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The Rise and Fall of Videogames


Slaiv

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Another way that games cant stop coming up with fresh material. So one storyline gets old? Okay, here's an idea (someone might wanna start a mod for this now, and they can have it done by the time oblivion comes out. HINT HINT people!!!!)

 

Picture morrowind. Picture morrowind with total immersion/VR graphics.

Now, picture yourself beating the game. You hear the last boss exclaim ILL BE BACK! (uggghhh... cliched line).

 

Next thing you know, you get to keep (at least some) stuff and start at the beginning, and this time the whole main plot is different. Even guild quests are slightly different. The same items arent in the same places. Everything is a fresh new world. With harder enemies, etc.

 

This is what video games can become. HUGE. So huge that it takes a year(s?) to beat them playing at 8 hours a day. Then you get a whole new storyline to go through. Sure it's not ENTIRELY random, but there would certainly be an element of randomness to it all.

 

(In case people are wondering, the idea of semi-random items was taken from Parasite Eve II; the idea of a new storyline is sorta taken from the chrono games, and the idea of going back to the start is placed in several games. Kirby games if nothing else, youd go back and have to play a harder version. the old NES mario bros did this. Picture a game that does that (always getting harder each time) over 15 times. Now THAT'S a game.)

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I think that there will always be some type of visual electronics in which people are able to interact with. It might go a little underground, then pick back up, but i don't think the progress will ever die out.

 

If you look at how fast we have advanced in technology it's almost absurd to say that the progress will die out. It does kinda depend on what you mean by progress, if you mean progress as in advancement in realism, then yeah, somewhere along the line we will get as real as we can. But if you mean new ideas for video games, there will always be progress in that, hell, we can now play videogames via cell phone (i mean real video games, not snake).

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No company in their right mind would make a game with 2 completely different plot lines, one after the other. They would sell the second as a new game. [KOTOR II, anyone?] Sure, there are different endings, but not entire different storylines..... There are branching, free-flowing storylines, but most of those are somwhat linear, and are the only one in the game.
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Well i in fact proposed an idea for multiple story lines to clone while we were thinking of what the storyline for clone studios next mod should be................. But i got turned down because of "too much work"

 

Anyhow though, it would be nice if video games have multiple intertwisting storyline such as tribes vengence but that isnt rpg, is completally linear and in fact the storyline for tribes vengence is kinda super cliche. But it did have multiple stoylines for different charahcters at different imes but it kinda started skipping 20 years past to present to past to futere to past to present and all at the same time switiching sides or charchter.

 

Plus multiple storylines means more games play for same price :)

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hmmmm... maybe i phrased that wrong. I didnt necessarily mean ENTIRELY new storylines, but you might work for different people in the same guild (new quests, but not just the same thing, but also similar, in that they are all mage related, and all are scaled in difficulty, but not just rehashes of the same things.)

 

As for the main quest, noone really caught on with this one. You beat Dagoth UR, you start anew, and the people who run things in the main quest are different, as are the quests. The idea is still to reach a final dungeon and beat a boss, but the boss (even if it's the same guy) behaves VERY differently. and gets progressively harder.

 

think of it as enemies that get tougher every time you beat the game. And they start acting smarter.

 

Say, this time dagoth ur disguises different people as sleepers, uses a different source of power (debateable) and has a different behaviour. Like active assassins chasing you all the time. (sorta like the dark brotherhood.)

 

maybe this STILL isnt phrased right... we're not talking whole new plot, just differed enought that you dont repeat the same things over and over. And the items could easily be grouped into 'sets' that would be chosen at the start of the game, and only one set could appear at a time. this means you cant exactly plan your game every time through. It's all about replay value!

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My own thoughts on the whole idea of games 'dying':

 

It's simply not going to happen.

 

Think about it. Yes, graphics engines/physics engines/whatever else are getting insanely realistic, but that is GOOD. You know why? Have a look at some of the old posts in the MEMod forums. How many times is a suggestion made and the answer is 'the Morrowind engine doesn't support it'? As they get better, it gets closer to the stage where the only limitation for a game is the human imagination, and that, my friends, is virtually limitless. ;)

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bullshit

 

poo

 

poo

 

poo

Congratulations, because you're either too illiterate or too stubborn to bother paying attention to my warnings to stop using offensive language, strike three and full IP ban. You're gone from mwsource as soon as I contact Dark0ne on msn.

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Videogames will stay, but they will just get increasingly crappy. Not that that matters, because most people are dumb and do not care that the games are crappy.

 

Around 1995, back then the games were great. Real actors played and made cutscenes. Now we have 3D rendered crap, or even worse, just game models running over the screen and some stupid voice that talks for them.

 

Compare Privateer 2 with Freelancer for instance... I was very very very disappointed with Freelancer, needless to say.

 

Another thing is that today games are NOT done when they hit the shelves, and a lot of them are even bad enough that you need to patch it, and some of them won't even play at all UNTIL you patch them! :ranting:

 

Actually, I haven't had a single game that kept me busy for more then a few days since Morrowind. Back in the golden age of computer games I played certain games for over a year before I was done with them! :bye:

 

Nowadays too much importance is placed on graphics, and story and gameplay aren't even IN the picture anymore. In fact, most of the time I find 3D graphics UGLY! If I have to choose between the graphics of Warcraft 1 and Warcraft 3, to me the Warcraft 1 graphics are much much more appealing... For some reason I just like to see the pixels in games. 320x240 resolution and 256 colors is fine with me, at least games had some atmosphere back then.

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