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bill8872

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Everything posted by bill8872

  1. Also mods that don't use the BA file. Lose texture, and mesh file should work fine, but I have found one that does not. HDT, and skeleton mods also will not work.
  2. That is common with CBBE, and most body re-placers. The only fix is to wait for CBBE to get updated.
  3. Not until a working version is out. You will most likely CDT without it. For now I am mostly testing mods I really want to keep to see if they work.
  4. It is in beta now, the release date is sometime next week
  5. Cloaks has a texture issue for me. It bleeds all over the screen. I have found that any mod that uses the BA file will not work at all. The several I have extracted to lose files work fine. Player races seem to work as well. I am sure followers will work too. As long as they dont need HDT, or the skeleton mod, they should be fine. I have not tried CBBE. Some can get it to work some can't.
  6. I don't expect many companion mods to work. The ones I used need HDT, or other mods to function correctly and I do not expect those to get updated for this.
  7. Is that CST? :laugh: I'm dying to start a playthrough on SSE, but really want to wait for Legacy of the Dragonborn, Epic Game Overhaul, Immersive Patrols, CACO, Flora Overhaul, and a handful of others to be ready. Must.Channel.Patience. The author is done with modding, as he does mot have the time to do it. Someone will have to pick up the mod, and update t for him.
  8. From what I read the later versions required SSKE to work, and might not work after a SSKE version is ready for this.
  9. I am at work, so I have to wait until I get home to see what it uses. In any case, if I do go by the CK for Fo4 it includes an extractor, that works better than what have been uploaded to Nexus. So I think I can safety say the CK for this should include an extractor when released.
  10. I would like the same. My self I would never use them. Just store them when I find them.
  11. There is one what removes the kill moves, Disable Cinematic Kills http://www.nexusmods.com/skyrimspecialedition/mods/169/? Have not seen one for blood yet.
  12. Possibly not. All I know is I do see it often in FO4. If there is a fix, I am not aware of one. I just live with it in the areas it happens at. It not game breaking, just annoying.
  13. None that I know of. You can try searching the FO4 forum on this, but I don't think a fix has been found.
  14. I see that all the time in FO4. I think is Bethesda being lazy in how they overlapped the textures. Sometimes it is mod related, but mostly Bethesda.
  15. Ahh yes. I am an idiot, thanks Never knew about this one.
  16. I am sure there will be several over the next few days. You don't need to CK for this. ll you need is SSEdit, and know how to use it.
  17. You might have to wait for a SSKE to get updated to this, and a achievement mod for it. For FO4 I also could not get this one to work after a game update. The Script extended one works fine.
  18. As long as there is no major texture, and/or mesh updating, most mods will not take long. I truth I fully expect most not to make it to this version. Many have stopped modding, or have no intention of converting to this upgrade.
  19. It is very possable older texture files need to be updated. I have read textures many not work. CBBE and Body slide may also need to be updated to this version. I am expecting most to be a good week out, since the CK is not officially released. A few have a beta version of it.
  20. A programmer can answer this better, but the mod limit is due to binary coding, and how it multiples numbers. The max is actually 256 .esp's including the main games .esp. .
  21. I will wait until the CK for this is released. The BA2 extractor for FO4 works far better than any other I have seen. So I will bet the CK for this will also include a BA2 extractor.
  22. Try uninstalling, and reinstalling that mod. I had that happen with a different mod, and was told it just did not install correctly, which seems to be a very common issue with NMM.
  23. I do not think this is an .ini setting. There is a perk that speeds up reloading. So I am not sure how, or where this is located.
  24. This is Homemaker patch for Vault-Tec, which is no longer needed. Homemaker - Vault-Tec Workshop menu patch http://www.nexusmods.com/fallout4/mods/16821/?
  25. I want o say this is ENB related. I did have the same thing happen. Do this and it should fix it. Make Prefs.ini look like this : [imagespace] bDoDepthOfField=1 bScreenSpaceBokeh=0
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