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IcelandicPsychotic

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Everything posted by IcelandicPsychotic

  1. You know you've come full circle with Oblivion when you used to play it with a shitload of mods and then revert to a mostly vanilla setup.
  2. For modding I prefer something droning and with minimal or no lyrics. Either that or just pure singing.
  3. Maybe you should have taken a note of your original speed value before hand? That's really the only way to get it back to "normal". "player.modpca speed X" increases the value by the number you choose (replace X with whatever number you want). It loops at 250 so if you keep bumping it by 10 you should eventually find a value that works.
  4. Except I am doing a "no fast travel" run on this character to challenge myself. What Striker said. I never use fast travel but I use console commands out the ass when testing/troubleshooting something. Unless you REALLY want to play the Kvatch quest four times over again, this is the best way to solve the problem.
  5. The only thing I can think of is starting a new game without one of those mods and doing the Kvatch quest again. Do that for all 4 mods and check if you have a bounty or not afterwards. If you don't have a bounty, then you know which mod was the problem. You can use the console command "movetoqt" to advance quickly through the quest. It teleports you to the quest target.
  6. Did you maybe accidentally hit the guards during a battle? I once got a bounty from the Kvatch quest because I hit a guard by accident when we were fighting daedra. He turned hostile but was killed by a scamp before he attacked me, so I never noticed it until I got arrested later. Also, if you have the Enhanced Economy mod you can get a bounty from looting certain corpses (like guards).
  7. Disabling the gate did not work, it still spawned and destroyed the house. I'll just have to try and delete it. Edit: Through further testing I discovered something odd. I deleted all the ruined house clutter spawned by the gate and moved the gate away from the house into the forest. Then I removed the parent references on the house and the door. Now the gate doesn't spawn at all and the house remains intact. Weirdly enough the sound of burning fire is coming from the house even though there's no fire anywhere around it.
  8. I love the Isolated House in the wilderness near Skingrad but that damn Oblivion gate always spawns in the middle of it and destroys it. I want to remove the gate but I've seen Nexus users claim that doing this can make your game unstable and/or break it. Apparently it has something to do with advancing the main quest and closing more gates. Can anyone here confirm this? Also, would deleting the gate and the objects that spawn along with it be enough to completely remove it from the game?
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