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How Many Mods is Too Many?


RaverDan

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The important question is this

 

How many active plugins do you have? The answer there is around 252-5, depending on who you talk to

 

Now for the nitty gritty...

  • Many mods have no associated plugin, therefore they don't count. EX: bodyslide presets, racemenu presets, and others...
  • Many mods mod plugins are designed to load into "high memory" meaning that they don't contribute to the 250ish active plugin count.
  • And many mods mod plugins can be converted to using high memory addresses, and therefore some can be "moved out" of the list of "active plugins" contributing to the limiting value
  • finally (And I'm not a proselytizer of this but people do it...) there's "bashed patches". I'd strongly recommend that you leave this one until you are more familiar and maybe even need them

In direct answer to your question, I have around 400 mods, (maybe a few more) of which I have around 200-ish active plugins and another 80-100 that load high. (haven't counted recently) I know of people using almost a thousand mods.

 

edit: 217 active, 98 "light" (literally counting mods is a pita once you've reached more than about 80 or so, so I'm not going to bother)

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I'm going on 114, probably to 120. How many do you all have? At some point, how many is too many?

Ah, the eternal question. Nobody knows....

 

When you're spending more time making compatibility patches and checking for conflicts using xEdit than actually playing the game, that's probably an indication that you've got too many mods.

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The important question is this

Â

How many active plugins do you have? The answer there is around 252-5, depending on who you talk to

Â

Now for the nitty gritty...

  • Many mods have no associated plugin, therefore they don't count. EX: bodyslide presets, racemenu presets, and others...
  • Many mods mod plugins are designed to load into "high memory" meaning that they don't contribute to the 250ish active plugin count.
  • And many mods mod plugins can be converted to using high memory addresses, and therefore some can be "moved out" of the list of "active plugins" contributing to the limiting value
  • finally (And I'm not a proselytizer of this but people do it...) there's "bashed patches". I'd strongly recommend that you leave this one until you are more familiar and maybe even need themÂ
In direct answer to your question, I have around 400 mods, (maybe a few more) of which I have around 200-ish active plugins and another 80-100 that load high. (haven't counted recently) I know of people using almost a thousand mods.Â

Â

edit: 217 active, 98 "light" (literally counting mods is a pita once you've reached more than about 80 or so, so I'm not going to bother)

yeah I have a lot more to learn and I've been adding mods for about 7 years now. I also need to upgrade my computer,it would never be able to handle that many
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I'm going on 114, probably to 120. How many do you all have? At some point, how many is too many?

Ah, the eternal question. Nobody knows....

Â

When you're spending more time making compatibility patches and checking for conflicts using xEdit than actually playing the game, that's probably an indication that you've got too many mods.

that's a great answer and I'm going to have to agree
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yeah I have a lot more to learn and I've been adding mods for about 7 years now. I also need to upgrade my computer,it would never be able to handle that many

 

Well, tbh, I never intended to have so many, it just happened and was in part a lucky coincidence, since I'd just bought a new computer (Jan 2019) for my work, my art, music, and because I wanted to be able to install *some game at some point for a change", and my W10 laptop - where I originally installed Skyrim SE ~8 months before I started playing on this machine - has sucked ever since the 8>10 update, and my XP desktop was too old for modern gaming in all respects except sound.

 

I'd actually written off skyrim and all but forgotten it, but while doing some housecleaning on the laptop I noticed it, considered just deleting it because of my previous discouragement, then took a chance and tried installing it on this machine instead (which at the time was being strictly used for work), and which while not SOA (no 16 or 245G video card, no special game processing, no liquid cooling and uber-overdriven procs, or special screens or controllers, is adequate for most anything right now (I think) without sacrificing too much snazz and glam.

 

And humility dictates I also admit that Vortex makes even a non-gamer like me able to install and manage mods. (this is the only game I've really played since FFXI, not counting a run with GT5 and GT6 when for a couple years - which I don't really consider a game as much as a "simulator with benefits"), and I've never been what someone might call a gamer

 

 

Anyway, it's nothing special on my part nor a "how many mods" thing, it' just an outcome of curiosity and luck. (for me)

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