Drakous79 Posted November 13, 2013 Share Posted November 13, 2013 Also, has anyone found out where the info for Zhang's class and such is stored in Enemy Within? The old file that had to be edited, "DLC_Day60_SF.upk" doesn't appear to be there anymore. Amineri wrote that: The original two DLC for Enemy Unknown are still present in the XComGame/DLC folder. Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted November 13, 2013 Share Posted November 13, 2013 Also, has anyone found out where the info for Zhang's class and such is stored in Enemy Within? The old file that had to be edited, "DLC_Day60_SF.upk" doesn't appear to be there anymore. Amineri wrote that: The original two DLC for Enemy Unknown are still present in the XComGame/DLC folder. Oh, Enemy Within uses the old DLC upks from the original game install, instead of copying those, too? That might help things a lot. XD Link to comment Share on other sites More sharing options...
grenademagnet Posted November 13, 2013 Share Posted November 13, 2013 (edited) In the INI files I found settings for EXALT that appear to be related to difficulty settings. In the file DefaultGameData.ini (not GameCore), there are four sections for EXALT named m_arrExaltTuning[X], where X = {0,1,2 or 3} Each section has the same variables but different parameters, like number of days before EXALT attacks, etc. Since there are four settings and four difficulties I assume the array parameter X is tied to the difficulty selected. If so then I will have to update part of my Implassic mod to have users replace their DefaultGameData.ini file in addition to the DefaultGameCore.ini files. Does anyone know if the EW executable uses the DefaultGameData.ini from the config folder, or is that data embedded in a UPK file? I did _not_ see DefaultGameData.ini in the executible via the Resource Editor, so I hope this one ini file is read locally. Edited November 13, 2013 by grenademagnet Link to comment Share on other sites More sharing options...
PsyckoSama Posted November 13, 2013 Share Posted November 13, 2013 Hate to ask here, but is there any way to change the armor options for Genmod soldiers? Link to comment Share on other sites More sharing options...
hippie123456 Posted November 13, 2013 Share Posted November 13, 2013 In the INI files I found settings for EXALT that appear to be related to difficulty settings. In the file DefaultGameData.ini (not GameCore), there are four sections for EXALT named m_arrExaltTuning[X], where X = {0,1,2 or 3} Each section has the same variables but different parameters, like number of days before EXALT attacks, etc. Since there are four settings and four difficulties I assume the array parameter X is tied to the difficulty selected. If so then I will have to update part of my Implassic mod to have users replace their DefaultGameData.ini file in addition to the DefaultGameCore.ini files. Does anyone know if the EW executable uses the DefaultGameData.ini from the config folder, or is that data embedded in a UPK file? I did _not_ see DefaultGameData.ini in the executible via the Resource Editor, so I hope this one ini file is read locally.Its there, (in the exe), tried to make some changes to no avail. Any chang i make to exe with resource hacker or HxD, the game refuses to start yet alone crash. Made changes to dgc to no avail. Link to comment Share on other sites More sharing options...
grenademagnet Posted November 13, 2013 Share Posted November 13, 2013 (edited) Its there, (in the exe), tried to make some changes to no avail. Any chang i make to exe with resource hacker or HxD, the game refuses to start yet alone crash. Made changes to dgc to no avail. Do you know what node the DefaultGameData.ini is found under the ResourceHacker? I just looked thru ResourceHacker again and I do not see the DefaultGameData.ini file. I see the DefaultGameCore.ini, but not DefaultGameData. Edited November 13, 2013 by grenademagnet Link to comment Share on other sites More sharing options...
UberJumper Posted November 13, 2013 Share Posted November 13, 2013 In the INI files I found settings for EXALT that appear to be related to difficulty settings. In the file DefaultGameData.ini (not GameCore), there are four sections for EXALT named m_arrExaltTuning[X], where X = {0,1,2 or 3} Each section has the same variables but different parameters, like number of days before EXALT attacks, etc. Since there are four settings and four difficulties I assume the array parameter X is tied to the difficulty selected. If so then I will have to update part of my Implassic mod to have users replace their DefaultGameData.ini file in addition to the DefaultGameCore.ini files. Does anyone know if the EW executable uses the DefaultGameData.ini from the config folder, or is that data embedded in a UPK file? I did _not_ see DefaultGameData.ini in the executible via the Resource Editor, so I hope this one ini file is read locally. In: C:\Users\<username>\Documents\my games\XCOM - Enemy Within\XComGame\Config There is a XCOMGameData.ini file in there. Modifications to that file seem to work fine. For example: [XComGame.XComMeldContainerActor]m_iMeldAwardedPerContainer=50(Changing it so you get 50 meld per container) Works fine: http://i.imgur.com/5Z7eEbx.jpg No patching/hex editing/exe modification needed apparently for those changes Link to comment Share on other sites More sharing options...
UberJumper Posted November 14, 2013 Share Posted November 14, 2013 (edited) Does anyone know where the probability for nationality and genders are? Never mind i am dumb it is still part of XCOMGameUpk:XGCharacterGenerator Edited November 14, 2013 by UberJumper Link to comment Share on other sites More sharing options...
grenademagnet Posted November 14, 2013 Share Posted November 14, 2013 (edited) In: C:\Users\<username>\Documents\my games\XCOM - Enemy Within\XComGame\Config There is a XCOMGameData.ini file in there. Modifications to that file seem to work fine. For example: [XComGame.XComMeldContainerActor]m_iMeldAwardedPerContainer=50(Changing it so you get 50 meld per container) Works fine: (snipped image) No patching/hex editing/exe modification needed apparently for those changes Ah, thanks, buddy. I just tested a change in the DefaultGameData.ini myself with the EXALT, to where they do a sabotage mission every day and make you lose 1000 credits, and after 2 months of ignoring UFO missions I got hit with my first EXALT sabotage for 1000 credits. Your test was simpler, so I should have waited for a response. Thanks again for confirming that DefaultGameData file overrides work! Edited November 14, 2013 by grenademagnet Link to comment Share on other sites More sharing options...
PsyckoSama Posted November 14, 2013 Share Posted November 14, 2013 I'd like to add that all I ask is someone point me in the direction of the files that determine who gets what suit of armor. I'm perfectly happy to mod it myself. Link to comment Share on other sites More sharing options...
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