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Vortex not saving how my new groups are set up in the plug-in section


monesq

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Guest deleted34304850

Not to belabor the point as we are both entitled to our opinion, however, why would Vortex have adding groups as an option if it is not of any use? That makes no sense. As for your comment about removing mods, I have been doing this for awhile now and I have never removed a mod mid-playthrough, even if a mod author states that it is OK to do so. It was a conflict that I could not figure out because I have over 80 settlement mods. When I redid the groups and Loot sorted the mods (that time it did it with no issues) the menu items, namely the surgery and barber chair and some other items, showed up in the menus.

 

Now that I think about it, this happened after Vortex gave me the message that there was some sort of a problem and to either close the program, ignore or create some sort of save. Since then, I have been having this issue in that as I stated, when I first created these custom groups Loot did sort them as per the group order with no issues.

then you added mods to a live game? also a no-no because as you see - sometimes bad things happen when you do that.

if you want to add mods to a live game then be prepared for the game to break. loot groupings play no part in resolving those issues. that's a pure conflation of events. but if you think it works for you - then happy days.

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Guest deleted34304850

Boy, it sure would be nice if this thread could stay on the topic of Vortex not correctly saving the custom group information so that Tannin can determine if it is an actual bug that needs to be fixed.

sometimes, just sometimes, its best if you don't respond to stuff that doesn't concern you.

but you can't help it, can you?

there. i've given you the attention you crave from me. do you feel better now? included? do you have any insight into how loot groupings can resolve menu issues in fo4? it's a bethesda game and that's definitely your wheelhouse, right?

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  • 2 weeks later...

Un

 

As I said: The option to add groups is there to allow fine-tuning.

And this isn't really about opinions, there are practical disadvantages to having a lot of custom groups, your life would definitively be easier if you worked with the system as intended instead of trying to circumvent it.

 

Is there a pattern between the groups that don't have their associations saved correctly? By pattern I mean something like "it's all the groups with a name longer than 20 characters" or "it's all the groups with a comma in their name"?

It it always the same groups every time you change them in Vortex or is it random?

Unfortunately, it appears to be random which is why it makes no sense to me. I reset the groups and reassign as before, the program sorts the mods and everything is great. Next time I open up Vortex, it gives me a message that it cannot sort due to circular events, which there are none. When I add a mod, I have to cancel all group assignments, sort if necessary and then reassign, sort and no error messages. Very frustrating. I may have to revert back, just have to figure which category all my mods would belong to.

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Not to belabor the point as we are both entitled to our opinion, however, why would Vortex have adding groups as an option if it is not of any use? That makes no sense. As for your comment about removing mods, I have been doing this for awhile now and I have never removed a mod mid-playthrough, even if a mod author states that it is OK to do so. It was a conflict that I could not figure out because I have over 80 settlement mods. When I redid the groups and Loot sorted the mods (that time it did it with no issues) the menu items, namely the surgery and barber chair and some other items, showed up in the menus.

 

Now that I think about it, this happened after Vortex gave me the message that there was some sort of a problem and to either close the program, ignore or create some sort of save. Since then, I have been having this issue in that as I stated, when I first created these custom groups Loot did sort them as per the group order with no issues.

then you added mods to a live game? also a no-no because as you see - sometimes bad things happen when you do that.

if you want to add mods to a live game then be prepared for the game to break. loot groupings play no part in resolving those issues. that's a pure conflation of events. but if you think it works for you - then happy days.

 

I usually only add new mods in the beginning of a game, if no problems, I start a new game. There are times however that I will add a tool or a gun mod or quest and continue to play. I have learned from a plethora of mistakes made in the past modding Skyrim SSE and I think I have learned my lesson. I do not believe, however, that adding a mod will ALWAYS corrupt a game/save. It depends on the mod. Absolutes are simply not realistic, but due to paranoia, I will install mods sometimes mid playthrough and if I see an issue, or simply do not care for the mod, I revert to a prior save. In any event, this all does not explain to me why these custom groups are messing things up. Ire-did the groups and placed them right after all the other premade groups and do not assign any of the premade groups. Basically, it is a straight line. The circular conflicts the program reports do not make sense in that when looking at the load order there are no "rules" telling the mod manager to place x mod above or below another mod, just the groups. I can understand the program telling me that the load order conflicts somehow, but there are no circular rules set up. I really like using Vortex and have resisted using MO2 as I have seen such an improvement to the program over the years and I tend to be very loyal to a program that has worked well for me in the past. I'll keep trying. I will copy the file that sets forth all the rules that do exist as well as group assignments and then remove all the rules and group assignments and then do a reassignment and see if that works.

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Guest deleted34304850

circular references are a result of the unnecessary groups you added. nothing to do with vortex and everything to do with trying to have mod a before mod b, but mod b is grouped to go before mod a.

the solution - although you won't like it - is to undo all you've done and trust LOOT to order the plugins correctly.

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circular references are a result of the unnecessary groups you added. nothing to do with vortex and everything to do with trying to have mod a before mod b, but mod b is grouped to go before mod a.

the solution - although you won't like it - is to undo all you've done and trust LOOT to order the plugins correctly.

 

Thank you for your input. I understand the issue of a circular argument in a load order, but this is not what is happening in that it does not consistently call out the same mods each time. Frankly, I cannot find any pattern to the error. My game, however, is crash free so I guess I should not look a gift horse in the mouth, I was just curious why my categories were being overwritten somehow. I appreciate all responses to me query and hopefully I will figure it out.

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Guest deleted34304850

can you show some screenshots that show the circular references, and show these issues that have no discrernable pattern? it's very difficult to diagnose anything based off only your interpretation of events.

 

The only other thing you could do if continue down this path of madness is never use vortex to sort your plugin load order - then you get no errors and you can continue on in the belief that your method is superior. that will 100% work, it just never tells you when you've got a problem.

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i really don't get the desire for people to do what you did and its counter-intuitive because it actually complicates things that don't need to be complicated.

شقق للبيع اسطنبول شقق للبيع في اسطنبول

 

I've never posted on Vortex before, but unlike two people who actually seemed to want to help, all I have seen in response to my original post is criticism of the fact that I have set up specific groups for my mods and I am not using the standard groups provided by the program. This is counter-intuitive to an alleged topic for help with an issue on Vortex. To repeat what I have previously posted:

1. Why would the option exist to create new groups if that would be counter-productive to modding the game

2. Further categorization of groups can help me narrow down any conflicts in load order given the size of plug-ins I am using

3. Other than some minor slowing down of loading the different groups, the only issue was that the software would not save the custom groups.

 

I went back to just using the standard groups and that actually messed up my game. Of course I can envision some psychic on this thread stating that I did not order the mods accurately and that has nothing to do with the standard groups, but I know how to determine conflicts. The standard groups are simply too generic and include groups that I do not use and/or are too vague, in my opinion. This is not a criticism of the software per se as overall I am pleased with Vortex and frankly do not want to learn how to use MO2 and I understand that creating software and groups to address a plethora of plug-ins is a daunting, if not impossible task (thus necessitating the need for custom groups), the only time I have an issue with Vortex is when it loads with the error message asking me to load a previous save, ignore or delete a save due to some issue. That happens rarely, and that happened to me when I posted my original question.

 

Well, for some reason now, Vortex is remembering the groups and not only that, it is showing no conflicts in sorting, and my game is still running crash free even with over 320 mods compared to when I was using the standard groups.

 

Criticism of ones request for help is counter-intuitive of the whole point of this forum. While I do not mind opposing views as those can present solutions to a problem, simply telling me that creating custom groups was the problem does not actually help because the software should be able to sort custom groups and be able to remember those groups. As the software is now properly sorting my custom groups and is running well, please mark this subject as resolved without any further need for follow up. I want to thank Tannin42 and Pickysaurus for their help and I wish you all good health and happiness.

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