Dimitrisgb Posted November 5, 2022 Author Share Posted November 5, 2022 Ok. Then what? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 5, 2022 Share Posted November 5, 2022 Does "auto-detect game paths" work? Else you might also add the path to your Data folder manually. Link to comment Share on other sites More sharing options...
RomanR Posted November 6, 2022 Share Posted November 6, 2022 (edited) Now the things should be clear, right? Simply click "Auto Detect Game Paths" button first and if autodetection fails for some reason, click "Add Folder" button and in file requester find and select the Oblivion's Data dir yourself.In the end you should see "(path to Oblivion)/Oblivion/Data" line added in "Paths" tab. Edited November 6, 2022 by RomanR Link to comment Share on other sites More sharing options...
Dimitrisgb Posted November 8, 2022 Author Share Posted November 8, 2022 So I clicked the auto-detect game paths, but still the path of the .nif file is D:\steamlibrary\steamapps\common\oblivion\data etc etc. But I noticed that in other mods the path is textures\armor\ etc etc. If I click add folder, I just have another path with the same directory (D:\steamlibrary\steamapps\common\oblivion\data etc etc). So? Link to comment Share on other sites More sharing options...
Striker879 Posted November 8, 2022 Share Posted November 8, 2022 What happens if you click on the path shown for the textures and remove everything starting with your D:\ and ending with Oblivion\Data (so just leaving the Textures\Armor\... part)? Link to comment Share on other sites More sharing options...
Dimitrisgb Posted November 8, 2022 Author Share Posted November 8, 2022 I can actually edit it.So, I delete everything left of Textures in each and every one of the meshes files? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 8, 2022 Share Posted November 8, 2022 Yeah, NifSkope won't fix texture paths inside NIFs automatically. But once you setup the game path correctly, when you then fix a texture path to start with "textures\", it will still show the texture correctly, as it then knows where to search. You can fix all such absolutely pathed texture references in your NIF files now and directly see if it will still work in other people's games. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted November 9, 2022 Author Share Posted November 9, 2022 Something is not right.I edited one of the .nif files, but now all meshes files have the same path as that certain .nif.When I select auto-detect again the path goes again as D:\steamlibrary\steamapps\common\oblivion\data. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 9, 2022 Share Posted November 9, 2022 Hmm, there is a slight chance (newer) versions of NifSkope actually detect the game path from your setup in texture paths "on load" and thus automatically remove it to make them "display" relative. However, unless you then save those NIF files, this change cannot possibly be stored inside the NIF file already. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted November 11, 2022 Author Share Posted November 11, 2022 I 'll upload an update to the mod, to see if this worked. Can you take a look at it? It doasn't require any other mods.I 'll tell you when I upload it. Link to comment Share on other sites More sharing options...
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