Dimitrisgb Posted May 5, 2023 Author Share Posted May 5, 2023 So I need to make some fixes in the ESP as well? Link to comment Share on other sites More sharing options...
Striker879 Posted May 5, 2023 Share Posted May 5, 2023 So I need to make some fixes in the ESP as well? Why not just change the download to match the ESP? The way Animal Print Armour.esp is structured is fine ... the game wants to find armor meshes in a folder structure that starts with Meshes\Armor. If you change the folder structure in your download to Meshes\Armor\Animal Print\Cheetah\m\cuirass.nif for example the folder path defined in Animal Print Armour.esp will agree with the folder path in your download. Same goes for resolving the textures problem. Right now the textures path shown in NifSkope is Textures\Armor\Animal Print\Cheetah\m\cuirass.dds so just change the download from Textures\Animal Print\Armor\Cheetah\m\cuirass.dds to Textures\Armor\Animal Print\Cheetah\m\cuirass.dds and the two will be the same. Of course I'm just using that male Cheetah variation as an example, but correcting the download folder structure will solve for the other variations as well (I did look at a number of others in NifSkope, though I didn't check any others in TES4Edit). Note I haven't even looked at your Elswyr download, so the same sort of problems could exist there. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 5, 2023 Author Share Posted May 5, 2023 That's good, because the Construction Set doesn't work anymore. First it started crashin everytime I wanted to view the fave of an NPC, (no matter what I clicked first) and now that I installed the programs that are required it stopped working completelly. Link to comment Share on other sites More sharing options...
Striker879 Posted May 8, 2023 Share Posted May 8, 2023 I have downloaded and checked out your latest version. All is good with the meshes now, but unfortunately there is still a problem with the folder path for the textures. This screenshot shows how you currently have the download structured for texture files:  Current folder structure  I have restructured the folders so that they are correct in this screenshot:  Corrected folder structure  Here's a NifSkope screenshot showing the texture path assigned to the meshes:  NifSkope texture path  I'll include my step to step on how I corrected the folder structure ... start by referring to the first picture. Start with the contents of the Textures\Armor\Animal Print\Armor folder visible as you can see in the left hand panel of that picture. Right click on the Cheetah folder and select Cut from the right click menu. Next right click on the Animal Print folder and select Paste from the menu. Repeat until you have moved all of the folders to the Animal Print folder. You will now have an empty Armor folder below the Animal Print folder ... right click the folder and select Delete from the right click menu. Your folder structure should now be the same as shown in the second picture. A note concerning the third picture showing the texture paths in NifSkope's left hand panel ... the reason the arm skin textures are showing the way they are (with the grey showing on one arm) is because the mesh for the female armor is for the vanilla game female body while I have HGEC installed in my game for female bodies (along with the female body texture replacer/addon from Oblivion Character Overhaul v 2, which changes the non-used portions of the female body texture file from flesh-toned to grey making the improperly mapped textures more obvious). I only bring this up so you are aware of what your users may see if they use your mod on HGEC bodies (the original HGEC body textures will not show such an obvious error as they use flesh-toned non-mapped areas in their texture files). Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 9, 2023 Author Share Posted May 9, 2023  I have downloaded and checked out your latest version. All is good with the meshes now, but unfortunately there is still a problem with the folder path for the textures. This screenshot shows how you currently have the download structured for texture files:  Current folder structure  I have restructured the folders so that they are correct in this screenshot:  Corrected folder structure  Here's a NifSkope screenshot showing the texture path assigned to the meshes:  NifSkope texture path  I'll include my step to step on how I corrected the folder structure ... start by referring to the first picture. Start with the contents of the Textures\Armor\Animal Print\Armor folder visible as you can see in the left hand panel of that picture. Right click on the Cheetah folder and select Cut from the right click menu. Next right click on the Animal Print folder and select Paste from the menu. Repeat until you have moved all of the folders to the Animal Print folder. You will now have an empty Armor folder below the Animal Print folder ... right click the folder and select Delete from the right click menu. Your folder structure should now be the same as shown in the second picture. A note concerning the third picture showing the texture paths in NifSkope's left hand panel ... the reason the arm skin textures are showing the way they are (with the grey showing on one arm) is because the mesh for the female armor is for the vanilla game female body while I have HGEC installed in my game for female bodies (along with the female body texture replacer/addon from Oblivion Character Overhaul v 2, which changes the non-used portions of the female body texture file from flesh-toned to grey making the improperly mapped textures more obvious). I only bring this up so you are aware of what your users may see if they use your mod on HGEC bodies (the original HGEC body textures will not show such an obvious error as they use flesh-toned non-mapped areas in their texture files).  So, as I understand the only thing left to do is to move the folders with the various armours? I remember trying the mod myself yesterday and I saw that besides the boots, which were purple, the rest of the armour was invisible, Link to comment Share on other sites More sharing options...
Striker879 Posted May 9, 2023 Share Posted May 9, 2023   I have downloaded and checked out your latest version. All is good with the meshes now, but unfortunately there is still a problem with the folder path for the textures. This screenshot shows how you currently have the download structured for texture files:  Current folder structure  I have restructured the folders so that they are correct in this screenshot:  Corrected folder structure  Here's a NifSkope screenshot showing the texture path assigned to the meshes:  NifSkope texture path  I'll include my step to step on how I corrected the folder structure ... start by referring to the first picture. Start with the contents of the Textures\Armor\Animal Print\Armor folder visible as you can see in the left hand panel of that picture. Right click on the Cheetah folder and select Cut from the right click menu. Next right click on the Animal Print folder and select Paste from the menu. Repeat until you have moved all of the folders to the Animal Print folder. You will now have an empty Armor folder below the Animal Print folder ... right click the folder and select Delete from the right click menu. Your folder structure should now be the same as shown in the second picture. A note concerning the third picture showing the texture paths in NifSkope's left hand panel ... the reason the arm skin textures are showing the way they are (with the grey showing on one arm) is because the mesh for the female armor is for the vanilla game female body while I have HGEC installed in my game for female bodies (along with the female body texture replacer/addon from Oblivion Character Overhaul v 2, which changes the non-used portions of the female body texture file from flesh-toned to grey making the improperly mapped textures more obvious). I only bring this up so you are aware of what your users may see if they use your mod on HGEC bodies (the original HGEC body textures will not show such an obvious error as they use flesh-toned non-mapped areas in their texture files).  So, as I understand the only thing left to do is to move the folders with the various armours? I remember trying the mod myself yesterday and I saw that besides the boots, which were purple, the rest of the armour was invisible,  Yes that is correct ... follow the steps I outlined and all should be good. The game has 'error codes' it uses for various missing texture assets, and purple and invisible are two of the more common ones. - Edit - I've downloaded and checked the latest upload and all looks good. :thumbsup: Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 9, 2023 Author Share Posted May 9, 2023 Alright. I downloaded the mod and installed it to my new pc. Looks like it's working. Thanx again for all your time and help. I have another problem with merging mods now:https://forums.nexusmods.com/index.php?/topic/12865566-cant-merge-2-or-3-esps-that-require-other-mods-into-1-file/&do=findComment&comment=123919602. Can you help with that or do you know anyone who has experience with that sort of things? Link to comment Share on other sites More sharing options...
Striker879 Posted May 9, 2023 Share Posted May 9, 2023 Alright. I downloaded the mod and installed it to my new pc. Looks like it's working. Thanx again for all your time and help. I have another problem with merging mods now:https://forums.nexusmods.com/index.php?/topic/12865566-cant-merge-2-or-3-esps-that-require-other-mods-into-1-file/&do=findComment&comment=123919602.Can you help with that or do you know anyone who has experience with that sort of things? I was glad to help work out the texture problem. I have seen your question regarding merging mods but don't have any hands on experience with it myself (nor do I recall reading much of anything about merging mods ... perhaps I missed some topics over the years). What tools are you trying to use for the job? Link to comment Share on other sites More sharing options...
Dimitrisgb Posted May 10, 2023 Author Share Posted May 10, 2023 (edited) Construction Set. Edited May 10, 2023 by Dimitrisgb Link to comment Share on other sites More sharing options...
Striker879 Posted May 10, 2023 Share Posted May 10, 2023 I haven't ever used TES4Gecko for anything myself (in fact I see that I downloaded it back in May 2011 yet have still never got around to extracting the 7z) but according to the mod description it can be used to merge plugins ... maybe worth checking it out. Link to comment Share on other sites More sharing options...
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