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Jeir

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Everything posted by Jeir

  1. The mod requests forum is two links down. Try there. Or, try converting it yourself.
  2. Pretty sure people told her doing so was a bad idea. Guess she ignored them. Install a non-nude body mod on top. Better Males does have an underwear version.
  3. Default CBBE textures. They're taken from photos of women so it's hard to be more 'realistic' than that. I prefer a body shape and skin texture that's as close to my own as possible (which is why I only use CBBE in SK/FO4; all other body mods are just...not realistic to me), and CBBE is the only one that fits.
  4. That mod isn't a replacer ('reskin'). It introduces new outfit pieces. It says in the mod description what you have to do to get these new outfits. You have to craft the individual pieces.
  5. Console modding is only available on Bethesda.net. You should go there.
  6. Skeleton: XPMSE. The only skeleton you should be using that isn't the vanilla one. RaceMenu: RaceMenu. Yup. Bonus: RaceMenu Morphs. Lets you use the BodySlide or UUNP sliders in-game.
  7. Only use outfits made for CBBE with CBBE. It's simple. If it's not on the mod list, it's not compatible.
  8. PCEAr is pretty much the only way to get what you want. As it says in its description, you can download and follow the pictorial guide to get it working for you. The only other way would be to have CBBE Vanilla + outfits installed for NPCs, and then use RM Morphs to make your own character unique from the NPCs, which should also affect outfits. This method wouldn't need a custom race or EBD.
  9. Try reading Ousnius' sticky on the BodySlide mod page.
  10. The CBBE mod list has all of the outfits labelled as whether they're 'not skimpy', 'skimpy', or 'revealing'. Also if they're light/heavy armour or clothing. Could check there. A few from the list: Kameleon. Tembtra Thief. The Lily.
  11. You can have as many new face presets as you like with LooksMenu.
  12. I...take it you're new here. Welcome to the internet. Of course there are body replacers. o_O You should try exploring the Top Files and categories more to find what you're after. For Skyrim, CBBE is the main one for women, and Better Males for guys. For making gameplay more challenging, there are a few: Perkus Maximus, Requiem, ASIS and probably others. Just go through the Gameplay, Skills and Leveling, and Overhaul categories to find what suits you.
  13. Yes, I know, obviously, but SMIM dropped support. There is no Wizard.txt to use with it.
  14. Slowly. 'twas a shame the Bash support got dropped, as it's the only mod manager I like/will use, and SMIM is one of the few mods that probably does need an installer because it's so huge. Thankfully I still have version 1.97, which has Bash support, so I'll be sticking with that. Anyway. Step 1: Go to the SMIM mod page and download the full archive. Step 2: After making sure you have the latest version of 7zip, open the archive with it. Do not, ever, ever, ever, use FailRAR. Step 3: Lookit all dem folders! Whee! Note: From now on you will install the contents of the folders into Skyrim Special Edition/Data. Do not just install the folders as they are. Step 4: Open up '00 Core' by double-clicking it. Step 5: Either drag and drop the meshes/textures folders and the two plugins you find inside into SSE/Data, or select both folders and plugins (CTRL+Click all/click and drag to select) and use the Extract button at the top - then you'll have to locate SSE/Data on your HDD. It does tend to be easier to drag+drop into the data folder. Step 6: Click the little folder with the green arrow coming out of it next to the directory bar to go back to All Dem Folders. Step 7: Go through the folders one at a time and install as with Step 5. If there are several folders with the same number (e.g. there are seven '02' folders) only install the contents from one of those. The '95' folders say whether they are for Old Skyrim (OS) or SSE (SE). Step 8: Make sure the plugins are sorted and active, then test in-game.
  15. There's a written walkthrough in my sticky in the BodySlide comments, and a video by Gopher too.
  16. Ignore that. Just follow what my sticky says. You only need the jewellery and shoes from the CVO page. The other two mods I linked have everything else to replace the vanilla outfits. The sliders in the 'various' package will work fine. It would be better for you to see if the particular outfit you want is on the BodySlide section of the mod list, though, as the sliders may be better made. CBBE is getting completely rebuilt. Old outfits and such will work, possibly, but they will not have the same sliders/shape as the new CBBE. Idealy, all outfits will be remade to the new shape/sliders.
  17. Have you tried reading the big yellow text in both the BodySlide mod description and Ousnius' sticky?
  18. V4 has the same sliders as v2. v1-v2 had a large number of sliders added ('CB++'). There have not been any new additions since. There will not be any new additions. That mod is on the mod list. It is compatible. CVO is a separate mod. Read my sticky on the CVO mod page. The 'base' CBBE shape used by BodySlide and Outfit Studio has not changed in years. It will not change for Skyrim.
  19. To change the proportions of the body, you need to use BodySlide, just like it says on the CBBE mod page. CBBE also has a mod list on its page. It has all the compatible outfits, accessories, and textures linked on it. You don't have to search for anything; it's all there.
  20. I assume when you run it through NMM, it does all the necessary steps... Used manually, you have to go to C:/Users/<name>/AppData/Local/Fallout 4, turn off 'Read-Only' on the Plugins.txt (right-click -> Properties), run LOOT, then turn 'Read-Only' back on. Probably better for you to use it through NMM, though.
  21. BodySlide for SSE is just the framework right now. When CBBE is released for SSE, it will come with sliders and presets and all that. If you had read the mod description, you'd know this.
  22. Correct. With BodySlide, you can make the body and outfits pretty much any (humanoid) shape you want. Severely obese? Sure. Anorexic? If you like. Breasts/butt large enough to have their own gravitational fields? Gods, why...but yes. Yep. Can't use a mesh in BodySlide if it's not compatible with BodySlide. No, it's not just flipping a switch. A mod that has BodySlide compatibility is a mod that you will be able to load up in BodySlide and alter with the various sliders. The easiest way is with Outfit Studio, which is a utility within BodySlide. With it, you can load up a mesh, and create the morphs to make it work with the sliders. There are tutorials in Ousnius' wiki. But, most people never have to bother with that, as there are already a large number of Bodyslide-compatible mods on the CBBE mod list. The majority of mods should already be compatible with the latest BodySlide version, but an outfit made for pretty much any version of BodySlide will work for the latest one, even those outfits made for the very first version of BodySlide. The only 'issues' are that the old outfits wont have all the sliders the current version of BodySlide has (because BodySlide started with around twelve sliders, and v2+ has around thirty or more), and the created meshes wont have the various improvements, such as with mesh weighting. There might also be some issues with clipping and such in some cases. BBP does not have any official support due to how old, redundant, and bad it was, so I'll only refer to HDT. A HDT mesh is one that is rigged to the breasts (and possibly butt/stomach/other parts) 'bones' of the 'skeleton'. The skeleton is what is animated, and the mesh gets pulled along with the animation. No, they don't both need to be HDT-compatible. You can just have HDT on the body and not the outfits (or on the outfits but not the body). You can also use HDT outfits without actually having HDT installed as long as you're using XPMSE. Even without HDT, the mesh will still be looking for those extra bones, and will crash the game if it can't find them. Yup. When you put an outfit on a character, you are replacing the body with that outfit. The only thing the two share are skin textures. The CBBE FAQ does explain it, but...somewhat. You need to use BodySlide to generate HDT-compatible meshes. You need XPMSE as the skeleton (as the vanilla one doesn't have all the extra bones XPMSE has), and you need HDT PE for the animations.
  23. She has a law degree? I never heard that mentioned in the game. It's mentioned a few times. Nate has some dialogue in the pre-war part, as well as in the holotape. Her degree is on the shelf in the pre-war lounge. The lookout at the USS Constitution says her profession is lawyer. As for the ages of Nate/Nora, according to Jack Cabot's dialogue and what they did in pre-war life, they were born somewhere from the early 2040s to mid 2050s. So, any age from 22 to 37.
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