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Mod instillation issue on vortex


CarlFromIndonesia

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Posted

 

testin a pre released version of the fallout 4 mod annex the commonwealth and heres the link to it Annex The Commonwealth at Fallout 4 Nexus - Mods and community (nexusmods.com)

anyway I did the instillation of the mod via vortex but it didn't work as it is displayed in the screenshot

since it puts the02 - Replacement Vanilla Workshop Borders\Meshes\Workshop into Data when it shouldn't be so

the author of the mod said if you want the copy of the xml file jus PM him

 

 

Posted

As the mod author I can tell you the issue isn't the xml, it's Vortex - it's looking for the wrong element names. He already brought the issue up to me, I told him to post it here because it's strictly a Vortex issue. MO2 handles it correctly, the FOMOD Creation Tool actually wrote the XML (so it's machine generated). The issue is definitely Vortex.

Guest deleted34304850
Posted

you may want to send this feedback to the vortex devs as they may not see this. three dots, top right.

  • Community Manager
Posted
  On 7/29/2021 at 5:56 AM, 1000101 said:

As the mod author I can tell you the issue isn't the xml, it's Vortex - it's looking for the wrong element names. He already brought the issue up to me, I told him to post it here because it's strictly a Vortex issue. MO2 handles it correctly, the FOMOD Creation Tool actually wrote the XML (so it's machine generated). The issue is definitely Vortex.

 

That's a misnomer, MO2 doesn't handle it correctly. In fact the reason it works in MO2 is because MO2 handled FOMODs incorrectly (I'm not just saying it either, Tannin explained this to me).

 

More info on the issue and how to fix it: https://modding.wiki/en/vortex/developer/mod-installer-repair

Guest deleted34304850
Posted
  On 7/29/2021 at 9:58 AM, Pickysaurus said:

 

  On 7/29/2021 at 5:56 AM, 1000101 said:

As the mod author I can tell you the issue isn't the xml, it's Vortex - it's looking for the wrong element names. He already brought the issue up to me, I told him to post it here because it's strictly a Vortex issue. MO2 handles it correctly, the FOMOD Creation Tool actually wrote the XML (so it's machine generated). The issue is definitely Vortex.

 

That's a misnomer, MO2 doesn't handle it correctly. In fact the reason it works in MO2 is because MO2 handled FOMODs incorrectly (I'm not just saying it either, Tannin explained this to me).

 

More info on the issue and how to fix it: https://modding.wiki/en/vortex/developer/mod-installer-repair

 

i thought that was a bit suss. i took a quick look at the xml in question before work and it didn't sit well with me. glad to see that it's been identified.

  • 3 weeks later...
Posted

fwiw, it turns out there were two minor deviations in the xml from the schema however, neither of which was what Vortex complained about and what Vortex complained about wasn't an issue or incorrect at all. Anyway, fixing the two actual deviations stopped Vortex from throwing the incorrect error.

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