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What is going on with my mod deployment? What is this?


dtander2077

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I still don't know how to wipe out my Vortex mods setup and start from scratch. I've been gradually reloading my mods fairly successfully...but then I start getting this when I add a mod. Can anyone tell me what is going on here amd how to correct it? Why does Vortex think mods are still present when I delete them from my game? I started a thread here about _completely deleting _ all My Vortex mods and starting from scratch, but got no meaningful answer. This is among the reasons I want to do this. I can only conclude there are mod files somewhere on my system that are still somehow linked to what I want to do modding my game [Cyberpunk 2077, if it's not obvious].

 

 

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Copyright © 2022 CD Projekt Red. All Rights Reserved.
Created in collaboration with CD Projekt Vancouver and Yigsoft LLC
Core: App instance InitializeCore in 0.00 ms
Continuing without global backend resource depot.
Core: App instance InitializeResources in 0.00 ms
[DEPLOY] Stage 1/5 - Initialization
Folder BetterMirrorsCleanREDmod is not a valid mod: Missing info.json! Skipping...
Folder NPCs Gone Wild is not a valid mod: Missing info.json! Skipping...
Found mod "BikeOverhaul" (v1.81boosted) in folder "BikeOverhaul" (enabled; deployed (v1.81boosted); TWEAKS; )
Found mod "Blade(1998) HairStyle" (v) in folder "Blade(1998) HairStyle" (enabled; deployed (v); )
Found mod "Cornrows (Male V)" (v) in folder "Cornrows (Male V)" (enabled; deployed (v); )
Found mod "easyhacking" (v1.2) in folder "easyhacking" (enabled; deployed (v1.2); TWEAKS; )
Found mod "zDeceptiousQuestCore" (v1.1.0) in folder "zDeceptiousQuestCore" (enabled; deployed (v1.1.0); )
Found mod "NPCS-Jackie" (v) in folder "NPCS-Jackie" (enabled; deployed (v); )
Found mod "NPC-Ripperdoc" (v) in folder "NPC-Ripperdoc" (enabled; deployed (v); )
Found mod "ZZ-NPCFaces4K" (v) in folder "ZZ-NPCFaces4K" (enabled; deployed (v); )
Found mod "NPCs-Misty" (v) in folder "NPCs-Misty" (enabled; deployed (v); )
Found mod "NPCs-Thiago" (v) in folder "NPCs-Thiago" (enabled; deployed (v); )
Found mod "NPCs-Evelyn" (v) in folder "NPCs-Evelyn" (enabled; deployed (v); )
Found mod "NPCs-Judy" (v) in folder "NPCs-Judy" (enabled; deployed (v); )
Found mod "ZZ-PlayerHeads4K" (v) in folder "ZZ-PlayerHeads4K" (enabled; deployed (v); )
Found mod "NPCs-DumDum" (v) in folder "NPCs-DumDum" (enabled; deployed (v); )
Found mod "NPCs-Royce" (v) in folder "NPCs-Royce" (enabled; deployed (v); )
Found mod "NPCs-Rogue" (v) in folder "NPCs-Rogue" (enabled; deployed (v); )
Found mod "NPCs-Wilson" (v) in folder "NPCs-Wilson" (enabled; deployed (v); )
Found mod "NPCs-T-Bug" (v) in folder "NPCs-T-Bug" (enabled; deployed (v); )
Found mod "Inhaler1" (v1.0) in folder "Inhaler1" (enabled; deployed (v1.0); CUSTOMSOUNDS)
Needs deployment: false (FORCE)
[DEPLOY] Stage 2/5 - Script Compilation
default control path does not return a value: core\misc.ws:425
Return statement prevents the execution of successive lines: core\misc.ws:425
default control path does not return a value: cyberpunk\devices\core\deviceComponentBase.script:674
Return statement prevents the execution of successive lines: cyberpunk\devices\core\deviceComponentBase.script:674
default control path does not return a value: cyberpunk\devices\core\scriptableDeviceBasePS.script:398
Return statement prevents the execution of successive lines: cyberpunk\devices\core\scriptableDeviceBasePS.script:398
default control path does not return a value: core\components\scriptComponents\reactionComponent.script:3470
Return statement prevents the execution of successive lines: core\components\scriptComponents\reactionComponent.script:3470
default control path does not return a value: cyberpunk\NPC\components\hitReactionComponent.script:1949
Return statement prevents the execution of successive lines: cyberpunk\NPC\components\hitReactionComponent.script:1949
default control path does not return a value: cyberpunk\NPC\components\hitReactionComponent.script:1976
Return statement prevents the execution of successive lines: cyberpunk\NPC\components\hitReactionComponent.script:1976
Due to VM restrictions only arrays coming from variables call array functions: core\systems\preventionSystem.script:2709
default control path does not return a value: cyberpunk\UI\fullscreen\map\worldMap.script:541
Return statement prevents the execution of successive lines: cyberpunk\UI\fullscreen\map\worldMap.script:541
default control path does not return a value: cyberpunk\UI\fullscreen\perks\perksData.script:588
Return statement prevents the execution of successive lines: cyberpunk\UI\fullscreen\perks\perksData.script:588
default control path does not return a value: cyberpunk\UI\hud\scanner\scanner_details.script:299
Return statement prevents the execution of successive lines: cyberpunk\UI\hud\scanner\scanner_details.script:299
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:592
default control path does not return a value: cyberpunk\ai\Conditions\aiStatusEffectCondition.script:102
Return statement prevents the execution of successive lines: cyberpunk\ai\Conditions\aiStatusEffectCondition.script:102
default control path does not return a value: cyberpunk\ai\Conditions\aiStatusEffectCondition.script:123
Return statement prevents the execution of successive lines: cyberpunk\ai\Conditions\aiStatusEffectCondition.script:123
default control path does not return a value: cyberpunk\UI\widgets\quickhacks\quickhacks.script:1012
Return statement prevents the execution of successive lines: cyberpunk\UI\widgets\quickhacks\quickhacks.script:1012
default control path does not return a value: cyberpunk\devices\elevator\lift.script:205
Return statement prevents the execution of successive lines: cyberpunk\devices\elevator\lift.script:205
default control path does not return a value: cyberpunk\devices\masters\systems\securitySystem\securitySystemController.script:1482
Return statement prevents the execution of successive lines: cyberpunk\devices\masters\systems\securitySystem\securitySystemController.script:1482
default control path does not return a value: cyberpunk\devices\masters\systems\securitySystem\securitySystemController.script:2255
Return statement prevents the execution of successive lines: cyberpunk\devices\masters\systems\securitySystem\securitySystemController.script:2255
default control path does not return a value: cyberpunk\player\psm\defaultTransition.ws:1577
Return statement prevents the execution of successive lines: cyberpunk\player\psm\defaultTransition.ws:1577
default control path does not return a value: cyberpunk\player\psm\defaultTransition.ws:1588
Return statement prevents the execution of successive lines: cyberpunk\player\psm\defaultTransition.ws:1588
default control path does not return a value: cyberpunk\managers\quickSlotsManager.script:281
Return statement prevents the execution of successive lines: cyberpunk\managers\quickSlotsManager.script:281
default control path does not return a value: cyberpunk\managers\quickSlotsManager.script:480
Return statement prevents the execution of successive lines: cyberpunk\managers\quickSlotsManager.script:480
default control path does not return a value: cyberpunk\managers\quickSlotsManager.script:436
Return statement prevents the execution of successive lines: cyberpunk\managers\quickSlotsManager.script:436
default control path does not return a value: cyberpunk\quest\questCondition.script:112
Return statement prevents the execution of successive lines: cyberpunk\quest\questCondition.script:112
default control path does not return a value: cyberpunk\systems\equipmentSystem.script:4043
Return statement prevents the execution of successive lines: cyberpunk\systems\equipmentSystem.script:4043
default control path does not return a value: core\misc.ws:425
Return statement prevents the execution of successive lines: core\misc.ws:425
default control path does not return a value: cyberpunk\devices\core\deviceComponentBase.script:674
Return statement prevents the execution of successive lines: cyberpunk\devices\core\deviceComponentBase.script:674
default control path does not return a value: cyberpunk\devices\core\scriptableDeviceBasePS.script:398
Return statement prevents the execution of successive lines: cyberpunk\devices\core\scriptableDeviceBasePS.script:398
default control path does not return a value: core\components\scriptComponents\reactionComponent.script:3470
Return statement prevents the execution of successive lines: core\components\scriptComponents\reactionComponent.script:3470
default control path does not return a value: cyberpunk\NPC\components\hitReactionComponent.script:1949
Return statement prevents the execution of successive lines: cyberpunk\NPC\components\hitReactionComponent.script:1949
default control path does not return a value: cyberpunk\NPC\components\hitReactionComponent.script:1976
Return statement prevents the execution of successive lines: cyberpunk\NPC\components\hitReactionComponent.script:1976
default control path does not return a value: cyberpunk\UI\fullscreen\map\worldMap.script:541
Return statement prevents the execution of successive lines: cyberpunk\UI\fullscreen\map\worldMap.script:541
default control path does not return a value: cyberpunk\UI\fullscreen\perks\perksData.script:588
Return statement prevents the execution of successive lines: cyberpunk\UI\fullscreen\perks\perksData.script:588
default control path does not return a value: cyberpunk\UI\hud\scanner\scanner_details.script:299
Return statement prevents the execution of successive lines: cyberpunk\UI\hud\scanner\scanner_details.script:299
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:592
default control path does not return a value: cyberpunk\ai\Conditions\aiStatusEffectCondition.script:102
Return statement prevents the execution of successive lines: cyberpunk\ai\Conditions\aiStatusEffectCondition.script:102
default control path does not return a value: cyberpunk\ai\Conditions\aiStatusEffectCondition.script:123
Return statement prevents the execution of successive lines: cyberpunk\ai\Conditions\aiStatusEffectCondition.script:123
default control path does not return a value: cyberpunk\UI\widgets\quickhacks\quickhacks.script:1012
Return statement prevents the execution of successive lines: cyberpunk\UI\widgets\quickhacks\quickhacks.script:1012
default control path does not return a value: cyberpunk\devices\elevator\lift.script:205
Return statement prevents the execution of successive lines: cyberpunk\devices\elevator\lift.script:205
default control path does not return a value: cyberpunk\devices\masters\systems\securitySystem\securitySystemController.script:1482
Return statement prevents the execution of successive lines: cyberpunk\devices\masters\systems\securitySystem\securitySystemController.script:1482
default control path does not return a value: cyberpunk\devices\masters\systems\securitySystem\securitySystemController.script:2255
Return statement prevents the execution of successive lines: cyberpunk\devices\masters\systems\securitySystem\securitySystemController.script:2255
default control path does not return a value: cyberpunk\player\psm\defaultTransition.ws:1577
Return statement prevents the execution of successive lines: cyberpunk\player\psm\defaultTransition.ws:1577
default control path does not return a value: cyberpunk\player\psm\defaultTransition.ws:1588
Return statement prevents the execution of successive lines: cyberpunk\player\psm\defaultTransition.ws:1588
default control path does not return a value: cyberpunk\managers\quickSlotsManager.script:281
Return statement prevents the execution of successive lines: cyberpunk\managers\quickSlotsManager.script:281
default control path does not return a value: cyberpunk\managers\quickSlotsManager.script:480
default control path does not return a value: cyberpunk\managers\quickSlotsManager.script:436
Return statement prevents the execution of successive lines: cyberpunk\managers\quickSlotsManager.script:480
Return statement prevents the execution of successive lines: cyberpunk\managers\quickSlotsManager.script:436
default control path does not return a value: cyberpunk\quest\questCondition.script:112
Return statement prevents the execution of successive lines: cyberpunk\quest\questCondition.script:112
default control path does not return a value: cyberpunk\systems\equipmentSystem.script:4043
Return statement prevents the execution of successive lines: cyberpunk\systems\equipmentSystem.script:4043
File 'D:\steam\steamapps\common\Cyberpunk 2077\r6\cache\modded\final.redscripts' (12675316 bytes) written.
[DEPLOY] Stage 3/5 - TweakDB Compilation

Edited by Pickysaurus
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Thank you, but that does not answer my question. My_guess_ is that there is a mod that is causing the deployment to choke and produce that huge amount of text. I cannot tell what it is by looking at it, and I'm hoping someone can tell me.

 

There _still_ appears to be no way to simply wipe my game/system clean of mods. Uninstalling/purging, etc. doesn't appear to be it. There is a mod on Nexus [actually a batch file] that does a pretty good job of removing mod files from my game, but still leaves stuff on my _system_. I'm going to communicate with its creator and see if he can make something...

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<snippity>

 

Yes it did answer your question - that is the method to 'start from scratch' with the caveat that Vortex won't touch anything not installed via Vortex. The answer you got in the other thread did answer your question but I posted that link above because it gives a 'fuller' explanation including some things to be aware of.

 

I don't know what's causing the issues in the error log, unfortunately - I've never played CP2077.

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  • 2 months later...

 

 

<snippity>

 

Yes it did answer your question - that is the method to 'start from scratch' with the caveat that Vortex won't touch anything not installed via Vortex. The answer you got in the other thread did answer your question but I posted that link above because it gives a 'fuller' explanation including some things to be aware of.

 

I don't know what's causing the issues in the error log, unfortunately - I've never played CP2077.

 

Why did you even say anything then? It's quite obvious the user tried the method you suggested and it doesn't work.

 

I am having the exact same issue, would be nice to get a response by someone who knows what they are talking about.

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