Jump to content

Climbing rope/ladder/etc?


hucker75

Recommended Posts

Well, the game has no way to make NPCs know "if I want to get from here to there, I need to play this animation of climbing the ladder first".

Just "moving from here to there with a teleporting door" works fine, but not with an animation "in between".

 

 

All those "other interesting animations" (if you know what I mean) are not dynamic, as in, they don't have to do with moving around of NPCs in the world ...

Link to comment
Share on other sites

With today's knowledge of havok, this is unrealistic. First, there is no one-piece hkx loop for this kind of animation in mixamo. How do I dock all the furniture idle - rope? Second ... Furniture is not the way to go. It can be assigned to a settler, or an event can be created for such an assignment. But then the settler will climb the tightrope in a loop with no specific meaning ... For sporting purposes? He will not climb along it to a specific place. Will play the exit animation, will be in the same place where he entered the animation. The only thing you can try for the sake of experiment ... is to find third-party animation among mixamo. Not a rope. Some other. One where the bones at the beginning and end of the animation are at a significant height. Make this animation idle to exit. Then, after exiting the furniture animation, the npc can "fall" onto the previously prepared geometry. The height of the main climbing animation, the height of the exit animation, and the height of the treehouse geometry. All three heights must match. Edited by South8028
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...