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Pirates Cove - Trying to revive this mod!


Tehandyman

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Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4

 

Thankss! That looks really sick with all the major attention to detail. Whenever I'm reading up on how to make 3D models I'm always thinking "man, how does Ghosu do this stuff..."

 

Anyway I will definitely see about getting this saber into the game maybe as a unique weapon for a pirate captain NPC :O (??)

 

And sorry guys I'm seriously swamped with studies right now, I only have time to come on once or twice a day to see whats going on. I know theres a lot to do for this mod to get rolling so I'm glad I have the whole winter off meaning lots of free time to focus on this project. I'm not new to modding (models, textures, CK) but I am new to organizing an actual project like this so we'll probably have to take it slow.

 

So yeah if anyone has anything to contribute, even the smallest thing like ideas for NPCs or misc quest ideas would be majorly appreciated.

Edited by AndyTheLegend
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Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4

 

http://666kb.com/i/ccdwrr4naw75jh8jo.jpg

Dude that pirate sword is out of control awesome. One thing that's definitely missing from that pirate town is skulls and crossbones... could you make flags and doors and maybe even tattoo textures with skull and cross bones?

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Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4

 

http://666kb.com/i/ccdwrr4naw75jh8jo.jpg

 

 

 

Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4

 

Thankss! That looks really sick with all the major attention to detail. Whenever I'm reading up on how to make 3D models I'm always thinking "man, how does Ghosu do this stuff..."

 

Anyway I will definitely see about getting this saber into the game maybe as a unique weapon for a pirate captain NPC :O (??)

 

And sorry guys I'm seriously swamped with studies right now, I only have time to come on once or twice a day to see whats going on. I know theres a lot to do for this mod to get rolling so I'm glad I have the whole winter off meaning lots of free time to focus on this project. I'm not new to modding (models, textures, CK) but I am new to organizing an actual project like this so we'll probably have to take it slow.

 

So yeah if anyone has anything to contribute, even the smallest thing like ideas for NPCs or misc quest ideas would be majorly appreciated.

 

 

 

I'm going to start work on interior's today, will probably do the inn and a smithy first.

Just out of curiosity, if more than two people work on a mod separately and make changes, assuming that neither 'modified' mod conflicts, can those two mods be combined as one later down the road?

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Just out of curiosity, if more than two people work on a mod separately and make changes, assuming that neither 'modified' mod conflicts, can those two mods be combined as one later down the road?

 

Yep it can be done with TES5edit. You can just merge mods together into compilations and what not. The only thing I'm a little unsure about is whether or not its a good idea to merge mods that all add the same level into the game (Like basically if you combined 5 Pirates Cove mods, its sort of like stacking Pirates Cove on top of Pirates Cove five times. Idk what the effects might be.

 

Here's a tutorial I have bookmarked. Haven't gotten around to reading it yet though I have a huge bookmark folder filled with modding tutorials that I've been putting off reading lmao :3

 

To be safe, when you guys are adding stuff into the mod, just save it as a separate .esp file thats dependent on PiratesCove.esp. Like just have "Pirates Cove Inns Taverns Boats Interiors.esp" and "Pirates Cove Sailors Drunks NPC.esp". And the main PiratesCove.esp will just stay the same and just provide the town. In the end we can just merge all the .esp files together and it should turn out nicely? I hope. Again, #NewToThis

Edited by AndyTheLegend
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