Pickysaurus Posted January 28, 2022 Share Posted January 28, 2022 Showler is right, you hovered your cursor over the SKSE option, but started your game with the default tool. The orange highlight means that when you use the button in the top left of the app to start the game it will use SKSE. Link to comment Share on other sites More sharing options...
SangvinPingvin Posted January 28, 2022 Author Share Posted January 28, 2022 Ah, the plot thickens! First off - WOW. I totally did not realize SKSE had a "play button" or that it was some kind of game launcher to begin with. I thought I install it, drop a few files here and there, check "make primary" (because someone somewhere said you should - totally NOT included in any installation instruction btw). And then it would just run in the background when I launched Skyrim SE (regardless of which icon/method used, such as desktop shortcut, steam or vortex blabla) and help mods talk to each other and implement MCMs etc. So that's what I thought. So now you're saying I need to launch the game via the SKSE button? Like every time? Or else my mods won't work? Okay, I guess I can do that, no problem... ... or so I thought. Ah because now there is another problem with this god forsaken game - see the attached cropped screenshot. Now it's EngineFixes.dll. Is friggin engine fixes incompatible with Skyrim AE, am I getting this right? Anyway, thanks so much you guys for guiding me - I feel like we're getting somewhere now! EDIT: I think I know the problem - I completely underestimated the difficulty of installing SSE Engine Fixes correctly. I just read the front page description, figured it was something like USSEP that would also fix the "no achievements when running mods" problem, install via Vortex and BOOM - done! Not quite yeah, as I'm just now understanding from reading the mod sticky post: https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=posts Reading is tech, I just figured it was a good bug fix for all. I'm not sure I'm up for the installation task - is this mod needed or is there something more newbie friendly? Link to comment Share on other sites More sharing options...
SangvinPingvin Posted January 28, 2022 Author Share Posted January 28, 2022 Okay, so I decided to take the plunge and I think I have now managed to install SSE Engine Fixes correctly, c++ redistributable and all. At least now, I can launch the game from SKSE64 - that's the good news! The bad news is that not only do all of the original error messages persist as the game loads - another error message that comes first states that SKSE64 isn't running at all. :huh: This is weird, since I launched the game from SKSE64 - it, if anything, should be running - right? Then comes all the other messages of version 0.0000 etc. Where might I go from here? Is there any way to test and troubleshoot the smooth running of SKSE64 and its plugins without starting Skyrim so I can verify it is working properly outside game environment? Link to comment Share on other sites More sharing options...
showler Posted January 28, 2022 Share Posted January 28, 2022 Not really. Once the game starts you can type "getskseversion" in the console to verify it is running. The only thing that your video didn't seem to show was whether the "data/scripts" SKSE files were installed? Link to comment Share on other sites More sharing options...
SangvinPingvin Posted January 28, 2022 Author Share Posted January 28, 2022 Guess what? It was Windows Defender. Windows :devil: :sick: :nuke: Defender!! It was preventing SKSE64 ever launching. I added Skyrim Special Edition folder as an exception to Windows Defender and BOOM - all things are now working perfectly, accessing MCM and everything looks and sounds BEAUTIFUL. This issue is resolved. Thank you all. Link to comment Share on other sites More sharing options...
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