dagTestWorld Posted June 10, 2022 Share Posted June 10, 2022 Follow the Project NOTICE: The Daggerblivion Project uses Artificial Intelligence for dialogue, grammatical corrections, and voice acting. ________________________________________________________________________________________________ Daggerblivion Synopsis The resurfacing of the ancient golem Numidium in Iliac Bay has ignited fervent curiosity and speculation. Concurrently, the tragic demise of Daggerfall's king casts a chilling shadow across the realm, his spectral presence unsettling the very foundations of the kingdom. In response to the escalating unrest, Emperor Uriel Septim VII heeds the call for action. A champion of unwavering valor is summoned, tasked with pacifying the haunting unrest in High Rock. The entwined fate of both kingdom and artifact unfurls in a saga riddled with power struggles and the foreboding presence of an unparalleled force. ________________________________________________________________________________________________ [INSERT IMAGES] ________________________________________________________________________________________________ Dagger_Data Synopsis Dagger_Data acts as a vast collection of resources much like Tamriel_Data. It includes meshes, textures, books, and region data that other mods can utilize, and other users can contribute to. ________________________________________________________________________________________________ [INSERT IMAGES] ________________________________________________________________________________________________ Please Read The Daggerblivion Project is coordinated under DaggerfallTeam and managed by Daggers; We are NOT affiliated with Tamriel Rebuilt, Project Tamriel, Beyond Skyrim, The Elder Scrolls Renewal Projects or any other large-scale project within the Elder Scrolls universe. All content created for Daggerblivion will be included in Dagger_Data; an open source asset repository for The Elder Scrolls IV Oblivion. Joining the Project and Dagger_Data Any user who wishes to join DaggerfallTeam can send a direct-message to Daggers right here on nexus, alternately you can follow the discord and message daggerfallteam directly. If any users would like to contribute to Dagger_Data the same process applies. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted June 10, 2022 Share Posted June 10, 2022 I like the idea. Link to comment Share on other sites More sharing options...
IcelandicPsychotic Posted June 11, 2022 Share Posted June 11, 2022 Very ambitious, sounds interesting! Is it a remake of Daggerfall on Oblivion's engine? Link to comment Share on other sites More sharing options...
dagTestWorld Posted June 11, 2022 Author Share Posted June 11, 2022 Very ambitious, sounds interesting! Is it a remake of Daggerfall on Oblivion's engine?Yes it is, imagine it similar to Morroblivion. Link to comment Share on other sites More sharing options...
IcelandicPsychotic Posted June 12, 2022 Share Posted June 12, 2022 Cool, I'll definitely keep an eye out for this in the future. Link to comment Share on other sites More sharing options...
Pellape Posted June 12, 2022 Share Posted June 12, 2022 Sound very very interesting., Keep up the good work. I did play Daggerfall 1996 and 2020 again, the Unity engine fully modded. Link to comment Share on other sites More sharing options...
dagTestWorld Posted June 18, 2022 Author Share Posted June 18, 2022 Privateers Hold: The very beginning of your journey in Daggerfall. This particular cell is close to being finished with final touches still needed. -----Instructions from the Empire: The start of the second quest, This will have a quest icon on release day beta or not. -----Various Queens: These are the current Queens implemented with working quest, I'm sorry about the lighting in the last few screenshots they're in temporary cells. -----Morgiah's Wedding Log: I've added new journal entries along side the original Daggerfall entries, I think everyone will be very interested with the writing. On a side note, I write poetry and music in RL don't worry. -----Castle of Daggerfall: This model is a placeholder since the set is being re-worked. The final castle will be 2x the size. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted June 18, 2022 Share Posted June 18, 2022 It's promising. Link to comment Share on other sites More sharing options...
IcelandicPsychotic Posted June 18, 2022 Share Posted June 18, 2022 Looks good! Looks like a lot of work has gone into this. That second journal entry sounds a little strange, though. :thumbsup: Link to comment Share on other sites More sharing options...
Pellape Posted June 19, 2022 Share Posted June 19, 2022 (edited) Did you know something similar was made for Skyrim? I played it 2 years ago. Skuggerfall. They also made exact copies of the original dungeons... The map is schrinked a lot though and the cities very simple. But if anyone want to test it, a new char is recommended. Damn, I did test the air ships in Unity, flew over High Rock and it took forever to cross it. The Landscape map in Original Daggerfall is extremely huge. Even if you use the same story, it will feel fresh if you do not make exact copies of the original dungeons. I do suggest you put all creatures level offset so it will be challenging to use a lvl 67 char... The game Daggerfall is odd, the only TES game where the player is really disliked by everyone, well a few will like the player, but that is it. :) The player will never get to rule anything, no guilds, no nothing. :D Even if the player has deposition 100 towards a guild, they still treat him like garbage. Edited June 19, 2022 by Pellape Link to comment Share on other sites More sharing options...
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