Pronam Posted May 3, 2009 Share Posted May 3, 2009 You never know.. But like slawter said. We try to keep it a bit lore friendly. Of course there are rough warlords/rebels and such. Still it must be correct. I like the strategy part too. Could be a little different from solving the attacks yourself.This should be worked out first, then. Like how will it exactly take place.-Perhaps a map on a table. You placing some pons :P?Don't make it too complicate though. Its must be workable. Cause it's not done before... Link to comment Share on other sites More sharing options...
Aragorn1234567891051 Posted May 3, 2009 Share Posted May 3, 2009 And do you know how can we contact dragon captions and other groups?If you want to contact them, you should make a post at their forums.I think they're probably rather busy with their own projects, but it won't hurt to try.and also most big mod groups have files on TESnexus we can leave comments their and about the strategy, i have a mod called private army so if you soldiers die you can recruit new men in a few days.I'm already contacting Dragon Captions. Link to comment Share on other sites More sharing options...
Elrodian Posted May 3, 2009 Share Posted May 3, 2009 You never know.. But like slawter said. We try to keep it a bit lore friendly. Of course there are rough warlords/rebels and such. Still it must be correct. I like the strategy part too. Could be a little different from solving the attacks yourself.This should be worked out first, then. Like how will it exactly take place.-Perhaps a map on a table. You placing some pons :P?Don't make it too complicate though. Its must be workable. Cause it's not done before...NO not with a map but with martin standing next to you and you give the orders to him and he will give orders to the men.I have a dialogou for the attack( it is near the ic to use the walls, lake and hills. Martin: there is the enemy, What is your order for the archersPlayer option 1: place them on the walls option 2: put them behind the warriors option 3: use them as shield for the warriorsMartin: And the navyplayer option 1: put the near the bridge and let them bombard the enemy option 2: dont use themMartin: And the mages player: use raminus and the rest of the council to annihelate themMartin: what is your command for the rest of the legionplayer: frontline combatMartin: Are you sureplayer option 1: yes give the orders option 2: No lets start overMartin(If Yes): alright move out Link to comment Share on other sites More sharing options...
Elrodian Posted May 3, 2009 Share Posted May 3, 2009 Oh yeahthat army thing: What if the counts and countesses and dukes try to overrule the eldercouncil and septim throne, it could be lore possible. Link to comment Share on other sites More sharing options...
Aragorn1234567891051 Posted May 3, 2009 Share Posted May 3, 2009 You never know.. But like slawter said. We try to keep it a bit lore friendly. Of course there are rough warlords/rebels and such. Still it must be correct. I like the strategy part too. Could be a little different from solving the attacks yourself.This should be worked out first, then. Like how will it exactly take place.-Perhaps a map on a table. You placing some pons :P?Don't make it too complicate though. Its must be workable. Cause it's not done before...NO not with a map but with martin standing next to you and you give the orders to him and he will give orders to the men.I have a dialogou for the attack( it is near the ic to use the walls, lake and hills. Martin: there is the enemy, What is your order for the archersPlayer option 1: place them on the walls option 2: put them behind the warriors option 3: use them as shield for the warriorsMartin: And the navyplayer option 1: put the near the bridge and let them bombard the enemy option 2: dont use themMartin: And the mages player: use raminus and the rest of the council to annihelate themMartin: what is your command for the rest of the legionplayer: frontline combatMartin: Are you sureplayer option 1: yes give the orders option 2: No lets start overMartin(If Yes): alright move outPut a surround the enemy order.Sometimes this is useful. Link to comment Share on other sites More sharing options...
Pronam Posted May 3, 2009 Share Posted May 3, 2009 Hm owk. You do know there's a cap on the amount of actors that can be used at the same time...15 I thought it were. So that doesn't make it interesting for so many groups to control.Live on view. That's why I suggested the map. and the navy part... well. It would take a month to create a cannon with some luck, Not to mention moving ships. The last thing could be possible, some dukes being rogue on the empire. forget about an army. Smaller groups could be possible and be replaced.but probably not more than 6 vs 9. With martin not even counted with. Link to comment Share on other sites More sharing options...
Elrodian Posted May 3, 2009 Share Posted May 3, 2009 You never know.. But like slawter said. We try to keep it a bit lore friendly. Of course there are rough warlords/rebels and such. Still it must be correct. I like the strategy part too. Could be a little different from solving the attacks yourself.This should be worked out first, then. Like how will it exactly take place.-Perhaps a map on a table. You placing some pons :P?Don't make it too complicate though. Its must be workable. Cause it's not done before...NO not with a map but with martin standing next to you and you give the orders to him and he will give orders to the men.I have a dialogou for the attack( it is near the ic to use the walls, lake and hills. Martin: there is the enemy, What is your order for the archersPlayer option 1: place them on the walls option 2: put them behind the warriors option 3: use them as shield for the warriorsMartin: And the navyplayer option 1: put the near the bridge and let them bombard the enemy option 2: dont use themMartin: And the mages player: use raminus and the rest of the council to annihelate themMartin: what is your command for the rest of the legionplayer: frontline combatMartin: Are you sureplayer option 1: yes give the orders option 2: No lets start overMartin(If Yes): alright move outPut a surround the enemy order.Sometimes this is useful.yes but this is a order for the beginning at the end additional orders can be give like surround or create a thunderstorm by the mages Link to comment Share on other sites More sharing options...
Elrodian Posted May 3, 2009 Share Posted May 3, 2009 Hm owk. You do know there's a cap on the amount of actors that can be used at the same time...15 I thought it were. So that doesn't make it interesting for so many groups to control.Live on view. That's why I suggested the map. and the navy part... well. It would take a month to create a cannon with some luck, Not to mention moving ships. The last thing could be possible, some dukes being rogue on the empire. forget about an army. Smaller groups could be possible and be replaced.but probably not more than 6 vs 9. With martin not even counted with.[/quote with bombard i meant archers on a ship and a moving ship is made by the makers of the bella morreta and other mods like that Link to comment Share on other sites More sharing options...
Aragorn1234567891051 Posted May 3, 2009 Share Posted May 3, 2009 Anyway, let's do the quests of the pieces of the amulet.And I've already posted a topic at dragon captions forums asking for help. Link to comment Share on other sites More sharing options...
Pronam Posted May 3, 2009 Share Posted May 3, 2009 Owk fortunately you know. some still think that it is possible. Hm. well the ships moving isn't that troublesome. Cause not everyone has his LOD at max/Always trying to make it as accessible as possible. Let me think for a moment.. (I'll update this post) Your right. We're speaking of additions, while the mod is far from finished...Lets discuss it later on. Maybe we'll find new things in between. Link to comment Share on other sites More sharing options...
Recommended Posts