GHETTOHOOPSTAR Posted March 14, 2022 Share Posted March 14, 2022 I would like some assistance please. I have the "All Natural" weather mod that allows for pitch-black nights, but for pitch-black caves I've run into a dead end. Tried better dungeons and It didn't work, nor the others. For now I just role-play It and use starlight or a torch even when I can see in caves. However I know a mod exists out there... Perhaps My fresh install of BOSS would fix things. Please help! Saturnize Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted March 14, 2022 Share Posted March 14, 2022 (edited) In the cell view window select the cell of your choice -> right-click -> edit ->lighting and set the ambient lighting to 0 for all the colors. Remove the other light sources as well. Edited March 15, 2022 by Oblivionaddicted Link to comment Share on other sites More sharing options...
GHETTOHOOPSTAR Posted March 14, 2022 Author Share Posted March 14, 2022 You lost Me at "cell". Link to comment Share on other sites More sharing options...
Pellape Posted March 14, 2022 Share Posted March 14, 2022 (edited) In CS. Edit the cells in CS your self. :smile: https://cs.elderscrolls.com/index.php?title=Main_PageJust load Oblivion.esm into it, without activating any mods, make your edits adn save as a new esp and put it low in your list, even last... Or patch it with Wrye Bash. Edited March 14, 2022 by Pellape Link to comment Share on other sites More sharing options...
GHETTOHOOPSTAR Posted March 15, 2022 Author Share Posted March 15, 2022 Hmmm, let's see what I can do here... Link to comment Share on other sites More sharing options...
IcelandicPsychotic Posted March 15, 2022 Share Posted March 15, 2022 You can try the Cava Obscura mod and see if that helps.https://www.nexusmods.com/oblivion/mods/35099 Link to comment Share on other sites More sharing options...
GHETTOHOOPSTAR Posted March 15, 2022 Author Share Posted March 15, 2022 You can try the Cava Obscura mod and see if that helps.https://www.nexusmods.com/oblivion/mods/35099Looks like this one worked out too. Though I got lost at the "rebuild bashed patch" part but It seems to work anyways. Thanks again. ^^ Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted March 17, 2022 Share Posted March 17, 2022 Looks like this one worked out too. Though I got lost at the "rebuild bashed patch" part but It seems to work anyways. Thanks again. ^^Wrye Bash's "Bashed Patch" is considered the epitome of compatibility measure when it comes to this specific game.By using so-called "Bash Tags", that is short codes assigned to most mods up to now specifying what their primary changes are, the Bashed Patch loading at the end of your load order re-introduces all important changes from other mods, which have been lost to yet other mods changing the same areas (not places but of effects) loading after them. There's also several kinds of changes, which cannot even merge correctly by the game engine alone, but the Bashed Patch will take them apart and preserve them anyways. For example the game doesn't have gender difference when it comes to changes to race records. Change anything about Breton males and all Breton females are back to Vanilla settings. With a properly set up Bashed Patch the mods telling they contain changes to the males will be extracted only the male changes from and merged back into the overall resulting configuration without touching the females as well. Only the bashed patch can achieve that this easily. And that's where the term "rebuild the bashed patch" comes from. Every change to your load order, by adding, removing or moving around plugins, must result in the bashed patch being rebuild, otherwise important new or modified changes can still get lost. And back to topic, it could be some other mods affecting some of the cells Cava Obscura affects will have undone its changes to the darkness factors as well. By using the bashed patch those changes would then be preserved. Link to comment Share on other sites More sharing options...
GHETTOHOOPSTAR Posted April 10, 2022 Author Share Posted April 10, 2022 In the cell view window select the cell of your choice -> right-click -> edit ->lighting and set the ambient lighting to 0 for all the colors. Remove the other light sources as well.Okay. I did this in the construction set and the caves are still like They were in vanilla... I went: >World>Cells>Lighting>Changed all the values to 0... So You're saying I have to edit every single underground area of the game? Is there a way I can do all of them? Link to comment Share on other sites More sharing options...
ArmlessWunder Posted April 10, 2022 Share Posted April 10, 2022 Looks like this one worked out too. Though I got lost at the "rebuild bashed patch" part but It seems to work anyways. Thanks again. ^^Wrye Bash's "Bashed Patch" is considered the epitome of compatibility measure when it comes to this specific game.By using so-called "Bash Tags", that is short codes assigned to most mods up to now specifying what their primary changes are, the Bashed Patch loading at the end of your load order re-introduces all important changes from other mods, which have been lost to yet other mods changing the same areas (not places but of effects) loading after them. There's also several kinds of changes, which cannot even merge correctly by the game engine alone, but the Bashed Patch will take them apart and preserve them anyways. For example the game doesn't have gender difference when it comes to changes to race records. Change anything about Breton males and all Breton females are back to Vanilla settings. With a properly set up Bashed Patch the mods telling they contain changes to the males will be extracted only the male changes from and merged back into the overall resulting configuration without touching the females as well. Only the bashed patch can achieve that this easily. And that's where the term "rebuild the bashed patch" comes from. Every change to your load order, by adding, removing or moving around plugins, must result in the bashed patch being rebuild, otherwise important new or modified changes can still get lost. And back to topic, it could be some other mods affecting some of the cells Cava Obscura affects will have undone its changes to the darkness factors as well. By using the bashed patch those changes would then be preserved.Never knew how that worked. That is awesome that you can do that though. Link to comment Share on other sites More sharing options...
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