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Helmsmasher

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Everything posted by Helmsmasher

  1. Yes, for the presets. This exact issue is caused by racemenu presets. I am not talking about similar cases, I am talking about this particular one. I get the feeling you only read my reply and not the rest of the conversation. Which is fine, just clarifying the meaning of my post is different from what you initially thought.
  2. What? You are the one that replied to me... I was talking about racemenu presets... you know... the subject we were discussing?...
  3. Give me a preset for which it is not true please, I am curious to investigate this.
  4. You are probably overwriting them with other mods.
  5. So why are you overwriting the textures? Delete the textures you don't want overwritten from the archive before installing it.
  6. yeah, i figured as much, but the only civil war mods i have installed is civil wat overhaul and open civil war, which i doubt this one would cause the problem, since it's only alters the quests not encounters, so it's leaves me with the suspect and that is civil war overhaul or immersive encounters, because IC already have some WI encounters in cities like town thief or pickpockets, or maybe it's the civil war I'm not sure what causing it. i forgot to mention immersive patrols but i don't think it would have to do anything with it. Uninstalling the CW mods at this point is not recommended, so I suggest that you scrap everything due for being too messy to fix and start a new game. Then install the mods you want to use, except for the CW mods (I suspect the CW mods is not compatible so only use one CW mod and not both). I also want to ask you. Why are you using UFO (is it still updated?) when I know AFT is much better? well you see, i switched from oldrim recently and i used to UFO, i tried AFT but didn't like it, it's like talking to a robot not a companion, for example the dialogue starts with "you know" for UFO then a bunch of options like "you're important" etc, while in AFT the dialogue is just straight forward "tweak options", i mean am i talking to a machine or what? it was not as immersive as it seemed to be well at least for me. besides UFO get the job done for me even it lack some features that AFT has, that's why i have separate mod that teaches spells to followers. https://www.nexusmods.com/skyrimspecialedition/mods/14722
  7. Funny I have never had this problem occur ever when I had the modpages recommended and required mods installed. You must be doing something strange if that does not fix it for you. (also I never said to reinstall the mods?)
  8. Oh well in that case you could have let aela turn you into a werewolf, it would have triggered the serana chat option to turn you vampire again if I am not mistaken.
  9. What places are you reading it's better to not start with all mods active? There's nothing worse for a save game than adding and removing mods as you go.
  10. Thanks I'll try it out, didn't know it was ported to SE. Works like a charm, thank you. Enjoy!
  11. Becoming a werewolf removes vampirism and vice-versa. To become a vampire again you must speak to Harkon or Serana (make sure you did not cure Serana of her vampirism) Alternatively you can make yourself a vampire again with console commands: player.removespell f5ba0. Next, infect yourself with the Dawnguard version of Sanguinare Vampiris by tyring player.addspell xx0037e9. Wait the three days or so for the disease to naturally progress to Vampirism. Open the console again and type player.addspell xx00283b (Vampire Lord) and player.addspell xx01462a (Vampire Lord enhancements).
  12. Racemenu. https://www.nexusmods.com/skyrimspecialedition/mods/19080 It has a sculpt menu on the top right that lets you do this.
  13. The way to actually fix it is to have the required mods installed. When looking at the preset it will list a list of mods that were used to create the mod. Usually the mod page also mentions these.
  14. All these mods mess with factions tho which can give funky results. Civil war mods are notorious save-game breakers (millions of topics on the subject) so I wouldn't touch them personally.
  15. Remove the references to said npcs from bijin warmaiden with ssedit.
  16. open racemenu scale body to weight 100 (gap should be gone now) export the head in the sculpt tab scale body back down to desired weight go back to sculpt and import the head exported in (3) exit racemenu
  17. It's not dyndolod. You simply have three conflicting windhelm mods. Choose one (I'd suggest JK personally).
  18. Well sure the save would be a right mess, you wouldn't be overwriting your old saves, just testing to see if it is mod related or whether it's the savegame that is botched. It could be a certain combination of mod scripts, events or entities in a specific moment causing a crash.
  19. If you load the save with an empty modlist, does it still crash on save?
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