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Everything posted by huntsman2310
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Right, I deleted the esps for EVE and Under Hideout, and also the Crafting Pack. And know it gets to the main menu without crashing! But whenever I load up my save, boom it crashes. I'm hoping I can find a back up of the save somewhere, because I seriously do not want to lose it. For some reason, in wrye bash while making a bashed patch, it keeps detecting an error in EVE's main file.
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Okay cool. I have noticed something though. I went into steam to revalidate the game's files, and turns out there's one missing. So it acquires the file again. But I did another check and it showed the missing file again. How odd. I think it may be Fallout's INI file because none of the mods are conflicting, and as you suggested I moved some of them around. I've seen this happen before on some of my installs, and I still don't know how to fix it for good.
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So FOMM isn't working so I'll post my plugin.txt. This is copied verbatim from it. ========================================== FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm Community Bugfix Compilation Patch.esm Caliber.esm CFWNV.esm FOOK - New Vegas.esm AWorldOfPain(Preview).esm More Perks.esm More Perks for Companions.esm More Perks for Dead Money.esm More Perks for Honest Hearts.esm More Perks for Old World Blues.esm More Traits.esm NSkies URWLified.esm NVInteriors_Core.esm NVR-Strip.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Cyberware.esp Selective Fire.esm SpeedyResources.esm War Never Changes.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm iHUD.esm D.E.I.M.O.S..esm DFB - Random Encounters.esm CASE.esm CaliberXhonesthearts.esm Craft Pack.esm Craft Master.esm RustTownV1Master.esm New Vegas Error Corrections Complete - DLC + NVCE.esm Leveled List Organizer.esm NVInteriors_ComboEdition.esm Project Nevada - Rebalance.esp IWS-Core.esm Improved Sound FX.esp Improved Sound FX - Merged Major DLCs.esp FOOK - New Vegas.esp Animated Prostitution.esp DynamiCamera.esp FPSWeaponWheel.esp LessIntrusiveKillCam.esp Readius_NV.esp The Mod Configuration Menu.esp Roleplay Start 1.2.esp A Better Boone.esp A Better Veronica.esp Area 51 - Project Roswell.esp The New Bison Steve Hotel.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Lonesome Road.esp Companion Sandbox Mode.esp Companions Relax.esp NVR-Version_10.esp NVR-NPCs.esp NVR-ELECTRO-CTIY_Patch.esp NSkies URWLifiedDM.esp Dead Money - Automatic Rifle fix.esp Vault_34_better_reactor.esp PerkEveryLevel.esp XFO - 9a - Enemies - AI revamp.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Selective Fire - Project Nevada.esp CONELRAD 640-1240.esp Leveled List Organizer.esp LLO-Merged Patch-Default.esp LLO-Compatibility Patch-Honest Hearts.esp LLO-Compatibility Patch-Dead Money.esp War Never Changes.esp War Never Changes - Seven.esp More Perks Update.esp More Perks for Companions Update.esp More Perks for Old World Blues Update.esp More Traits Update.esp LLO-Merged Patch-CFWNV.esp CASE-Rebalance.esp NVEC Complete Improved Sound FX Patch.esp BoltGun.esp DWDEagle44.esp EnergyWeaponDeNerf.esp Improved Throwing1.esp Improved Throwing DM.esp Minimissilelauncher.esp RHINO45-70MX_NV.esp ADAM - NCR Patrol Armour.esp courierpowerarmor.esp Courier Power Armor - Project Nevada.esp EMR-StealthSuitMkII.esp FlashlightNVSE.esp ranger_leather.esp Type3 Leather Armors.esp Type3 Leather Armors-lvld.esp Body by Race.esp Shotgun Commando.esp Goodsprings Filler.esp NewVegasBounties.esp Dog_City3.esp TheCollector.esp Light Step ED-E.esp UnlimitedCompanions.esp WeaponModsExpanded.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-ArenovalisTextures.esp WMX-ShotgunCommando.esp WMX-EVE.esp EVE FNV.esp NVWillow.esp Destruction.esp dD - Enhanced Blood Main NV.esp Reactive People - Ultimatum.esp Realistic death.esp Project Nevada - WMX.esp Project Nevada - EVE.esp Project Nevada - Lonesome Road.esp Depth of View IE Custom.esp BetterGamePerformanceV4.esp NSkies URWLifiedHH.esp Clean Up New Vegas.esp CASE-Honest Hearts Patch.esp TheBigMeltdown.esp LLO-Compatibility Patch-CFWNV.esp LLO-Compatibility Patch-CFWNV-DM.esp DWPPC357_NV.esp A Case of Devil's Gold.esp TANKP.esp Boon of the Boomers.esp RustTownAdditions3.esp Paradox.esp SelectiveCrafting.esp EvilHarland.esp Cables Plasma Pistol.esp Craft Pack-Ammo.esp IWS-HH.esp IWS-Core-Patrols.esp IWS-DM.esp IWS-LR.esp IWS-OWB.esp NoBlurMenus.esp Ambreaker.esp AWOPDeadMoney.esp ClassicFalloutMessages.esp SecuritronsRetextured.esp XVEnclaveBunker.esp CNR_Beta.esp Glock Plasma Weapons For EVE.esp Metro2033Hellsing.esp XRocket.esp The Weapon Mod Menu.esp NVCE DLC01.esp NVCE DLC02.esp NVCE DLC03.esp NVCE DLC04.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - A World of Pain.esp ILO - NSkies URWLified Patch.esp ILO - Rust Town.esp BigDevil44.esp ====================================================
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So recently my game was running fine, at least until yesterday. Because now it just gets to the slides before main menu, and then crashes. I've noticed that whenever I delete or turn off mods it does get a little closer to the menu before crashing. This leads me to believe that my problem is tied into my load order and number of mods. I have 170 active mods as of today. here is a pic of my load order in Wrye Flash, as you can see there are no conflicting elements of any kind. http://img28.imageshack.us/img28/4164/loadorder.jpg The screen capture only shows the ESMs and the start of the ESPs but there aren't any conflicts at all. I've tried using BOSS to sort it all out, but I found that it keeps placing mod ESMs in front of the vanilla game ones. So that idea is garbage. So now I ask what is the optimum load order?
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currently I've been working on making some new dragon types, but I'll be beginning on the armour soon.
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New Vegas Redesigned clashing with its master?
huntsman2310 replied to huntsman2310's topic in Fallout New Vegas's Discussion
Doesn't really matter now, I deleted the mod and it runs fine now. -
I think you have to assign the helmet to a bone by using the creation kit. I might be confusing them with body slots though. I'd suggest going onto the nexus wiki and finding a tutorial on helmet making there, one from Oblivion should still apply.
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Are you using the nifscripts for Blender 2.49? Because even if you export the model back into Nifskope, thet textures most likely won't work because the current version of Nifscripts doesn't support Skyrim NIFs.
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So heres the start of my Wyvern...
huntsman2310 replied to huntsman2310's topic in Skyrim's Skyrim LE
Okay, here is the Velociraptor. http://img140.imageshack.us/img140/7241/velociraptorm.jpg I am intending for it to be a pack based rival to the wolves of Skyrim. I'll be placing them in flat area like Whiterun hold, the Pale, and possibly in the marshes of Riften. I'm thinking that the spikes and horns look out of place on a sleek and fast predator, so I'll most likely make this model for the pack leader, then add in a later model for the normal Velociraptors. The bonus boss, TEH COCKATRICE, is up next. -
So heres the start of my Wyvern...
huntsman2310 replied to huntsman2310's topic in Skyrim's Skyrim LE
While working on the Velociraptor's model I came to a stunning epiphany. I shouldn't remove doubles on bethesda models. Just food for thought, will be releasing pic of it tonight. -
Called realism. Even back then, people don't run around with nothing under their armour. In Skyrim, doubly so. You'd be leaving yourself open to the cold and public ridicule. So what I mean is. Equippable underwear or lingerie....under equippable armour or clothing.
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Yes. Precisely! Would be removable underwear or lingerie, while still having the body of your choice. Enterprising modder could put lingerie (with permission from authors) in different body slot, so that they become another layer of clothing or armour. Example. Slot 1- Helmet (face or entire head) Slot 2- Gauntlets (hands and forearms) Slot 3- Cuirass (Chest) Slot 4- Greaves (Feet, shins and thighs) Slot 5- Negligees (situated underneath armour.) See what I mean? Not too difficult.
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yeah but with all of the *ahem* wonderfulness ot those mods. And Its different from vanilla because the undergarments would actually show up as items in the inventory.
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So heres the start of my Wyvern...
huntsman2310 replied to huntsman2310's topic in Skyrim's Skyrim LE
Here's the new Slitherer design. (underwater variant) http://img9.imageshack.us/img9/3958/slitherer2.jpg I'll begin work on the Velociraptors now. -
So in Skyrim, Oblivion, and both Fallout games I've noticed that all of the body mods offer complete frontal nudity. As you can see, I'm obviously so perceptive. But what I mean is that apparently no one anywhere wears underwear or a bra. So I thought that with Skyrim's larger number of bodyslots that some enterprising modder could one day make a mod that adds wearable underwear and bras to the game. Even now, you could just go into the creation kit and assign that bikini or lingerie mod to a different body slot, so that you can wear it under your armour. Just thought I mention this.
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Gonna redo the mesh since currently it looks a bit derp. BRB.
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So heres the start of my Wyvern...
huntsman2310 replied to huntsman2310's topic in Skyrim's Skyrim LE
Right. So since my first version of the Wyvern stopped working, here's a new one. Don't mind the fact that he has no eyes or mouth. http://img138.imageshack.us/img138/7834/newversionofwyvern.jpg Took me about an hour to do. Next up I'll post something on the Slitherer and Velociraptor. Then the Basilisk. -
Wow. Pretty sure installing 3DS max didn't do that to my computer.
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got to do something to pass the time eh? I shall TRY THEN, FOR GREATNESS!
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Most likely, really all they do is make a few strips of metal or leather, and then mould to their disproportionately endowed body mod of choice. I've actually been trying to make a set of armour for a while now. I say trying because so far I've just done the helmet. I'm actually scared of trying to model the chest armour.