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Everything posted by bill8872
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did you build the armors/clothing in Body Slide? I get that when I upgrade an armor mod, and forget to rebuild it in Body Slide.
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Yes it is. As long as the mods your merging have loose files. BA2 files can't be merged, unless you turn them into loose files, but those I just make .esl instead. I have about 20, or so, armor/clothing mods merged together. some do act as replacers, and they are working correctly. I have turned many weapons into .esl's and have no issues with them. I have also merged a lot of weapon mods together as well.
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Settlers have Mods (accessory mods and clothing mods)
bill8872 replied to nnnazareno's topic in Fallout 4's Mod Ideas
This might do what your looking for, Unique NPCs - An Overhaul of the Commonwealth https://www.nexusmods.com/fallout4/mods/21248? it might be a bit cumbersome to install with all the options, but I have been using it for a wile now, and I do like it. -
I use Sim Settlements, and scrap everything, and have no major issues with my FPS. Only in settlements that get to large. The .ini edit for scrap everything can cause an FPS hit. I don't use scrap dead.
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Rise of the Commonwealth City Leaders - Preston
bill8872 replied to js303's topic in Fallout 4's Discussion
I used him for Sanctuary and I was still getting his quest's. -
Not the entire story.
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How to make WINRAR files back to ESP?
bill8872 replied to SeriouslySarcastic's topic in Fallout 4's Discussion
I think I might have misunderstood what you are asking. Uninstall WinRAR, and see if that clear's it. Then reinstall it if it dose. -
How to make WINRAR files back to ESP?
bill8872 replied to SeriouslySarcastic's topic in Fallout 4's Discussion
WinRAR is a file compression system. Just open it up, and unpack the files into any folder. -
He has been banned from nexus for a long time now. So it is not possable for him to do. This is the only way to get the elevators. DDP AIO Standalone https://www.nexusmods.com/fallout4/mods/16707
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That area is hard on many systems. I have a FPS between 45-55 depending on the exact area. I can't tell if this is your load order, but if it is then it is really messed up. All the DLCs should be above the Unofficial Fallout 4 Patch. Try using LOOT so sort the load order, but I have found it dose not all ways place mods in there correct order. There are also several helpful threads to get it set right. Some mods do affect the area more than other's, but I don't know most of what you have.
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Merge plugins Stand alone load order
bill8872 replied to billiamus's topic in Fallout 4's Creation Kit and Modders
I have this issue with NMM. What you have to do is edit the plugins.txt file by placing all those red DLCs pluss Fallout4.esm into it. NMM delete's those lines from the plugins.txt file every time you modify your load order. The plugins.txt fils is not easy to find, as it is in a hidden file location. The location is as follows, username/AppData/Local/Fallout4 Username is your computer name. -
Seeking for the ideal follower...
bill8872 replied to MoonheartStarspirit's topic in Skyrim's Skyrim LE
she has been ported to SSE. I like some of her abilities, and if I want I can dance with her. Plus a few other things. -
Seeking for the ideal follower...
bill8872 replied to MoonheartStarspirit's topic in Skyrim's Skyrim LE
Selene-Kate is a good follower mod. I have been using it for a long time, and she has been the only custom follower I really like. My game is also enhanced, but I only use her ans Serana, but she is buffed as well. -
That has more to do with the saves made with SKSE. Try quitting the game by first exiting to the game's main menu instead of closing straight to desktop. I will try that.
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My biggest issue with it is I have a very hard time starting the game with it. Sometimes it load fine, other's it takes me 10+ tries to be able to play, but once I do get to play I have no problems.
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I might have to go into your bios and disable the integrated graphics card. the 1050 should override it, but not all ways.
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Converting mod to loose files for merging
bill8872 replied to thrax7545's topic in Fallout 4's Discussion
I use this tool to merge my mods. It will not merge multiple BA2's. -
From my experience with .esl's is they can not be updated like .esp's, and compressing the .esp first makes it so the Creation Kit, or Fo4Edit are unable to open the .esp. So you do need to save the old esp. Fo4Edit will not load an .esl. I have tried, and Fo4Edit just hangs up on any .esl. If I had to guess on this one, it is due to the fact that .esl's are not assigned a load order number.
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Thanks for this. Took me forever to figure this out on my new computer. This did not happen on my old one.
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Pack loose files as bsa will need change on mod (esp) file?
bill8872 replied to vladcuatro's topic in Fallout 4's Discussion
From my experience you can only have one texture replacer at a time, for the same item. Like Power Armor. Sometimes you can get two world replacers to work together, but for the most part the game will only recognize one replacer, and the other might bug out something else. As far as packing into Ba2's, then it is just my bad luck. I have never been able to get it to work correctly. But then I need to do more with Ba2's than I do. -
Pack loose files as bsa will need change on mod (esp) file?
bill8872 replied to vladcuatro's topic in Fallout 4's Discussion
One thing to remember about loose files over Ba2's, is if they are replacers. As some weapon, armor/clothing mods do replace vanilla items. Loose files take priority over Ba2 files when the game loads. I have two mods that do replace all the vanilla clothing, so I can never pack them into Ba2 files. -
Pack loose files as bsa will need change on mod (esp) file?
bill8872 replied to vladcuatro's topic in Fallout 4's Discussion
The Weapomsmith extended 2 mods recommended to be as lose files is due to Ba2 file's having to be the same name as the .esp, or it will not work. So when I merge my mods I unpack the Ba2 file first. Lately I have been converting mods with Ba2 file's to .els's.