thechimster2002 Posted June 10, 2021 Share Posted June 10, 2021 Hi! So I installed Cobl recently, and am having a trouble. I never installed or activated the Cobl races.esp, but the races are still somehow making it into my game, and I don't know why. I have the core files, the filter patch, and the item interchange plugins, but no races. So according to the readme, the extra races shouldn't bein my game right? Here's my load order. Oblivion.esmMigMaster.esmOscuro's_Oblivion_Overhaul.esmCobl Main.esmTR_OoT_Main.esmKnights - Revelation.esmCobl Glue.espUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espCobl Si.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espSM Plugin Refurbish Lite.espClocksOfCyrodiil.espMigMiscellanea.espQZ Easy Menus.espBetterSaves.espMagic Effects OBSE Tweaks.espSnusDungeons_EnglishCellNames.espOscuro's_Oblivion_Overhaul.espOOO Improvements and Additions.espOOOShiveringIsles.espOOOExtended.espReclaimSancreTor.espthe ruins of miscarcand.espImpeREAL City Unique Districts - All the Districts - Merged.espSB_WeaponDropFix.espBook Jackets Oblivion.espEnhanced Vegetation [125%].espNAO.espLoadingScreens.espLoadingScreens-OOO.espExtended UI.espDynamic Map.espLINK.espGOSH.espOOOSIArcheryPatch.espOOOExtendedArcheryPatch.espTrails Of Cyrodiil Complete.espRainbows.espHESU DiveRock.espHESU WolfsBorough.espHESU GreatForestGorge.espHESU WhiteRoseRiver.espCobl Tweaks - OOO.espThe Lost Spires.espBalancedMagic.espHESU AppleHotSprings.espHESU GnollMountain.espMerged DLCs - OOO.espHESU ValenwoodMine.espHouse of Healing at Weye.espRoadLights.espThe Ayleid Steps.espMages Guild Quests.espOOO I&A - OOOExtended Difficulty Adjustments.espOOOExtended - Creature Spawn Chance Fix.espDialogTweaks.espImpeREAL Empire - Unique Forts.espTheForgottenRealm.espFighters Guild Quests.espRoads of Cyrodiil.espBravil Docks.espcottagecleric.espGuildAdvancement.espDungeons of Blackwood.espHESU SkyrimTemple.espGTAesgaard.espAlternative Beginnings.espDungeons of Tamriel.espLandmarksOfCyrodiilLite.espIC Circular Canal.espMore Effective Enchantments.espUltimate Leveling.espTheWellOfMinlorada.espTR_Stirk.espSICitiesExpanded.espShivering Isles Root System.espTimeEnough.espThe Lost Spires - Assorted Fixes.espClintmichs Beautiful Imperial City Arboretum v1.1.espClintmichs Improved Prison District v1.1.espLightYourWay.espSkyrimObservatory.espBladeOfTheHaunted.espNC_SI_PassWall_RUS.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espDiverse Chapels Vanilla.espCheydinhal Revisited.espCities Alive At Night.espHackdirtAlive.espIvellon.espDoTheUnderdark.espLostSpiresImpeREALFortsPatch2.espFuseSnailRacing.espStirk_Compatibility_Patch.espIThieveryRaise.espCounty Gates.espROC-WRR Patch.espMap Marker Overhaul.espSpire of Eternity.espMap Marker Overhaul - SI additions.espTrees in Anvil (2).espAuxiliaries.espBrumasNorthernLights.espUnique Chapels.espKnights - Revelation.espBashed Patch, 0.espMaskar's Oblivion Overhaul.esp Does anyone have any ideas on how to get rid of the races? I'd like to keep Cobl if I could... Thank You! Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted June 10, 2021 Share Posted June 10, 2021 Use FormID finder to find where those new races come from. Link to comment Share on other sites More sharing options...
Pellape Posted June 10, 2021 Share Posted June 10, 2021 All items and races is in the "COBL Main.esm" so if you wanna get rid of the races, you need to delete them in it with CS or TES4EDIT as there is no other way. But where do you see them? I used COBL since I restarted with Oblivion and I also use it as a base for my home but I do not recall seeing them in game, except many male NPC's do have beards and I think it comes from COBL, but it fits fine for me. Could you provide some screenshots to point out what you think is a problem with it? Link to comment Share on other sites More sharing options...
Striker879 Posted June 10, 2021 Share Posted June 10, 2021 I'd look at things like your Cobl Tweaks - OOO.esp for another mod utilising COBL races (not saying that Cobl Tweaks - OOO.esp is the culprit ... it was just an easy to spot example of where I'd start looking). TES4Edit may be handy for checking contents of any candidates for added races, and Wrye Bash may be useful in showing any ESPs that have Cobl Main.esm as a master (though that info will also be available when using TES4Edit). Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted June 10, 2021 Share Posted June 10, 2021 Not "really" familiar with most of these, but while the race records and assets might be inside the "COBL Main.esm", the introduction of them into the selectable races for play is sure meant to be done through the "COBL Races.esp". Don't have this one enabled, shouldn't have the new races available in your selection.However, when you do have the ESP inside your data folder and just not activated in your plugin manager of choice, chances are its effects are still getting incorporated into your game when re-compiling your Bashed Patch. If you go through the multiple tabs it offers for selections (don't know which one(s) exactly would show this plugin), the races plugin could be selected in some of them, regardless of if it's activated in your load order or not. That's a teensy tiny detail one has to be on the lookout for when using the otherwise invaluable Bashed Patch. It sometimes also includes deactivated plugins' effects on recompile, unless specifically told not to through the selection/inclusion tabs.(It remembers your selections of course, but whenever a new plugin comes into your load order, by default it's selected for inclusion.) Link to comment Share on other sites More sharing options...
thechimster2002 Posted June 11, 2021 Author Share Posted June 11, 2021 Okay so the races esp is not in my data folder, but I'll check in game with FormID Finder. I'll go ahead and load up the construction kit to and play around. I've only seen them in the character creation screen so far, but I haven't exactly scanned through the whole game to see... Link to comment Share on other sites More sharing options...
thechimster2002 Posted June 11, 2021 Author Share Posted June 11, 2021 Oh nice I tried launching Oblivion again and now it's crashing for no reason. It was fine yesterday and I haven't touched it since. Great Link to comment Share on other sites More sharing options...
thechimster2002 Posted June 11, 2021 Author Share Posted June 11, 2021 Oh okay, I figured it out. None of them are from Cobl, I just assumed they were. They are coming from really random mods that I guess use them for npcs. I dunno why they're marked as playable though. Guess I'll just have to suck it up Link to comment Share on other sites More sharing options...
LFact Posted June 11, 2021 Share Posted June 11, 2021 I dunno why they're marked as playable though.For most cases, unless the author of the mod adds some race check condition or something to generic quests, NPCs of unplayable races may show 'I have NO greeting'. Link to comment Share on other sites More sharing options...
Pellape Posted June 11, 2021 Share Posted June 11, 2021 If they are only in the char creation, then I do not understand it is a problem really... Well when I made a new game a couple of weeks back, it did took some time to scroll through them all, but that's it. If it had caused in game problems, then it is another cup if tea really. How often do you make new chars anyway or use ShowRaceMenu mod? Link to comment Share on other sites More sharing options...
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