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Jeir

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Everything posted by Jeir

  1. I think the best way to show the difference is with comparison shots... With FXAA preset 1. With Project ENB v1.1. Despite the FPS loss (I was nearing my limit for what my game could use anyway, and am planning on scaling down my texture mods (using med or high instead of 'ultra' res textures) next time I play), I honestly prefer the ENB version. =3
  2. Files -> Top Files -> Most Endorsed Files of All Time (Adult only). The most popular nude mods on the Nexus are CBBE for females, and Better Males for guys. Both mods have several options for different body types and texture options. Of course, there's something like thirty nude mods for females floating around, and only three or four for guys, so if those two mods aren't to your taste...have fun searching!
  3. Not graphical? Hm. Okay. All of the unofficial patches are a must. They fix all kinds of errors, such as messed up scripts, floating meshes, and help keep the game stable. Unofficial Skyrim Patch Unofficial Dawnguard Patch Unofficial Hearthfire Patch (Don't have Hearthfire, but still I recommend this one.) You should probably check out the rest of Arthmoor's mods as well. Another mod I like is Guard Dialogue Overhaul, which fixes bugs as well as opening up more passing comments that were previously unused. Added bonus; more comments for them to pick from means less 'arrow in the knee' lines. I'm afraid all the other mods I'm tracking are graphics ones, so this is all I can really share of what I use that you might be interested in. =) You may want to have a look at Categories -> 'Gameplay Effects and Changes', 'Overhauls', 'Magic - Gameplay', and sort it be 'Endorsements' and 'Desc'. That way you'll see the most popular mods that people like.
  4. Ah, you need the update for the XP32 skeleton? Well... =) Emphasis is mine. Follow my guide, and when you complete step 6, do this: A. Download Behaviour Files V3_3_2 fix2. B. Open with 7zip. C. You will find a Data folder; go inside it. D. You will find a tools folder. Extract this to Skyrim/Data (follow steps 4,5,6). Allow overwrites. E. Continue with step 7.
  5. It appears I may have been slightly in error with the FNIS files. I had the v3.1.1 version of FNIS (which had 2 necessary downloads) and didn't know there had been updates. Pinup still requires manual installation, though. 1. Download FNIS_Behavious_Files V3_3_2. 2. Open FNIS with 7zip. 3. CTRL+Click the meshes and tools folders to select them. 4. Click on Extract. 5. Type in your Skyrim/Data folder. This should be C:/Program Files (x86)/Steam/SteamApps/common/Skyrim/Data. You could also use the '...' button to find it. 6. Click OK. 7. Download Pinup Poser v2.0. 8. Open Pinup Poser with 7zip. 9. You will find a folder 'PinupPoser2PointOh'; double-click on it to go inside it. 10. You will find a Data folder; go inside that. 11. Click on Extract. (This will extract all the files without having to select them.) 12. Repeat step 5 and 6. 13. Go to your Skyrim/Data/tools/GenerateFNIS_for_users folder. 14. Doube-click on GenerateFNISforUsers.exe. 15. Click on 'Update FNIS Behaviour Files'. 16. Wait. 17. Close the program. 18. Activate the 3 .esps in the Skyrim Launcher. 19. Play Skyrim. 20. Pose!
  6. From the Pinup Poser mod description: Same goes for FNIS. =) The file archives were not designed to be used with the installer. You need to install all three files manually.
  7. TexBlend can be used for all body mods. Just read the mod description, and it'll tell you how; Namely, in the 'Fixing Neck Seams with Other Body Mods' section.
  8. Installing manually is actually extremely simple. All you need to know is the location of your Skyrim folder, and how to copy&paste/extract files from archives such as .zip or .7z. Yeah, it is quite wordy, but I wanted to make sure I got everything in...plus when you actually do it, it is simple. =D General instructions for all mods: - For .zip files: 1. Open the archive. Most modders will have the first 'layer' of the archive contain the meshes/textures/etc. folders, along with any .esp files and readmes. Example Image. If you have a data folder in there instead of something like this example, then doubleclick on it to go inside, and you should be able to find them. 2. Locate your Skyrim/Data folder. This should be C:Program Files(x86)/Steam/SteamApps/Common/Skyrim/Data. 3. Go back to the opened archive. You can either 'Extract All Files' to your Skyrim/Data folder, or copy them over. It's generally best to copy them over if there are multiple .esps and you only want one or two, or if there are a number of subfolders with different options. 4. Allow 'Yes to All' if it asks to overwrite. 5. Close the archive (and Skyrim/Data window if you copied the files over), launch Skyrim, and check the box of the .esp of the mod you just installed (assuming it has one.). All done! - For .7zip/.rar files: 1. Open the archive. If you don't have it already, download 7zip and use it to open the file. Most modders/mod users use 7zip to both compile and extract mods, so no matter what, it's a good idea to get this utility. Don't use WinRAR to open files as it can sometimes mess things up. 2. Again, most modders will have the first 'layer' be the meshes/textures/etc. files. If you find a Data file inside, go in there instead. 3. Hold CTRL and click on the files you want. They should be highlighted after. You can let go of CTRL when you've selected all the files you want. 4. Once you've selected all the files you want to install, click on the Extract button. 5. A window will pop up. Type in your Skyrim/Data directory, copy/paste the one above, or use the '...' button to find it. Once done, click 'ok'. 6. Allow 'Yes To All' if it asked to overwrite. 7. Close the archive, launch Skyrim, check the box. All done! Tips: - Run BOSS to ensure the .esp is in the correct place in your load order. You may also want to look up Wrye Bash/Smash and TES5Edit to help keep your game stable. - If there's a ReadMe, read it! - Some mods don't have .esps included. These are usually remesh/retexture mods, and don't need any plug-ins to make them work. - Some mods have subfolders, or have many folders in the first 'layer' of the archive for multiple options. Examples are the CBBE female body mod (has subfolders for various other options), and SMIM (has a Core folder, and many other folders with the various options.) For mods like these, either keep the mod page or the readme open to go back to if you're not sure what to do. Generally if there is a 'core' folder, you should go into that and install those files first, before looking into any other folder. Or if there is a meshes/textures' folder along with something like an 'options', you should install the meshes/textures first before doing anything else. - Find a .bsa instead of a meshes/textures folder? No worries, copy that over instead.
  9. This 'troll' also appears to have made several accounts, at least six from a quick glance through how many times they've neg-repped, just so they can neg-rep posts and incorrectly tag files several times so they appear 'confirmed'. Its current targets appear to be the Witch Elf Armour on the front page, and they've been rather...pathetic enough to go back 4 pages on the CBBE Armour/clothing mod. I've already reported it for the CBBE mod, but nothing's happened since (bar getting another neg rep =D), and it would be nice if all these neg reps could be removed so posts which are important/relevant don't get hidden (and so users don't have to 'waste' their votes to get these posts shown again). Haven't yet reported the other mod, but I suspect someone else may have.
  10. That...does not help one bit. I know how to load my mods; that wasn't the issue. That has never been an issue for me. I'm wondering why you thought it necessary to post it, when my problems are to do with clothing. Either there's something wrong with the .esp I made, or something wrong with the textures or meshes. Not with my load order. As you know, I have tested my .esp with and without my mods, so the load order doesn't matter, as there are no conflicts. It adds new clothing; it doesn't change anything with any part of the game, other than adding a single chest to the testinghall which I used to get easy access to the clothes while testing it out. Thank you for your help so far, but if you're just going to copy and paste irrelevant information, I think I better just try to work out what's wrong on my own, or hope someone else turns up who can help.
  11. Anyone else who might be able to help?
  12. it may have to do with these,but since I don't use Cobl personnally I'm not sure Cobl Races just adds eyes/hair from a few other mods, and a couple of races I've never used, or even considered using. The other two just change the eyes/hair and some facial details of NPCs to make them more unique. I've never actually had any kind of problems with it before, and people like Wrye are on the Cobl team, so I'm not quite sure if it is that, especially as I have mods from other modders that add armour/clothing to the game with no problems.
  13. Just deactivated; I have far too many mods to completely wipe OB from my system and reinstall everything, unless there was some error that meant I had little choice. I've already had to do that in the past, with far fewer mods, so I don't really feel like going through that again. Anyway, my mod load order is as follows, as of after you suggested I load them earlier; the body replacer mods were much higher up before then: Oblivion.esm GTAesgaard_2.esm CM Partners.esm Cobl Main.esm TR_OoT_Main.esm Armamentariam.esm Lamps of Oblivion Master.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-on.esm Francesco's Optional New Creatures Add-on.esm Mart's Monster Mod.esm Cobl Glue.esp Cobl Si.esp Cobl Tweaks.esp Cobl Races.esp Cobl Races TNR.esp Cobl Races TNR Si.esp DLCHorseArmor.esp MMM-Cobl.esp DLCOrrery.esp DLCThievesDen.esp Salmo the Baker, Cobl.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp vermillionandsilverthron.esp SilentStonesCamp.esp Lamps of Oblivion.esp Quest Award Leveller.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Knights Of The Nine.esp Quest Award Leveller - Battlehorn Castle.esp Francesco's 10 days respawn time.esp Leviathan Soulgems.esp Armor of Gaia.esp Francesco's Optional Files.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod for Francescos.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - Durability & Damage.esp Mart's Monster Mod - Diverse Creature Skins.esp TR_Stirk.esp KvatchAftermath.esp ArmamentariumVendors.esp Slof's Horses Essential.esp DLCShiveringIsles.esp ArmamentariumKatanas.esp DLCBattlehornCastle.esp Knights.esp Shadowcrest_Vineyard_COBL.esp Anoicaar.esp Improved Water.esp Princess Battlehorn.esp personality_idles4.esp Princess Cheydinhal House For Sale v1pt1.esp Face Enhancer Mod.esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora].esp Harvest [Flora] - DLCFrostcrag.esp BeldaElysium.esp Rogue Mage & Scoundrel.esp DBShadowSet.esp ArmamentariumArmor.esp Better Rosethorn Hall.esp CTAddPose_osr1.esp CTAddPose_osr2.esp CTAddPose_osr3.esp The Lost Spires.esp Slof's Black Unicorn.esp RogueLeather.esp xulArriusCreek.esp xulAncientRedwoods.esp xulBreachesOfCyrodiilLostCoast.esp xulLushWoodlands.esp xulChorrolHinterland.esp xulCloudtopMountains.esp xulStendarrValley.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulTheHeath.esp Oblivion - Soulgems.esp xulColovianHighlands_EV.esp Princess DB Sanctuary.esp xulRiverEthe.esp Arkay's Valour.esp xulAncientYews.esp xulPatch_AY_AC.esp KvatchAftermath-EntiusGorge compatability.esp xulRollingHills_EV.esp xulFallenLeafEverglade.esp LostSpires-Everglade patch.esp xuldarkforest.esp DLCFrostcrag.esp FrostcragRobornCobl.esp xulBravilBarrowfields.esp VHBloodlines 1.2.esp BeldaElysium-RollingHills patch.esp LostSpires-BravilBarrowfields patch.esp Princess Passwall Homes.esp LostSpires-DarkForest patch.esp xulPantherRiver.esp bartholm.esp Bartholm-Panther River Patch.esp HeartOftheDead.esp Akatosh Mount By Saiden Storm.esp HeartoftheDead-ArriusCreek patch.esp Slof's Eyren Armours.esp kal_legoindragon_fcuirass.esp EY_Vampirehunter.esp VeronaHouseBloodlines-LushWoodlands fix.esp VeronaHouseBloodlines-LostCoast fix.esp VeronaHouseBloodlines-ChorrolHinterland fox.esp xulBlackwoodForest.esp Update My Statue.esp GTAesgaard.esp NamirasEmbraceArmour.esp Slof's Oblivion Robe Trader.esp newFinery.esp GTAesgaard_2.esp RTFemaleReplacerV12.esp MaleBodyReplacerV4.esp
  14. I've uninstalled and reinstalled Robert's mods, moved them to last in the load order, started a new un-modded game with and without Robert's mods, and I still have the invisible bodies on the males. Any other ideas?
  15. Yes, I did. Or at least I believe I did. The new clothing have their own meshes and textures, and the .esp made only touches them, and is only reliant on the Oblivion.esm. I didn't think it would matter much, but I am using Robert's Male (v4) and Female (v1.2) body mods, and the characters I tried them on were Imperials.
  16. I've checked most threads that seem to have similar troubles to what I have, but none covered exactly what's wrong with mine. I was bored with only having black, red and purple finery (SI), so made some more to my taste. I will admit this is the first time I used the OB CS to make something of my own, so there is a possibility that, no matter how many times I checked, I may (and probably did) miss something important. Anyway, I recoloured existing textures with new names, copied and renamed some meshes, put it all together in NifSkope, and put it all ingame with the CS. On female characters, it works perfectly. The textures are fine, the mesh is the same as every other piece of 'finery' clothing, and the alpha channels, where applied, work. On male characters, the whole body bar head and hands are missing. As far as I can tell, I have everything needed to get it to work, have checked, rechecked, and checked all over again that the file paths are sound, and they are. I have redone everything to do with the male clothing in the CS three times. I did both male and female clothes the same way, so this is puzzling me quite a bit. Any help would be welcome. As the file is too big to upload in this post, I've put it on 4shared: http://www.4shared.com/file/133923690/e6ccc390/Data.html The chest where the clothing has been kept is in the testinghall, right between the two doors in the green lights in the centre. The data folder has everything how it appears on my computer.
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