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Cobl Added Races are in Game without the Races.esp being installed


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Hi!

 

So I installed Cobl recently, and am having a trouble. I never installed or activated the Cobl races.esp, but the races are still somehow making it into my game, and I don't know why. I have the core files, the filter patch, and the item interchange plugins, but no races. So according to the readme, the extra races shouldn't bein my game right?

 

Here's my load order.

 

 

Oblivion.esm
MigMaster.esm
Oscuro's_Oblivion_Overhaul.esm
Cobl Main.esm
TR_OoT_Main.esm
Knights - Revelation.esm
Cobl Glue.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Cobl Si.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
SM Plugin Refurbish Lite.esp
ClocksOfCyrodiil.esp
MigMiscellanea.esp
QZ Easy Menus.esp
BetterSaves.esp
Magic Effects OBSE Tweaks.esp
SnusDungeons_EnglishCellNames.esp
Oscuro's_Oblivion_Overhaul.esp
OOO Improvements and Additions.esp
OOOShiveringIsles.esp
OOOExtended.esp
ReclaimSancreTor.esp
the ruins of miscarcand.esp
ImpeREAL City Unique Districts - All the Districts - Merged.esp
SB_WeaponDropFix.esp
Book Jackets Oblivion.esp
Enhanced Vegetation [125%].esp
NAO.esp
LoadingScreens.esp
LoadingScreens-OOO.esp
Extended UI.esp
Dynamic Map.esp
LINK.esp
GOSH.esp
OOOSIArcheryPatch.esp
OOOExtendedArcheryPatch.esp
Trails Of Cyrodiil Complete.esp
Rainbows.esp
HESU DiveRock.esp
HESU WolfsBorough.esp
HESU GreatForestGorge.esp
HESU WhiteRoseRiver.esp
Cobl Tweaks - OOO.esp
The Lost Spires.esp
BalancedMagic.esp
HESU AppleHotSprings.esp
HESU GnollMountain.esp
Merged DLCs - OOO.esp
HESU ValenwoodMine.esp
House of Healing at Weye.esp
RoadLights.esp
The Ayleid Steps.esp
Mages Guild Quests.esp
OOO I&A - OOOExtended Difficulty Adjustments.esp
OOOExtended - Creature Spawn Chance Fix.esp
DialogTweaks.esp
ImpeREAL Empire - Unique Forts.esp
TheForgottenRealm.esp
Fighters Guild Quests.esp
Roads of Cyrodiil.esp
Bravil Docks.esp
cottagecleric.esp
GuildAdvancement.esp
Dungeons of Blackwood.esp
HESU SkyrimTemple.esp
GTAesgaard.esp
Alternative Beginnings.esp
Dungeons of Tamriel.esp
LandmarksOfCyrodiilLite.esp
IC Circular Canal.esp
More Effective Enchantments.esp
Ultimate Leveling.esp
TheWellOfMinlorada.esp
TR_Stirk.esp
SICitiesExpanded.esp
Shivering Isles Root System.esp
TimeEnough.esp
The Lost Spires - Assorted Fixes.esp
Clintmichs Beautiful Imperial City Arboretum v1.1.esp
Clintmichs Improved Prison District v1.1.esp
LightYourWay.esp
SkyrimObservatory.esp
BladeOfTheHaunted.esp
NC_SI_PassWall_RUS.esp
ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
Diverse Chapels Vanilla.esp
Cheydinhal Revisited.esp
Cities Alive At Night.esp
HackdirtAlive.esp
Ivellon.esp
DoTheUnderdark.esp
LostSpiresImpeREALFortsPatch2.esp
FuseSnailRacing.esp
Stirk_Compatibility_Patch.esp
IThieveryRaise.esp
County Gates.esp
ROC-WRR Patch.esp
Map Marker Overhaul.esp
Spire of Eternity.esp
Map Marker Overhaul - SI additions.esp
Trees in Anvil (2).esp
Auxiliaries.esp
BrumasNorthernLights.esp
Unique Chapels.esp
Knights - Revelation.esp
Bashed Patch, 0.esp
Maskar's Oblivion Overhaul.esp

 

 

Does anyone have any ideas on how to get rid of the races? I'd like to keep Cobl if I could... Thank You!

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All items and races is in the "COBL Main.esm" so if you wanna get rid of the races, you need to delete them in it with CS or TES4EDIT as there is no other way. But where do you see them? I used COBL since I restarted with Oblivion and I also use it as a base for my home but I do not recall seeing them in game, except many male NPC's do have beards and I think it comes from COBL, but it fits fine for me. Could you provide some screenshots to point out what you think is a problem with it?

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I'd look at things like your Cobl Tweaks - OOO.esp for another mod utilising COBL races (not saying that Cobl Tweaks - OOO.esp is the culprit ... it was just an easy to spot example of where I'd start looking).

 

TES4Edit may be handy for checking contents of any candidates for added races, and Wrye Bash may be useful in showing any ESPs that have Cobl Main.esm as a master (though that info will also be available when using TES4Edit).

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Not "really" familiar with most of these, but while the race records and assets might be inside the "COBL Main.esm", the introduction of them into the selectable races for play is sure meant to be done through the "COBL Races.esp". Don't have this one enabled, shouldn't have the new races available in your selection.

However, when you do have the ESP inside your data folder and just not activated in your plugin manager of choice, chances are its effects are still getting incorporated into your game when re-compiling your Bashed Patch. If you go through the multiple tabs it offers for selections (don't know which one(s) exactly would show this plugin), the races plugin could be selected in some of them, regardless of if it's activated in your load order or not.

 

That's a teensy tiny detail one has to be on the lookout for when using the otherwise invaluable Bashed Patch. It sometimes also includes deactivated plugins' effects on recompile, unless specifically told not to through the selection/inclusion tabs.

(It remembers your selections of course, but whenever a new plugin comes into your load order, by default it's selected for inclusion.)

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Okay so the races esp is not in my data folder, but I'll check in game with FormID Finder. I'll go ahead and load up the construction kit to and play around. I've only seen them in the character creation screen so far, but I haven't exactly scanned through the whole game to see...

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I dunno why they're marked as playable though.

For most cases, unless the author of the mod adds some race check condition or something to generic quests, NPCs of unplayable races may show 'I have NO greeting'.

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If they are only in the char creation, then I do not understand it is a problem really... Well when I made a new game a couple of weeks back, it did took some time to scroll through them all, but that's it. If it had caused in game problems, then it is another cup if tea really. How often do you make new chars anyway or use ShowRaceMenu mod?

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