hucker75 Posted August 22, 2021 Share Posted August 22, 2021 I'd quite like alternative ways for my settlers to get to a treehouse kinda structure, rather than just stairs. Anything around like climbing ropes, rope ladders, etc? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 22, 2021 Share Posted August 22, 2021 Here you go:https://www.nexusmods.com/fallout4/mods/22333 Link to comment Share on other sites More sharing options...
hucker75 Posted August 22, 2021 Author Share Posted August 22, 2021 Here you go:https://www.nexusmods.com/fallout4/mods/22333 Thanks! I'll try that this evening. I assume at 133KB there's no animation of climbing though. And I still want a rope :-) Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 22, 2021 Share Posted August 22, 2021 Of course not, the game engine does not support things like that ... Link to comment Share on other sites More sharing options...
hucker75 Posted August 22, 2021 Author Share Posted August 22, 2021 Of course not, the game engine does not support things like that ... There are mods that add dancing and er.... other things which must have added new animations. Couldn't climbing be added? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 22, 2021 Share Posted August 22, 2021 Well, the game has no way to make NPCs know "if I want to get from here to there, I need to play this animation of climbing the ladder first".Just "moving from here to there with a teleporting door" works fine, but not with an animation "in between". All those "other interesting animations" (if you know what I mean) are not dynamic, as in, they don't have to do with moving around of NPCs in the world ... Link to comment Share on other sites More sharing options...
LarannKiar Posted August 22, 2021 Share Posted August 22, 2021 (edited) I guess it's possible with a "ladder" furniture and a unique "climbing" animation. Ah, sorry. For settlers, it's really not possible. They can't walk through furnitures like that. Edited August 22, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
pepperman35 Posted August 22, 2021 Share Posted August 22, 2021 (edited) Maybe some enterprising souls could use the animations from the Mixamo collection and make it usable for the player. Edited August 22, 2021 by pepperman35 Link to comment Share on other sites More sharing options...
aurreth Posted August 22, 2021 Share Posted August 22, 2021 Maybe some enterprising souls could use the animations from the Mixamo collection and make it usable for the player. Ooh, ooh! I want the wall run animation! :) Link to comment Share on other sites More sharing options...
South8028 Posted August 22, 2021 Share Posted August 22, 2021 (edited) With today's knowledge of havok, this is unrealistic. First, there is no one-piece hkx loop for this kind of animation in mixamo. How do I dock all the furniture idle - rope? Second ... Furniture is not the way to go. It can be assigned to a settler, or an event can be created for such an assignment. But then the settler will climb the tightrope in a loop with no specific meaning ... For sporting purposes? He will not climb along it to a specific place. Will play the exit animation, will be in the same place where he entered the animation. The only thing you can try for the sake of experiment ... is to find third-party animation among mixamo. Not a rope. Some other. One where the bones at the beginning and end of the animation are at a significant height. Make this animation idle to exit. Then, after exiting the furniture animation, the npc can "fall" onto the previously prepared geometry. The height of the main climbing animation, the height of the exit animation, and the height of the treehouse geometry. All three heights must match. Edited August 22, 2021 by South8028 Link to comment Share on other sites More sharing options...
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