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TotallyNotToastyFresh

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Everything posted by TotallyNotToastyFresh

  1. Yeah, bloody mess is just stupid. You shoot someone in the head and their freaking legs fall off magically. The torso gib is exactly what I'm after, though. It shouldn't be too hard.
  2. Everyone knows that you can blow people's heads up, and their limbs and everything. I find it unrealistic that you can put one hundred rounds into a super mutant's chest and it will still just sit there. I want to spray a mutant with a minugun and have them explode into mush, but torsos ain't explodable so I can't. I dunno if this would be simple or not, but I'd really like someone to make this. Cheers, Toasty
  3. Oh, I remember one good one... I had just forgotten that I recently installed MMM. Was wandering through a metro and find about ten ghouls all bunced up at a dead end. After a long and heavy fight, I went to find containers and stuff in this dead end. Then about half those ghouls stood up and started killing me. Creepy.
  4. With the temple of Nod, does that need to be animated for the missile? It's just that it'll be pretty hard to animate the flap things on the edges of the silo opening. Unless you want me to model that differently, or maybe you could even use the Enclave base door and retexture it red. That'd look pretty good IMO. Also, can I model the Nod vehicle that you start off with when playing as Nod in Tiberium wars? The building that turns into a crab thing. I really need to buy Tiberium wars. I did rent it once or twice, and it was excellent.
  5. If you want to get the achievements without achieving anything, I have nothing more to say to you other than this: GET A LIFE. The achievements are there to give you an extra challenge. If you just want bragging rights then you must be really unpopular and/or desperate.
  6. PC is better, but not for performance. It's laggy on my computer and I have an absolute monster of a rig.
  7. Yeah, it's a pretty cool thing to have on weapons. I wanted to make a big 'flak stock weapon' mod, where there are added version of vanilla weapons that have flak ammunition but I don't know how to add stuff to leveled lists.
  8. I could make meshes and possibly textures but yopu'd have to get the .nif ready by yourself.
  9. Okay, if you are seriously that bad, give me your MSN or something and I'll try and help out.
  10. Hah, nifty, thanks. Although I still dunno why it's page on the nexus was deleted. A mod can lock this now.
  11. I saw this great mod some time ago. I went to download it today, and now it's gone! I googled it, the page was there, but I got 'no file exists with that id'. Can someone tell me the status of this awesome mod?
  12. Now, before I begin, I need help with one thing, and I am positioning it at the top of this post because I know that if I have it in the middle it won't get answered, so here it is: How the bloody hell do I add water? I go to my cell properties, tick the 'has water' box and then I set it to around 6000. I then click apply, then I close the box, then open it again and it goes back to the state it was before I check 'has water'. Any insight here would be great. Right, down to business... I've just begun making a small player home mod, which adds a small bunker positioned on a cozy ridge just outside Oasis. The sides are decked with laser turrets to keep out the pesky raiders trying to nab your useless crap. I'm going to have various additions that can only make sense in this setting (near Oasis) like an underground grotto and stuff. Here's some screens. http://img200.imageshack.us/img200/318/bunker1.jpg http://img12.imageshack.us/img12/7602/bunker2.jpg Now, as an entryway I'm going to have a room no larger than the size of those two pillbox bunkers you see in the screens. I can;t decide what to put there. Any crit would be great. Cheers, Toasty
  13. My goodness. Seriously, you should really go to the GECK main page and learn to mod. I, and many other modders could do this with their eyes shut and their hands tied behind their backs, but seriously, this is such an easy task that you should endeavor to do it yourself.
  14. My NifSkope is Broken ATM, and I need to find out what texture is used on the projectile that is used by the Tesla Cannon from Broken Steel. If anyone wants to do me a favour the model is located in the Broken Steel main BSA under meshes/dlc03/projectiles/dlco3teslamainbeam.nif. All I need are to find out what texture is used in it and where it is located. Cheers, Toasty
  15. Where'd you get the Mirror's Edge clothes? Amazing shots.
  16. Oh god yes. I'd freaking love this. I could help with weapons in a week's time (very busy ATM), I'm very good with weapons. I'm probably good at architecture as well.
  17. Righto, I've done a new shotgun mesh completely, added charging handles and stuff and done the UVs. Doing the texture now. I hope you don't mind me posting my WIP here? http://img9.imageshack.us/img9/117/texturewip.jpg
  18. Looks pretty nifty. I could do a little unwrapping and texturing, email me at REMOVED. I could use the practice. Although I don't want to be completely swamped by textures, and I'll also need reference pics to do them.
  19. A total conversion is definately possible, but if it's made by a one-man army, here's what I'd do. Rather than make a whole new worldspace and all that with a new map (which would be absolutely ridiculously hard to do) I would try to make like your standard FPS. Like, don't make it open-world. Have it as a small ten-level campaign. That would be very interesting to see completed, and that's much more plausible. Make armor and stuff like that non-playable, and when the campaign is completed the player would be teleported to a room where a quest-popup appears and says 'This concludes [TC Name], thanks for playing' then teleports the player back to the wasteland. The tricky part would be figuring out how to actually start the campaign. You could have a popup appear just before you get the change race message when exiting the vault, and then if they say yes to the 'start [TC Name] or play Fallout 3?' which would come with the popup, then they play the TC mod (player stats would likely be set to zero or something) then teleport back to the vault exit. Then they can choose their race and the stats are reset. I'd like to actually try this one day.
  20. Earthworm, the exterior meshes are done, they're in the latest file. :)
  21. Yeah, I like the sound of that, the triangular doors could make a really nice iris. But the problem is that it's kinda pointless, unless I had an exterior Megaton 'hub' that connects to the main town. Which I already do, but, how would it work? On the exterior, you have like a big door that opens to let the vertibird through, but even if you leave it shut it will still come through. I'll think about it. And thanks for the crit, BTW, it really helps :)
  22. Oh, yeah, that'd be easy. Assuming you've got the GECK editor, just go to the object tab, miscellaneous, sound. Record your sound, convert it to MP3 then whack it somewhere in the data files. Then, save your new sound by giving it a new ID, preferably starting with 'z' so you know where to find it; at the bottom of the list. Then, find your gun, and change it's sound from the drop-down tab and select yours. There you go, good luck. :)
  23. Can someone please help me with this error? I've beentearing my hair out for the past hour trying to fix it; ""device position incorrect after block number 11 (BSShaderTextureSet) at 3830 ended at 3879 expected 3892"" ""device position incorrect after block number 17 (BSShaderTextureSet) at 6620 ended at 6669 expected 6648"" ""device position incorrect after block number 25 (BSShaderTextureSet) at 411991 ended at 412040 expected 412019"" ""device position incorrect after block number 42 (BSShaderTextureSet) at 467701 ended at 467750 expected 467729"" ""device position incorrect after block number 50 (BSShaderTextureSet) at 470802 ended at 470851 expected 470830"" ""device position incorrect after block number 58 (BSShaderTextureSet) at 473903 ended at 473952 expected 473931"" ""device position incorrect after block number 66 (BSShaderTextureSet) at 477004 ended at 477053 expected 477032"" ""device position incorrect after block number 79 (BSShaderTextureSet) at 480214 ended at 480287 expected 480282"" This is for a custom weapon, I just made a retexture and replaced all the textures in the appropriate places and it still refuses to work. I get crashes ingame with this too. .Nif file is HERE, if someone could DL it and see what's what I'd be very grateful.
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