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Teleport Spell Help


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Hello, i made a teleport spell about 4-6 years ago which works fine, but has a bug, but first i will detail what the teleport spell does then say what the bug is, here is what the spell does

 

1. on Spell cast move a marker to player

2. then move player to a different marker

3. change a Global Variable to 1(to switch between enter and exit states)

4. when player casts the spell again they move to the marker from point 1

 

sounds simple, and it works very well, but the bug here might be what i am using but i'm not sure, when you save/autosave in the area after point 2, and close the game/CTD then load the save, and use the spell to leave it doesnt do anything at first, but when casted again it will do point 2, i am wondering if this is because i am using the static XMarker as the Ref for the markers, would changing these to Activators be more reliable?

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  On 1/21/2023 at 11:57 PM, Oblivionaddicted said:

Why don't you create one spell for each teleportation point?

i don't like clogging up my spell book if i can help it, if its possible to do with one spell using a global variable that changes which direction it takes, then i am happy

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  On 1/22/2023 at 12:11 PM, IcelandicPsychotic said:

You could open a MessageBox when the spell is cast where the player chooses which location to teleport to.

i prefer to not use messagebox for the teleport, as it would slow the spell a little, just want stable markers that wont break after a CTD, as i think static objects reset their positions, but i want to know if i were to change them to activators if it will be more reliable, as i have stated above, the spell works fine it is just after a CTD, the marker that moves to the player resets itself and traps in the area

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I had a little time yesterday, so I made "To Testing Hall and Back" spell. Today after further testing it seems I can present the spell script here. Spell was tested against saving and restarting Oblivion and also against waitng for 72 hours, which is default for performing cell reset.

 

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I hope it will help, even it's made for player only and overall is too simple.

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