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Enemy Within Discovery Thread


Krazyguy75

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Also, has anyone found out where the info for Zhang's class and such is stored in Enemy Within? The old file that had to be edited, "DLC_Day60_SF.upk" doesn't appear to be there anymore.

 

Amineri wrote that: The original two DLC for Enemy Unknown are still present in the XComGame/DLC folder.

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Also, has anyone found out where the info for Zhang's class and such is stored in Enemy Within? The old file that had to be edited, "DLC_Day60_SF.upk" doesn't appear to be there anymore.

 

Amineri wrote that: The original two DLC for Enemy Unknown are still present in the XComGame/DLC folder.

 

 

Oh, Enemy Within uses the old DLC upks from the original game install, instead of copying those, too? That might help things a lot. XD

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In the INI files I found settings for EXALT that appear to be related to difficulty settings.

 

In the file DefaultGameData.ini (not GameCore), there are four sections for EXALT named m_arrExaltTuning[X], where X = {0,1,2 or 3}

 

Each section has the same variables but different parameters, like number of days before EXALT attacks, etc. Since there are four settings and four difficulties I assume the array parameter X is tied to the difficulty selected.

 

If so then I will have to update part of my Implassic mod to have users replace their DefaultGameData.ini file in addition to the DefaultGameCore.ini files.

 

Does anyone know if the EW executable uses the DefaultGameData.ini from the config folder, or is that data embedded in a UPK file? I did _not_ see DefaultGameData.ini in the executible via the Resource Editor, so I hope this one ini file is read locally.

Edited by grenademagnet
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In the INI files I found settings for EXALT that appear to be related to difficulty settings.

 

In the file DefaultGameData.ini (not GameCore), there are four sections for EXALT named m_arrExaltTuning[X], where X = {0,1,2 or 3}

 

Each section has the same variables but different parameters, like number of days before EXALT attacks, etc. Since there are four settings and four difficulties I assume the array parameter X is tied to the difficulty selected.

 

If so then I will have to update part of my Implassic mod to have users replace their DefaultGameData.ini file in addition to the DefaultGameCore.ini files.

 

Does anyone know if the EW executable uses the DefaultGameData.ini from the config folder, or is that data embedded in a UPK file? I did _not_ see DefaultGameData.ini in the executible via the Resource Editor, so I hope this one ini file is read locally.

Its there, (in the exe), tried to make some changes to no avail. Any chang i make to exe with resource hacker or HxD, the game refuses to start yet alone crash. Made changes to dgc to no avail.

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Its there, (in the exe), tried to make some changes to no avail. Any chang i make to exe with resource hacker or HxD, the game refuses to start yet alone crash. Made changes to dgc to no avail.

 

 

Do you know what node the DefaultGameData.ini is found under the ResourceHacker? I just looked thru ResourceHacker again and I do not see the DefaultGameData.ini file. I see the DefaultGameCore.ini, but not DefaultGameData.

Edited by grenademagnet
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In the INI files I found settings for EXALT that appear to be related to difficulty settings.

 

In the file DefaultGameData.ini (not GameCore), there are four sections for EXALT named m_arrExaltTuning[X], where X = {0,1,2 or 3}

 

Each section has the same variables but different parameters, like number of days before EXALT attacks, etc. Since there are four settings and four difficulties I assume the array parameter X is tied to the difficulty selected.

 

If so then I will have to update part of my Implassic mod to have users replace their DefaultGameData.ini file in addition to the DefaultGameCore.ini files.

 

Does anyone know if the EW executable uses the DefaultGameData.ini from the config folder, or is that data embedded in a UPK file? I did _not_ see DefaultGameData.ini in the executible via the Resource Editor, so I hope this one ini file is read locally.

 

In:

 

C:\Users\<username>\Documents\my games\XCOM - Enemy Within\XComGame\Config

 

There is a XCOMGameData.ini file in there. Modifications to that file seem to work fine.

 

For example:

 

[XComGame.XComMeldContainerActor]

m_iMeldAwardedPerContainer=50

(Changing it so you get 50 meld per container)

 

Works fine: http://i.imgur.com/5Z7eEbx.jpg

 

No patching/hex editing/exe modification needed apparently for those changes

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In:

 

C:\Users\<username>\Documents\my games\XCOM - Enemy Within\XComGame\Config

 

There is a XCOMGameData.ini file in there. Modifications to that file seem to work fine.

 

For example:

 

[XComGame.XComMeldContainerActor]

m_iMeldAwardedPerContainer=50

(Changing it so you get 50 meld per container)

 

Works fine: (snipped image)

 

No patching/hex editing/exe modification needed apparently for those changes

 

 

Ah, thanks, buddy. I just tested a change in the DefaultGameData.ini myself with the EXALT, to where they do a sabotage mission every day and make you lose 1000 credits, and after 2 months of ignoring UFO missions I got hit with my first EXALT sabotage for 1000 credits.

 

Your test was simpler, so I should have waited for a response.

 

Thanks again for confirming that DefaultGameData file overrides work!

Edited by grenademagnet
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