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Adipose

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Ya know, from my view, restoring wrecked vanilla houses is just about impossible...at least with my limited talent. As a result, I'm seriously considering using "Scrap Everything" to demolish standing housing and then constructing houses that do a better job of meeting the needs of my settlers. It's really too bad that Bethesda didn't provide a way to restore damaged structures such as "Croup Manor", etc.

 

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HZS has pre-war houses that are navmeshed. I've tried to use them for a player home, but if you put anything in them you can't keep the settlers out. Couches draw Jun Long (sp?) like a magnet.

Yep. Jun, and Preston, are notorious for going places I REALLY don't want them to. Problem is, when the cell loads, the game just kinda randomizes their location, depending on what time it is. And unfortunately, "Your" house is fair game, regardless of what you do.... That's one of the advantages of the Homemaker houses, without NavMeshing. Settlers don't spawn there, and they don't walk in either. :D

 

I have tried all sorts of tricks to keep settlers out of my personal space... nothing worked. The only thing that I have found that is truly effective, is to build someplace where there aren't ANY settlers... and never attract any. THAT has assured my privacy. :D

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  • 3 weeks later...

The Minutemen will eventually get around to cleaning things up. The trick it to take the Castle, connect the radio, and then leave for several game days.

 

Yeah, I'm not that patient either. Make a bat file and run it in the console. This cleans up the nests and eggs:

12a244.disable

17425b.disable
17425c.disable
17425d.disable
17425e.disable
17425f.disable
174260.disable

174252.disable
174253.disable
174254.disable
174255.disable
174256.disable
174257.disable
174258.disable

174241.disable
174242.disable
174243.disable
174244.disable
174245.disable
174246.disable
174247.disable

17424a.disable
17424b.disable
17424c.disable
17424d.disable
17424e.disable
17424f.disable

174231.disable
174232.disable
174233.disable
174234.disable
174235.disable
174236.disable

174228.disable
174229.disable
17422a.disable
17422b.disable
17422c.disable
17422d.disable
17422e.disable

174239.disable
17423a.disable
17423b.disable
17423c.disable
17423d.disable
17423e.disable

17426c.disable
17426d.disable
17426e.disable
17426f.disable
174270.disable
174271.disable

174263.disable
174264.disable
174265.disable
174266.disable
174267.disable
174268.disable
174269.disable

1741f4.disable
1741f5.disable
1741f6.disable
1741f7.disable
1741f8.disable
1741f9.disable
1741fa.disable

1741fd.disable
1741fe.disable
1741ff.disable
174200.disable
174201.disable
174202.disable

174205.disable
174206.disable
174207.disable
174208.disable
174209.disable
17420a.disable
17420b.disable

174217.disable
174218.disable
174219.disable
17421a.disable
17421b.disable
17421c.disable

17420e.disable
17420f.disable
174210.disable
174211.disable
174212.disable
174213.disable
174214.disable

17421f.disable
174220.disable
174221.disable
174222.disable
174223.disable
174224.disable
174225.disable

174274.disable
174275.disable
174276.disable
174277.disable
174278.disable
174279.disable

17427c.disable
17427d.disable
17427e.disable
17427f.disable
174280.disable
174281.disable
174282.disable
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174285.disable

174289.disable
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17428a.disable
17428b.disable
17428c.disable
17428d.disable

174290.disable
174291.disable
174292.disable
174293.disable
174294.disable
174295.disable
174296.disable

221a66.disable
221a67.disable
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Hi, guys... I am in a hurry... I am building The Castle settlement, even I installed Mods related to the settlements and all that kind of stuffs; but, I can't remove Mirelurk's Nest... What can I do to remove them? Thanks by the way

What does that have to do with the original post?

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Hi, guys... I am in a hurry... I am building The Castle settlement, even I installed Mods related to the settlements and all that kind of stuffs; but, I can't remove Mirelurk's Nest... What can I do to remove them? Thanks by the way

What does that have to do with the original post?

 

 

Absolutely nothing, I just happened to have the answer handy.

 

If you plan on scrapping the Sanctuary houses one thing I've found helpful is to remove them in the CK and regenerate precombines and visibility. Deleting the original houses breaks precombines. Even if you use Jenncave's Clean and Simple mod, which replaces the houses with models with repaired roofs, deleting the newer houses breaks precombines.

 

What I do is go into the CK, load up all my Sanctuary mods, then remove all the houses and generate new precom/vis/previs. That way if you decide to level the place things don't flash in and out of existence.

 

A side effect of this is when you look down from Vault 111 you no longer see the original, vanilla Sanctuary. You see your modded one.

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