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bill8872

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Everything posted by bill8872

  1. check any armor, or weapon mods you ported over. If they are texture replacers, then that is the why.
  2. It needs to be updated, since SSE different textures. Some do work fine, but more often than not, custom textures do not.
  3. I have ported about 10 with only minor issues. So far I have seen 4 that I want have been ported over, and one that the author has yet to update the textures. World texture mods I want to see what the vanilla looks like. The grass looks better than before, so figuring most world texture replacer's might not be needed.
  4. Is this what you're talking about? http://www.nexusmods.com/skyrimspecialedition/mods/164/? yes
  5. Until I explore with world more, I am holding off on mods like this. To me the grass looks better than before, but have not been that far. There has been enough texture changes to tell that most need to be updated, or just will not work with SSE.
  6. I don't think having two versions of USSEP is a big deal, the game is looking for the .ESP so as long as there is only one it might be ok, but can't say for sure. I am also not up on all the issues it brought out. How many of the mods your not listing did you port over your self?, and are you 100% sure they are working correctly? As any mod that uses custom textures is not 100% compatible with SSE. Some work for one, but another person it will not. There is enough changes to the textures, that make it so most must be updated.
  7. Give it some time. The only body mod I know of being worked on is CBBE plus Body Slide. I just don't know how long it will take.
  8. What other mods do you have? Plus sometimes removing a mod does not always work. Some parts of it can be baked into your save. I have not checked on all the issues, but I do know the Unofficial patch has created visual bugs, but to my knowledge not like this.
  9. Hm, I'm getting a graphical glitch when I equip any of the tunic or tops from this. I have CBBE Slim installed but also got the same glitch with vanilla body. It's.. interesting. http://imgur.com/a/X6z3j that means the textures from zzjay's wardrobe need updating. Until then the mod will always do that. Cloaks of Skyrim does the same for me.
  10. I was going by what I read only a few weeks ago. From what I also read, he is going to move to China to be with his girlfriend in a few months, so if he completes this, then it might be the last, and this will have even less features than FO4 does, as again he has to make this from scratch. I use ENB for FO4, but don't need to, since it does not make a real difference with my computer, and based on what I am seeing with SSE, I again don't need to use it. Old Skyrim needs a lot more than just ENB to run smother. 32bit has a lot of limitations, that the 64bit does not have. And I will stand by FO4 does not need it, just like SSE.
  11. To many mods depend on SKSE. Until that is ready, the is no way of knowing how long the rest will follow. I have read ENB has no plans on a SSE version, unless the demand it there. The reason is FO4 really does not need it, and SSE's improvements, if we can call it that, place SSE in the same boat. It really no longer needs it. I truth I could play Skyrim without ENB, and I really see no major improvement in FO4 with it, as you can lose performance with it.
  12. If this is the same issue I been having with SSE downloads, it seems NMM is not placing anything it the correct place. Many just go to the unassigned category, or randomly placed into what ever category it feels like.
  13. NMM is totally screwed up with SSE, every mod I DLd through it places it where it feels like, not where it should be. Installing to the game, no problems so far.
  14. Your mods can be very easy to list. NMM has a save load order function. Copy that and past it here. I had no problems going in there, so if you have 230 mods right now, then you ported over the vast majority, if not all of them, and any number of them are not compatible with this version, or will work for some, but not others. I am use about 45 right now. I have ported over a few. Several have worked, but sever did not. Your best bet right now is to removed every mod you ported over, and then make sure they do work one at a time. I spent the entire weekend doing this with the mods I really wan't to keep. Unfortunately several need to be updated, or I will live with out them. A few I can not check on until SKSE is ready for this version, but then I might just live with out those as well.
  15. yw I though so. I had the same thing happen, and after several tries I realized it was mod related.
  16. Bigin AIO 2016 has not been updated through the CK, nor has any of the texture, and mesh files been ported over, so it is not a easy install. From reading that mod page, some get it to work without issue, some can not. I use CBBE, which somewhat works right now, so with UNP just install it as any mod, but since Bigin needs updating it may not work. If it has a vanilla body option, use that until the mod get updated. If your crashing trying to create a Char, My guess UNP might be the issue. Reinstalling the game NEVER fixes the issue. You need to look at what mods your using, and figure out which one is responsible for the issue.
  17. Invisible items means the textures did not install correctly. Uninstall, and reinstall them thru NMM, or MO if working.
  18. Did you install Realistic Death Physics? Per the mod description, Don't install this until after the opening scene where Alduin knocks you over with a shout.
  19. It is not possable to port anything from FO4. From what I have seen SSE has no physics like FO4. The skeleton is very basic, but XP32 has just been updated as far a they can without SKSE. All women still walk like men, ect. SSE is in all respects Skyrim in 64bit. Same game engine with enough changes to make 64bit work.
  20. If your on the PC this does port over with out issue.
  21. With the vanilla char. creation I have had no problems using ApachiiSkyHair. Only changing race, or sex is very slow. The only reason I installed it is due to a NPC overhaul mod that recommends it, but not required. I will check when I get home if I have any issues in Dragonsreach or not. I have not, and most likely will not bring over any armor, and weapons mods. To many do use custom textures.
  22. I have been using CBBE for ever, and I really do not know the differences with the different body types. I do know CBBE, and Body Slide are being updated, but they could not say how long it will take. Don't know about the other's. For now I would pick the vanilla body. I know Body Slide has a conversion to make it CBBE compatible, but I do think it works with other body types. Adding XP32 will be some time before it is updated. I have not checked to see if it will, or not, but since it needs SKSE, it will be a wile.
  23. The grinding wheel, yes I see it on every one I go to. I have not go into Dragonsreach yet. Spent the weekend testing mods I wanted to bring to this, to be sure they worked.
  24. There are some armor, and weapon mods I would love to bring over, but I think I will live without them. Your second pic happen with Cloaks every time I fast traveled to Whiterun.
  25. I only asked as I had something close to that happen with Cloaks of Skyrim. If could be that some the textures are custom, and may not be compatible with this.
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