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Ethreon

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Everything posted by Ethreon

  1. Would be simpler to look around nexus and offer your services via pm to mod authors :)
  2. As the first reply suggests, go to nexus page and search for 1. quests and adventures 2. New lands 3. companions 4. Guilds/factions. This should bring up a bunch of quests. You can then choose from them whatever you like (and since you didn't specify any preferences, I cannot really suggest anything).
  3. Since you seem to know how to use FNVEdit, how about you open it, and see what mods affect the naked NPCs? Then, try disabling them one at a time. Also, even if you have what seems to be a compatibility patch, I'd suggest not using both PN and FOOK at once. They conflict with eachother too much to be able to work together properly, at least in my opinion.
  4. Not sure that this would actually do the trick, but give it a try. Mod here
  5. Depends. However, you will have to take into consideration that modded FO3 is pretty unstable, depending on what and how many mods one's using. The main story is quite linear, so not much of interest there. But the side quests can be quite interesting, and will definitely take you places all over the wasteland. One other thing - DC Wasteland is not Nevada. So less sun, less open spaces, bunch more urban areas, and heavily based on the metro system. You need to learn that one. There will be less mechanics implemented (ammo change, companion wheel, workbench recipes etc.). Overall I'd say you will like it though. Give it a try and see what happens :)
  6. There are multiple quests that do exactly that - allow you to go in, fight a bunch of enemies and retrieve something, be it a person or an object. Simply go here http://www.nexusmods.com/newvegas/mods/topalltime/?adult=0 and in the drop down menu select Quests, then click Go. You'll get a list of quests to choose from. Or, I can make some recommendations based on what I use/used. Reply if interested :)
  7. Super Hobo Mod. Please become real
  8. The 255 is just theoretical. Practically, each PC and game installment has a different number. Example, my FNV only accepts around 130 esps before breaking and becoming purple.
  9. The "play after the game is over" is really useful. I'd like to take care of everything concerning the main quest quick, and then enjoy the rest of the Mohave at my liking. The mutants - rather than using another mutant, you could implement this with Marcus, as he feels like the mutant leader (aside from Tabitha, which is crazy and hostile). But it should be a hard to acquire thing, as Marcus treasures peace and specially wants to protect his mutants from humans and the other way around. So you'd have to give him a pretty strong motivation to fight for/with you in the last battle. Maybe do some errands for him, a while, and also convince him (and other people around NCR/Mohave) that mutants can integrate into general population without a lot of issues (same as ghouls). My ideas are a bit hazy, but this sounds pretty interesting if you can make it :-)
  10. Well that was the main idea. Hence the "contact Gopher" part.
  11. The bugs that you experience when adding another mod to your config come from the hardcodded limit implemented with the game engine. Don't try to add anything else if you're not going to take something out in the first place, or you will experience odd stuff that can bring nightmares even to metal robots.
  12. Google "fallout new vegas mod limit". The results should shed a bit of light on how amazing is that you have a stable game with 350 plugins. I have a hard time believing your game works properly, but if you did it, kudos to you.
  13. Has anyone though to make a companion mod of Gopher (the person behind GopherVids) ? It would make a great companion and really boost the playthroughs of people that, like me, enjoy his LPs of FO3 and FNV. I'd contact him to do this but there are 2 things that stop me 1. I'm too much of a John Doe for him to give my message more than a glance (it's not a complaint, I know how busy he is) 2. I have absolutely no modding knowledge whatsoever (and working around 12 hours/day doesn't give me much time to learn or apply what I could learn) So, if any of the 'higher ranked' modders wishes to do this, I think the mod would be come pretty popular. Cheers.
  14. Recently installed Fallout New Vegas on my PC. Followed Gopher and installed all the mods I felt I liked from his tutorials and mod clinic. Now, the issue I have is with the window mode alternative launchers 1. if I use the old fake fullscreen from here, my game will not autofit the entirety of my PC's screen, and will remain as a bordered window that looks ugly and it's not even centered on my screen; 2. if I use the GameCompanion here, my fake full screen works, but it uses a resolution inferior to the one of my native screen (uses 1280x720 instead of 1366x768). I cannot change that and the launcher will not allow me unless I untick the 'Window mode' thing. I'm trying to use the 4gb launcher recommended by the team at NVSE (new vegas script extender), but it will simply not let me set the proper resolution, or set it automatically. I can however run the fake window mode, but I get 2 black margins, right and bottom of the screen, which is pretty bad looking and annoying. Another issue is shown in this image - as you can see, the launcher only detects my integrated graphics, despite having way better graphical card installed and with up-to-date drivers. I've already manually set the game execs to launch with nVidia, but this is rather annoying. Any ideas on what to do or change to solve this? Is there any way to force the resolution using the .ini files or some other 3rd party application? I'm using a PC with nVidia GeForce M720 (mobile, laptop gpu), 4 gb or ram, i7-3537U @2.0 Ghz, Windows 7 84Bit Professional. Any possible driver is up to date and working properly. Another probably important aspect is that I use 2 screens (although I pulled the secondary one out and the game will still not recognise my laptop's monitor desired resolution). So again, if anyone has any ideas or solutions, it would be highly useful. Thank you
  15. Maybe this for a sky (although I'm using the Enhanced Night Sky). So far there are no night sky textures that I can consider realistic. For the pitch black nights, caused by Fellout, I recommend checking with Gopher on youtube. He mentions some mods that make the night less dark.
  16. Seems that for the moment I don't have anymore issues. Redownloaded the MTC files, reinstalled, and all works fine now. MTC stands for MTC Wasteland Travellers here Every mod/plugin I use is up to date @BlackRampage: I will do that, thank you. The inactive plugins I will have to delete manually, I guess. Deleting the esm/esp from the Data folder is enough? As for the patch, I had less issues with the old one. The fix you directed me to is not a must usually, but I do know about it and use if needed. Finally, system specs (which I forgot to mention tho I said I'd do it) Intel i7-3537U @2.0 Ghz 4 Gb RAM Nvidia GeForce 720M Windows 7 64-bit Don't really know the rest of the components. I don't have issues playing the game, like stutter or similar, not even in smoke clouds or with a lot of light sources. Anyway, for the moment it seems to be stable. Thanks for your help
  17. Hello I've had Fallout for the past 1 year. Almost from the start I modded it since there we're plenty of things I didn't like, enjoy or we're simply bugged. Now, as every other person playing this game, I've come across plenty of bugs and issues despite installing mods correctly, or having latest patches (official or not). Right now, I'm in a bit of trouble and have some (perhaps) dumb questions. Hopefully, those that know more than I do (which is not a lot) will be able to help me: 1. when creating a merged patch, you are supposed to add the unofficial files as well, right? 2. I use Blackened; tried FOIP, didn't work, CTD all the way. I did this since I added Blackened first time, and think I recall seeing somewhere that, when creating a merged patch, I must uncheck Blackened. Right? 3. Untill recently I had MTC Wasteland Travellers installed with no issues whatsoever. Well, except being muggled by some filthy wastelander and then having to blow him and his mates up because my stealing skills we're lousy. However, right now I am experiencing a lot of CTD. If I uncheck this mod in NMM, crashes seem to not happen anymore. Been reading the forum post for MTC, but not much help came from there. Any ideas what can I do to have this working? 4. A bit of advice on load order. Yes, I have used both the updated BOSS and readmes found all over the place. Still, an expert opinion won't harm anyone. My load order is: Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 StreetLights.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 Unofficial Fallout 3 Patch.esm=1 CRAFT.esm=1 CALIBR.esm=1 EVE.esm=1 FO3 Wanderers Edition - Main File.esm=1 Mart's Mutant Mod.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 Unofficial Fallout 3 Patch - Operation Anchorage.esp=1 Unofficial Fallout 3 Patch - The Pitt.esp=1 Unofficial Fallout 3 Patch - Broken Steel.esp=1 Unofficial Fallout 3 Patch - Point Lookout.esp=1 Unofficial Fallout 3 Patch - Mothership Zeta.esp=1 DarNifiedUIF3.esp=1 GNR Enhanced.esp=1 MTC Wasteland Travellers.esp=1 MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=0 MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0 Echo_UseBothGloves.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Zones Respawn.esp=0 Mart's Mutant Mod - Tougher Traders.esp=0 Mart's Mutant Mod - Natural Selection.esp=0 Mart's Mutant Mod - Master Menu Module.esp=1 Fellout-pipboylight.esp=1 Fellout-Full.esp=1 Fellout-Anchorage.esp=1 Fellout-BrokenSteel.esp=1 Fellout-PointLookout.esp=1 Fellout-Zeta.esp=1 Merged PATCH.esp=1 Blackened FWE + MMM + EVE.esp=1 Is anything that I should change/add to make it more stable? Yes, I do use the old Unofficial patch, I find it more stable. 5. Recently did a clean reinstall, with new saves and all that. Used an optimizer, Ordenator for "SKYRIM, FALLOUT 3 & NV, STALKER, OBLIVION, MORROWIND and others". Once ingame, found some issues - sounds not loading, or dissapearing once reloading a save (died, I'm a scrub). Walking sounds, sounds of opening containers and chests, shooting etc. - a floating car. Simply an old, derelict car floating in mid air, somewhere near the Super Duper Mart. Could the optimizer be guilty, or is it something else? 6. Probably last, and most annoying, are the CTD's. A lot of them. Running (sprinting) sometimes causes CTD. Moving around, or quickly turning around, CTD. Encounters with some travellers or creatures, shooting, CTD. Can't really pinpoint them all to MTC, since some occur without that mod installed. Some ideas? Thank you in advance to anyone that will bother wasting time reading this novel, and even more, answer it.
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