be fickle yo! I really wish I could give undead damage mod perks, that worked alot better as far as mechanics goes, is there no way other way to reduce damage done by spells and physical damage? I can do it via giving the player a perk, then maybe use the trap keywords and some sort of health or damage block to prevent or lower damage from traps. I dunno I need to tweak this more.
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This is aggravating,I had it working before I put the undead conditionals in and now fire dose not work because the conditional "keyword magicdamagefire =< and" (tried OR as well ) is not working to turn it off...... GGGAAAAA!!!!!!