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How long have you been modding games?


TommyNighthawk

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My first was for Morrowind. Second one was for Fallout 3.

 

Building them was a challenge. I fretted over every lesson needed to learn to do a mod completely. I learned every part to do it. I even did the Navmesh until I got excellent at it. I thought about doing more on them. Morrowind Dream Body Host Quest is an archaeology quest near Seda Neen.

 

Fallout 3 The Seder Hotel is a house mod for the journey, a rest stop, with a hitch for ideas connecting to a hotel that I wanted to make discoverable with a fancy twist. I wanted to make it a Multiplayer hotel so all the friends could get a room on any floor. The super achievers would get the pent house on top. A whirlybird to fly around the DC Wastes too.

 

I realized that it was going to need a team to set it up. Multiplayer was still a fairly new gaming style. I was swept up with other players discovering all I could in MMO's about it. Ended up following the other gamers to Star Wars The Old Republic, discovered I had panic attacks whenever someone knew me at that game sight I joined to do team quests. I was blown away because my fingers started fumbling on the keyboard messing up my character functions badly. I got kicked off the teams one after another because I couldn't control my fingers to do the fighting when in a group. I stopped trying to mod, gave up the on the idea of building an MMO like TESOnline and never got back to modding.

 

Both my mods are not available from any modding community that I know of at this time, but I have the two mods in my modding folders. If anyone is really interested.

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I released my first mod about 12 years ago and it was not for a TES.

 

Heh. I used to have a paintball marker (several, actually) that was named by the manufacturer "TES". Seeing it in print like that made me go down memory lane :wub:

 

If it was morrowind, for me.... I think my first personal mod was cheater arrows. Arrows that inflicted paralysis, then burning, and poisoning. (Yes, I really really REALLY hated those ugly flying featherless birds!) And some personal mods for player homes. And I got recruited by He That Shall Not Be Named for one of his armor/weapon mods for one of his custom races doing conceptualization and concept art.

If it was MC2.... omg modding that game was a nightmare in tediousness! Use a special program to decode the game's archive files, extract the contents of those files. .Zip about 3 gigs worth of those files up into a .zip folder that you had to rename the extension to, afterwards. Then RE extract them, every time you wanted to make a change, and then RE Archive them AGAIN.....

And heaven help you if you were switching out parts on a car, or making one car into a different car. That game had like, at least 20-30 files, just for one car body! And that's not counting the technical data files, which were separated out into different files! :pinch:

And this was on SUB 1 ghz processors! SINGLE Processors!

Meh. There goes memory lane! Anyways, started modding the favorite car for better speed. Then for more durability. Then for better handling. Then for better friction (game term, not mine). Again and again and again for better friction....

If you have ever modded the files for Rockstar's Grand Theft Auto games, you will see how complex those car mod files are, and understand how much trial and error is involved with those. As MC2 was pretty much the grandfather for GTA.

I DO remember that I wanted to get Robin to try out that game, later on. I wanted to make a modded out Porsche for him, since he was really into those cars at the time.

Just never got around to seeing if he wanted to check it out :confused:

 

Not really modding anything right now. Too much work :sad: Tho the interest is Fallout 4.

 

 

I loved cliffracers. They made for an excellent opportunity to increase my archery skill. :D I would actually go HUNTING them.

 

hehehe I was more into hunting Daedra. I even made a few locations specifically for new daedra spawn.

Those ugly birds tho. Yeah man, if they'd have had a poop attack, I probly woulda deleted them outta the game entirely!

But yeah, they were good for archery gains. So were sand crabs. (Wait... was that Morrowind? Or am I thinking of Guild Wars? Maybe Talisman Online??)

 

 

Modding is generally something boring and tedious and fortunately the result makes it definitely worthwhile.

 

Does MC2 stand for Midnight club 2?

Yes sir, it does indeed mean Midnight Club 2 :smile:

More worthwhile, and in some cases, more addictive :D

"oooOOoooOOOooo! What ELSE can I do??? :D :D "

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  • 1 month later...

Since about 1986, with the Wargame Construction Set for the Amiga.

 

Followed by the Shoot-'Em-Up Construction Kit in 1987. I created my own levels and art.

 

In about 1994 I went 3d with the original DOOM.

 

Created a few levels and shared them with friends.

 

Modding awakened some weirdly creative parts of my brain that combined math stuff and crazy visualization.

 

Now, after modding Fallout 3, NV, and 4, I'm combining my love for art, music, and storytelling in one platform. I couldn't be happier.

 

It's like my brain and emotions were waiting for someone to invent modding so I could be happy.

 

 

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  • 4 months later...

I have been playing Command & Conquer: Generals since 2004! I'm still making mods for this game with my friend. We have a small community: fans of this strategy who play it periodically. We even put up our own simple server so you can play online easily. As shown by the test server uptime monitor for free on host-tracker.com it works stably. I didn't even expect that in 2023 this game would have more than 50 active supporters online every day.

Edited by Jisbis
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I think I started modding 10-11 years ago? Skyrim. I was enamored with this one skin mod from a (now retired) modder, the maker of Ethereal Elven Overhaul. It kicked off a series of events.

 

I have long since forgotten my old account and very recently came back to Skyrim, and am surprised to still see the community bustling and improving on vanilla all this time!

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  • 2 weeks later...

i always tried and still try to manipulate or "mod" a game for personal use as far as modding a game was/is possible somehow. i do mainly texture and setup optimization. my internet connection was too slow and mod sharing was not a topic for me until around 2010. mod sharing via internet started in 2012 for me. shortly after that i discovered nexusmods as the best place and since then this is the sharing platform for my hobby. as an early pc adopter with msdos and drdos, windows 2.0 and 3.0 and pixelated graphics i went trough all ups and downs of the pc as a gaming platform. in the meantime superior but still expensive in comparison.

games like doom3 and later on oblivion and many more games offered already nice 3d visuals and were accessible for texture optimization. around 2010 internet gained performance and i became a member of a local "modding platform" until i discovered tesnexus/nexusmods in 2013 as the in -my opinion- most appealing modding site offering all sorts of bethesda games stuff.

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  • 3 weeks later...

Back in 2013, but I started to release mods only in 2014. Here on Nexus I released, between the others, RTCW Venom Mod, the new overhaul for Doom 3 (D3HDP) and graphic overhaul for Jedi Outcast (FX Mod).

I love fix shaders and materials internally in the game self to exploit the max potential of graphic engine, and why not enhancing the perfomance, making natural and smooth graphics without issues, in the same time I really hate screen crap filters such as Reshade and co.

 

RTCW Venom Mod: https://www.nexusmods.com/returntocastlewolfenstein/mods/808

Doom 3 Essential HD Pack: https://www.nexusmods.com/doom3/mods/1672

JK II Jedi Outcast FX Mod: https://www.nexusmods.com/jediknight2/mods/8

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When I was a little kid, I would rewatch the Skyrim trailer constantly before its release. When it did come out, I played it very frequently, but on the Xbox 360 specifically - being vanilla Skyrim.

 

A couple of years after Skyrim's release date in 2011, my father downloaded it on PC and introduced me to modding games for the first time in my life. I would estimate I was definitely modding around 2014, meaning I would have been ~9 years old when my father was showing them to me.

 

I remember RaceMenu. I would make tiny and huge characters with bizarrely sized weapons. My father even made his own mod which colored Elven equipment black. I doubt I would ever be able to find it, but if my memory serves correctly it looked really good.

 

I've been modding and playing Skyrim ever since. I'm 18 years old now.

 

Thanks, dad.

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