ghosu Posted December 14, 2013 Share Posted December 14, 2013 Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4 http://666kb.com/i/ccdwrr4naw75jh8jo.jpg Link to comment Share on other sites More sharing options...
AndyTheLegend Posted December 14, 2013 Share Posted December 14, 2013 (edited) Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4 Thankss! That looks really sick with all the major attention to detail. Whenever I'm reading up on how to make 3D models I'm always thinking "man, how does Ghosu do this stuff..." Anyway I will definitely see about getting this saber into the game maybe as a unique weapon for a pirate captain NPC :O (??) And sorry guys I'm seriously swamped with studies right now, I only have time to come on once or twice a day to see whats going on. I know theres a lot to do for this mod to get rolling so I'm glad I have the whole winter off meaning lots of free time to focus on this project. I'm not new to modding (models, textures, CK) but I am new to organizing an actual project like this so we'll probably have to take it slow. So yeah if anyone has anything to contribute, even the smallest thing like ideas for NPCs or misc quest ideas would be majorly appreciated. Edited December 14, 2013 by AndyTheLegend Link to comment Share on other sites More sharing options...
TaeRai Posted December 15, 2013 Share Posted December 15, 2013 I'm going to start work on interior's today, will probably do the inn and a smithy first. Link to comment Share on other sites More sharing options...
jdude97 Posted December 15, 2013 Share Posted December 15, 2013 I'll take a look at the ESP. If I get the chance, I might try to do some work on it. Link to comment Share on other sites More sharing options...
Artparker Posted December 15, 2013 Share Posted December 15, 2013 Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4 http://666kb.com/i/ccdwrr4naw75jh8jo.jpgDude that pirate sword is out of control awesome. One thing that's definitely missing from that pirate town is skulls and crossbones... could you make flags and doors and maybe even tattoo textures with skull and cross bones? Link to comment Share on other sites More sharing options...
Artparker Posted December 15, 2013 Share Posted December 15, 2013 Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4 http://666kb.com/i/ccdwrr4naw75jh8jo.jpg Too busy atm but I'd like to contribute my Pirate Saber (nif+dds): http://www.putlocker.com/file/ACF8C86F6D66CAB4 Thankss! That looks really sick with all the major attention to detail. Whenever I'm reading up on how to make 3D models I'm always thinking "man, how does Ghosu do this stuff..." Anyway I will definitely see about getting this saber into the game maybe as a unique weapon for a pirate captain NPC :O (??) And sorry guys I'm seriously swamped with studies right now, I only have time to come on once or twice a day to see whats going on. I know theres a lot to do for this mod to get rolling so I'm glad I have the whole winter off meaning lots of free time to focus on this project. I'm not new to modding (models, textures, CK) but I am new to organizing an actual project like this so we'll probably have to take it slow. So yeah if anyone has anything to contribute, even the smallest thing like ideas for NPCs or misc quest ideas would be majorly appreciated. I'm going to start work on interior's today, will probably do the inn and a smithy first. Just out of curiosity, if more than two people work on a mod separately and make changes, assuming that neither 'modified' mod conflicts, can those two mods be combined as one later down the road? Link to comment Share on other sites More sharing options...
AndyTheLegend Posted December 15, 2013 Share Posted December 15, 2013 (edited) Just out of curiosity, if more than two people work on a mod separately and make changes, assuming that neither 'modified' mod conflicts, can those two mods be combined as one later down the road? Yep it can be done with TES5edit. You can just merge mods together into compilations and what not. The only thing I'm a little unsure about is whether or not its a good idea to merge mods that all add the same level into the game (Like basically if you combined 5 Pirates Cove mods, its sort of like stacking Pirates Cove on top of Pirates Cove five times. Idk what the effects might be. Here's a tutorial I have bookmarked. Haven't gotten around to reading it yet though I have a huge bookmark folder filled with modding tutorials that I've been putting off reading lmao :3 To be safe, when you guys are adding stuff into the mod, just save it as a separate .esp file thats dependent on PiratesCove.esp. Like just have "Pirates Cove Inns Taverns Boats Interiors.esp" and "Pirates Cove Sailors Drunks NPC.esp". And the main PiratesCove.esp will just stay the same and just provide the town. In the end we can just merge all the .esp files together and it should turn out nicely? I hope. Again, #NewToThis Edited December 15, 2013 by AndyTheLegend Link to comment Share on other sites More sharing options...
MJAB98 Posted December 15, 2013 Share Posted December 15, 2013 ok thanks, because iv got a lot of time on my hands can i make a quick side quest and a unique reward? Link to comment Share on other sites More sharing options...
MJAB98 Posted December 15, 2013 Share Posted December 15, 2013 also where can i download the esp i cant find it on this forum anymore Link to comment Share on other sites More sharing options...
AndyTheLegend Posted December 15, 2013 Share Posted December 15, 2013 also where can i download the esp i cant find it on this forum anymore Oh yeah I took it down because I didn't want random lurkers just downloading it left and right. If anyone wants to download and check it out just send me a PM and I'd be glad to give it to ya. Link to comment Share on other sites More sharing options...
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