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SR IV launches, Australia waits until Sept. 27


Vindekarr

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Ok, well, unless it appears much later on, I'm passed the mission and it's been removed completely. Specifically, there isn't a Shaundi loyalty mission; you unlock her as a fully powered-up character, no need for a mission. Simple as that.

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Really? that sucks, I thought they would've at least cobbled something together, they knew well before the game went gold. I wonder if the assets are still there? someone may be able to put it back with the SDK when it gets released.

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Not sure, more than likely. I think they probably would have just removed the mission's triggers and then added the reward at the point where you first get Shaundi.

 

God damn though, this game is miles better than even I expected, by far the most fun I've had in a Saint's Row for a very very long time. It's a bit unreliable, but the gameplay really is a big improvement-for one thing it doesn't feel paired-back like '3 did. If anything you feel absolutely inundated with content the moment the tutorial is over, and that is a very, very good feeling from an open world game. There are a lot of missions here, the gameplay is fun, the guns are just... nicer to use than in '3(the return of SR2's dual wielding mechanic is welcome) and I can really see myself hanging around for a while. The humor is also a massive improvement. A lot of the ass-gags and toilet humor's been replaced by wordplay, parody, and some really good moments. It's funny because it's clever and it thumbs it's nose at American culture, hollywood movies, and gaming culture in general, not because of an improbably large purple sex-toy.

 

I'd also like to make special mention of some of the art design. The Zin vehicles aren't just badass, they are, from a gearhead's point of view, gorgeous. The Void I'd call out for special praise; the art department did a stonking job taking the insectile menace of a helicopter gunship and the shark-like sleekness of a fighter jet and merging them into one lethal vehicle. It's almost a pity the same finesse didn't go into the weapons; I'd have loved to see what the vehicle designers might have done with the alien guns, which are a little bland.

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Am I the only one who thinks the infinite sprint power is OP? It makes supersprint strictly better than any car you can get. It seems the only reason to even bother with cars is for activities that require you to turtle somewhere, and not to actually drive it but to use it as a moveable bunker and damage sponge.

 

I've been trying to play through the game using vehicles instead of powers, but the game just throws a spanner in the works at every corner. The developers put in the effort to make the golden snitch slow down when you're in a slower car, but for some reason you can't destroy it unless you are on foot. Wardens instantly TK throw you out of any car you enter even though there is no possible way you could cheese the fight by being in a car and therefore no reason for the devs to forcibly prevent you from using one. The tornado upgrade makes it impossible to sprint hijack cars. Etc.

 

And the annoying bug from SR3 is still around where trying to hijack a car just makes you walk around very slowly in front of it looking for the door (while getting shot at), made worse by the lack of regenerating health once you are finally inside and the fact that you can't sprint hijack at point blank range or your supersprint flips the car instead.

 

Everything else about the game is much better than SR3, but it's like they only put in cars because it was easier than dummying out the SR3 code.

 

 

 

(Btw, the fastest way to travel long distance is by buying the Glide power and shooting yourself with the abduction gun to gain height)

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