Adras Posted September 28, 2004 Share Posted September 28, 2004 Shouldnt have triple posted either. Anyways, my whole new opinion about Morrowind Online is this: It could be done by Bethesda, but in the time it takes to completly redo all the scripting that needs redone, and making all the new scripts and lines of code, they will have Oblivion out by that time, and when that comes out, lots of people will probably forget about Morrowind. I have some other opinions about Oblivion, but I'll keep them to myself till I know more about it. Link to comment Share on other sites More sharing options...
Slaiv Posted September 28, 2004 Share Posted September 28, 2004 Greetings, some of you may be aware of an alleged "Morrowind Online" mod that is in beta. *Shanjaq dons Archie's Flame Retardant Asbestos Suit* I'm announcing this ahead of schedule due to a rather unpleasant exchange I was alerted to this morning; apparently someone posted a link to the beta site and this stirred up some concern among the betatesters who were told that no announcements are to be made until a stable prototype is built. That being said, I would like to clarify a few points: There is no harm done by the aforementioned thread. It would have been a great surprise for everyone on the forum, but that's not as important as getting a tested and thoroughly debugged product out. My main concern was having it so buggy and unstable that a critical mass of nay-sayers would make it out to be hoax; fortunately this wasn't the case... This is a two-man team; we do need help in the scripting department if this is to be released in a reasonable timeframe(more on that later.) This project is basically a tech-demo for the ScriptExtender by FreshFish, which uses the same methods for manipulating the game at run-time as Morrowind Enhanced and the ever-popular FPS Optimizer. A Proof-of-Concept Demo will be released shortly, a few features will have to be suspended until a Beta arrangement can be coordinated. Until then here is a feature list so you'll know at least what to expect: Support for up to two players, Co-Operative or Deathmatch. Sharing of Media Files and Object Definitions for custom mod content by creating a plugin and packaging assets with integrated bzip2 compression. (At present this only applies to items that were in your inventory at the time the last savegame was made.) Real-Time Position and Angle updates for a "Shadow" NPC on both machines. Where you go, your Shadow goes. Short-Range Jumping(jump onto stools, benches, tables, houses, etc.)Sneaking, Invisibility and Levitation(Great for PVP!) Real-Time Stat Updates. If your stats change, they are reflected in your Shadow. Combat with hostile NPCs, Creatures and even the Player. If any NPC or Creature becomes hostile to the Player, your Peers Shadow will go after it. If you manage to start a fight with your Peers Shadow, then your own Shadow will become hostile to your Peer. Death of Shadow on Local Death. If you die, your Shadow will croak on your Peers machine, and resurrects back at your true location when you finish reloading a savegame. Peer-to-Peer Architecture. There is no dedicated server. As soon as a connection is lost the program switches to "listen" mode so whoever is left playing becomes the temporary host. 1. Deathmatch. Wow. That's a whole lot of fun. 2. This is a two man team. They have a LOT of work ahead of them. 3. Bethesda + Illegal Source Code Editing = Mod shut down. Check back in a couple of months. I'm willing to bet it will be shut down/abandoned. 4. Short-Range Jumping(jump onto stools, benches, tables, houses, etc.)Sneaking, Invisibility and Levitation(Great for PVP!) Wow! It's the new, innovative feature - jumping in a video game! 5. Up to two whole people! Another new innovation - not one, but *gasp* TWO people in a videogame?!?!?! :blink: Would you like a link to the TOS? Or a grammar/spell checker, for that matter? Link to comment Share on other sites More sharing options...
SenatorHornbill Posted September 28, 2004 Author Share Posted September 28, 2004 :lol: lol ur so jelivous and u no it :lol: Link to comment Share on other sites More sharing options...
Peregrine Posted September 28, 2004 Share Posted September 28, 2004 Ugh, the stupidity.... Lets see, we can get a very laggy deathmatch with half the features of Morrowind, and a whole two players. Oh yeah, no quests, trading, chat, npc interaction, or in general, all the things that make Morrowind good. And to do it, all we have to do is download an illegal re-write of the game engine and deal with the equivalent of playing on a 50000 ping server. Not only that, but you ignore forum rules and double post, then make it a triple post to bump it when you don't get an immediate response. Yes, we're really jealous of your multiplayer mod.... Link to comment Share on other sites More sharing options...
Dark0ne Posted September 28, 2004 Share Posted September 28, 2004 Lets see, we can get a very laggy deathmatch with half the features of Morrowind, and a whole two players. Oh yeah, no quests, trading, chat, npc interaction, or in general, all the things that make Morrowind good. And to do it, all we have to do is download an illegal re-write of the game engine and deal with the equivalent of playing on a 50000 ping server. You got any links to this info? :huh: Link to comment Share on other sites More sharing options...
Slaiv Posted September 28, 2004 Share Posted September 28, 2004 http://www.elderscrolls.com/forums/index.p...topic=9886&st=0 Also included in my post above. Link to comment Share on other sites More sharing options...
hyperk3 Posted October 2, 2004 Share Posted October 2, 2004 i seriously doubt this mod will last and if it does get developed it probably wont be very good. like peragrine said, that ping is gonna be through the roof and and lag will come and smite you all MUAHAHAHAHA ( EVEN MORE so for 56k users MUAHAHA) But if It is some sort of miracle and it works GOOD then i might try it... Link to comment Share on other sites More sharing options...
_it_ Posted October 2, 2004 Share Posted October 2, 2004 it was tried with gta vice city and it didnt work out you didnt had weapons npc's etc.. how are you gonna make a connection from computer to computer in this morrowind on-line mod ? and like some people sad the lag will be as high as the moon and if you follow the gta tournament road you will definetly fail because the lag, boredom, lack of npc's and the intability that the game will get will be inevitible Link to comment Share on other sites More sharing options...
Luxar Posted October 2, 2004 Share Posted October 2, 2004 i seriously doubt this mod will last and if it does get developed it probably wont be very good. like peragrine said, that ping is gonna be through the roof and and lag will come and smite you all MUAHAHAHAHA ( EVEN MORE so for 56k users MUAHAHA) But if It is some sort of miracle and it works GOOD then i might try it...The point isn't that its good...the point that he's trying to make is that apparently it IS possible. That, in itself, is one of the grandest things to ever happen to morrowind, simply because of the fact that all the naysayers will be proven wrong if it does in fact work. Note: this response was also directed at Peregrine, not just you. Link to comment Share on other sites More sharing options...
DreamOfTheRood Posted October 2, 2004 Share Posted October 2, 2004 Luxar, the point is not that it's possible, impossible or even playable. The point is that this mod is not legal, because this gentleman has rewritten the game engine, meaning that this is essentially a new game, not a new mod. I admire this guy for having the knowledge to do such a thing, but without BethSoft's permission, I'll take a pass as far as playing it goes. Link to comment Share on other sites More sharing options...
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